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  1. /* Copyright 2015-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "muse.h"
  18. #include "mguterl.h"
  19. extern keymap_config_t keymap_config;
  20. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  21. /* Qwerty
  22. * ,-----------------------------------------------------------------------------------.
  23. * |HypTab| Q | W | E | R | T | Y | U | I | O | P | Bksp |
  24. * |------+------+------+------+------+------+------+------+------+------+------+------|
  25. * |EscCtl| A | S | D | F | G | H | J | K | L | ; | " |
  26. * |------+------+------+------+------+------+------+------+------+------+------+------|
  27. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  28. * |------+------+------+------+------+------+------+------+------+------+------+------|
  29. * | GESC | Ctrl | Alt | GUI |Lower |SpcUtl|SpcUtl|Raise | Left | Down | Up |Right |
  30. * `-----------------------------------------------------------------------------------'
  31. */
  32. [_QWERTY] = LAYOUT_ortho_4x12(
  33. HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  34. ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  35. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT,
  36. KC_GESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPC_UTL, SPC_UTL, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  37. ),
  38. /*
  39. * Gaming is very similar to Qwerty. Certain features from Qwerty are disable
  40. * for better gaming experience.
  41. */
  42. [_GAMING] = LAYOUT_ortho_4x12(
  43. KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  44. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  45. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  46. KC_ESC, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______
  47. ),
  48. /*
  49. * Util is accessed by holding Space. The Util layer contains vimkeys and
  50. * shortcuts that I find myself needing often.
  51. */
  52. [_UTIL] = LAYOUT_ortho_4x12( \
  53. _______, GUI_1, GUI_2, GUI_3, GUI_4, GUI_5, GUI_6, GUI_7, GUI_8, GUI_9, GUI_0, _______,
  54. _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
  55. _______, _______, _______, _______, _______, _______, _______, GO_BACK, GO_FWD, _______, _______, _______,
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  57. ),
  58. /* Colemak
  59. * ,-----------------------------------------------------------------------------------.
  60. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  63. * |------+------+------+------+------+------+------+------+------+------+------+------|
  64. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  65. * |------+------+------+------+------+------+------+------+------+------+------+------|
  66. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  67. * `-----------------------------------------------------------------------------------'
  68. */
  69. [_COLEMAK] = LAYOUT_ortho_4x12(
  70. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  71. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  72. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
  73. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  74. ),
  75. /* Dvorak
  76. * ,-----------------------------------------------------------------------------------.
  77. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  82. * |------+------+------+------+------+------+------+------+------+------+------+------|
  83. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  84. * `-----------------------------------------------------------------------------------'
  85. */
  86. [_DVORAK] = LAYOUT_ortho_4x12(
  87. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
  88. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
  89. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
  90. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  91. ),
  92. /* Lower
  93. * ,-----------------------------------------------------------------------------------.
  94. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  95. * |------+------+------+------+------+------+------+------+------+------+------+------|
  96. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  97. * |------+------+------+------+------+------+------+------+------+------+------+------|
  98. * | | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | |
  99. * |------+------+------+------+------+------+------+------+------+------+------+------|
  100. * | | | | | | | | Next | Vol- | Vol+ | Play |
  101. * `-----------------------------------------------------------------------------------'
  102. */
  103. [_LOWER] = LAYOUT_ortho_4x12(
  104. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  105. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  106. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  107. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  108. ),
  109. /* Raise
  110. * ,-----------------------------------------------------------------------------------.
  111. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  112. * |------+------+------+------+------+------+------+------+------+------+------+------|
  113. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | | | | | |
  114. * |------+------+------+------+------+------+------+------+------+------+------+------|
  115. * | | F7 | F8 | F9 | F10 | F11 | F12 | | |Pg Up |Pg Dn | |
  116. * |------+------+------+------+------+------+------+------+------+------+------+------|
  117. * | | | | | | | | Next | Vol- | Vol+ | Play |
  118. * `-----------------------------------------------------------------------------------'
  119. */
  120. [_RAISE] = LAYOUT_ortho_4x12(
  121. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  122. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, _______, _______,
  123. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGUP, KC_PGDN, _______,
  124. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  125. ),
  126. /* Plover layer (http://opensteno.org)
  127. * ,-----------------------------------------------------------------------------------.
  128. * | # | # | # | # | # | # | # | # | # | # | # | # |
  129. * |------+------+------+------+------+------+------+------+------+------+------+------|
  130. * | | S | T | P | H | * | * | F | P | L | T | D |
  131. * |------+------+------+------+------+------+------+------+------+------+------+------|
  132. * | | S | K | W | R | * | * | R | B | G | S | Z |
  133. * |------+------+------+------+------+------+------+------+------+------+------+------|
  134. * | Exit | | | A | O | | E | U | | | |
  135. * `-----------------------------------------------------------------------------------'
  136. */
  137. [_PLOVER] = LAYOUT_ortho_4x12(
  138. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
  139. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  140. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  141. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
  142. ),
  143. /* Adjust (Lower + Raise)
  144. * v------------------------RGB CONTROL--------------------v
  145. * ,-----------------------------------------------------------------------------------.
  146. * |ToGame| Reset|Debug | RGB |RGBMOD| HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-| Del |
  147. * |------+------+------+------+------+------+------+------+------+------+------+------|
  148. * | | |MUSmod|Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  149. * |------+------+------+------+------+------+------+------+------+------+------+------|
  150. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|TermOn|TermOf| | | |
  151. * |------+------+------+------+------+------+------+------+------+------+------+------|
  152. * | | | | | | | | | | | |
  153. * `-----------------------------------------------------------------------------------'
  154. */
  155. [_ADJUST] = LAYOUT_ortho_4x12(
  156. TG_GAME, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
  157. _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
  158. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
  159. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  160. )
  161. };
  162. #ifdef AUDIO_ENABLE
  163. float plover_song[][2] = SONG(PLOVER_SOUND);
  164. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  165. #endif
  166. layer_state_t layer_state_set_user(layer_state_t state) {
  167. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  168. }
  169. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  170. switch (keycode) {
  171. case QWERTY:
  172. if (record->event.pressed) {
  173. print("mode just switched to qwerty and this is a huge string\n");
  174. set_single_persistent_default_layer(_QWERTY);
  175. }
  176. return false;
  177. break;
  178. case COLEMAK:
  179. if (record->event.pressed) {
  180. set_single_persistent_default_layer(_COLEMAK);
  181. }
  182. return false;
  183. break;
  184. case DVORAK:
  185. if (record->event.pressed) {
  186. set_single_persistent_default_layer(_DVORAK);
  187. }
  188. return false;
  189. break;
  190. case BACKLIT:
  191. if (record->event.pressed) {
  192. register_code(KC_RSFT);
  193. #ifdef BACKLIGHT_ENABLE
  194. backlight_step();
  195. #endif
  196. #ifdef KEYBOARD_planck_rev5
  197. writePinLow(E6);
  198. #endif
  199. } else {
  200. unregister_code(KC_RSFT);
  201. #ifdef KEYBOARD_planck_rev5
  202. writePinHigh(E6);
  203. #endif
  204. }
  205. return false;
  206. break;
  207. case PLOVER:
  208. if (record->event.pressed) {
  209. #ifdef AUDIO_ENABLE
  210. stop_all_notes();
  211. PLAY_SONG(plover_song);
  212. #endif
  213. layer_off(_RAISE);
  214. layer_off(_LOWER);
  215. layer_off(_ADJUST);
  216. layer_on(_PLOVER);
  217. if (!eeconfig_is_enabled()) {
  218. eeconfig_init();
  219. }
  220. keymap_config.raw = eeconfig_read_keymap();
  221. keymap_config.nkro = 1;
  222. eeconfig_update_keymap(keymap_config.raw);
  223. }
  224. return false;
  225. break;
  226. case EXT_PLV:
  227. if (record->event.pressed) {
  228. #ifdef AUDIO_ENABLE
  229. PLAY_SONG(plover_gb_song);
  230. #endif
  231. layer_off(_PLOVER);
  232. }
  233. return false;
  234. break;
  235. }
  236. return true;
  237. }
  238. bool muse_mode = false;
  239. uint8_t last_muse_note = 0;
  240. uint16_t muse_counter = 0;
  241. uint8_t muse_offset = 70;
  242. uint16_t muse_tempo = 50;
  243. bool encoder_update_user(uint8_t index, bool clockwise) {
  244. if (muse_mode) {
  245. if (IS_LAYER_ON(_RAISE)) {
  246. if (clockwise) {
  247. muse_offset++;
  248. } else {
  249. muse_offset--;
  250. }
  251. } else {
  252. if (clockwise) {
  253. muse_tempo+=1;
  254. } else {
  255. muse_tempo-=1;
  256. }
  257. }
  258. } else {
  259. if (clockwise) {
  260. #ifdef MOUSEKEY_ENABLE
  261. tap_code(KC_MS_WH_DOWN);
  262. #else
  263. tap_code(KC_PGDN);
  264. #endif
  265. } else {
  266. #ifdef MOUSEKEY_ENABLE
  267. tap_code(KC_MS_WH_UP);
  268. #else
  269. tap_code(KC_PGUP);
  270. #endif
  271. }
  272. }
  273. return true;
  274. }
  275. bool dip_switch_update_user(uint8_t index, bool active) {
  276. switch (index) {
  277. case 0: {
  278. #ifdef AUDIO_ENABLE
  279. static bool play_sound = false;
  280. #endif
  281. if (active) {
  282. #ifdef AUDIO_ENABLE
  283. if (play_sound) { PLAY_SONG(plover_song); }
  284. #endif
  285. layer_on(_ADJUST);
  286. } else {
  287. #ifdef AUDIO_ENABLE
  288. if (play_sound) { PLAY_SONG(plover_gb_song); }
  289. #endif
  290. layer_off(_ADJUST);
  291. }
  292. #ifdef AUDIO_ENABLE
  293. play_sound = true;
  294. #endif
  295. break;
  296. }
  297. case 1:
  298. if (active) {
  299. muse_mode = true;
  300. } else {
  301. muse_mode = false;
  302. }
  303. }
  304. return true;
  305. }
  306. void matrix_scan_user(void) {
  307. #ifdef AUDIO_ENABLE
  308. if (muse_mode) {
  309. if (muse_counter == 0) {
  310. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  311. if (muse_note != last_muse_note) {
  312. stop_note(compute_freq_for_midi_note(last_muse_note));
  313. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  314. last_muse_note = muse_note;
  315. }
  316. }
  317. muse_counter = (muse_counter + 1) % muse_tempo;
  318. } else {
  319. if (muse_counter) {
  320. stop_all_notes();
  321. muse_counter = 0;
  322. }
  323. }
  324. #endif
  325. }
  326. bool music_mask_user(uint16_t keycode) {
  327. switch (keycode) {
  328. case RAISE:
  329. case LOWER:
  330. return false;
  331. default:
  332. return true;
  333. }
  334. }