- #include "zalgo.h"
-
- void zalgo_text( uint16_t keycode ) {
-
- tap_code( keycode );
-
- int number = ( rand() % ( 8 + 1 - 2 ) ) + 2;
- unsigned int index;
-
- unicode_input_start();
-
- for ( index = 0; index < number; index++ ) {
-
- uint16_t hex = ( rand() % ( 0x036F + 1 - 0x0300 ) ) + 0x0300;
- register_hex( hex );
-
- }
-
- unicode_input_finish();
-
- }
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