- #pragma once
-
- #include "quantum.h"
- #include "version.h"
-
- enum my_layers {
- _NUMPAD = 0, //Macropad numpad
- _NAVKEY, //Macropad nav keys
- _MEDIA, //Macropad media controls
- _RGB, //Macropad RGB controls
- _FN1PAD, //Macropad reset and make commands
- _QWERTY = 0, //Qwerty with custom shortcuts and functions
- _DEFAULT, //Default ANSI for gaming, enable with FN2+RCtl
- _FN1_60, //Function keys, arrows, custom shortcuts, volume control
- _FN2_60 //RGB Underglow controls and RESET
- };
-
- //Aliases for longer keycodes
- #define KC_CAD LALT(LCTL(KC_DEL))
- #define KC_LOCK LGUI(KC_L)
- #define CA_QUOT LCA(KC_QUOT)
- #define CA_SCLN LCA(KC_SCLN)
- #define KC_CTLE LCTL_T(KC_ESC)
- #define LT_SPCF LT(_FN1_60, KC_SPC)
- #define LT_BPCF LT(_FN1_60, KC_BSPC)
- #define TD_TESC TD(TD_ESC)
- #define TD_TWIN TD(TD_WIN)
- #define TD_TCTL TD(TD_RCTL)
- #define CA_COPY LCTL(KC_C)
- #define CA_PSTE LCTL(KC_V)
-
- enum cust_keys {
- KC_MAKE = SAFE_RANGE,
- KC_RDP
- };
-
- enum tap_dance {
- TD_WIN,
- TD_ESC,
- TD_RCTL
- };
-
- // define a type containing as many tapdance states as you need
- typedef enum {
- SINGLE_TAP,
- SINGLE_HOLD,
- DOUBLE_TAP
- } td_state_t;
-
- // function to determine the current tapdance state
- int cur_dance (qk_tap_dance_state_t *state);
-
- // `finished` and `reset` functions for each tapdance keycode
- void ctl_copy_finished (qk_tap_dance_state_t *state, void *user_data);
- void ctl_copy_reset (qk_tap_dance_state_t *state, void *user_data);
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