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- #include "quantum.h"
- #include "yet-another-developer.h"
-
- userspace_config_t userspace_config;
-
- #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
- #define YAD_UNICODE_MODE UC_WIN
- #else
- // set to 2 for UC_WIN, set to 4 for UC_WINC
- #define YAD_UNICODE_MODE 2
- #endif
-
-
- bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
- static uint16_t this_timer;
- if (pressed) {
- this_timer = timer_read();
- } else {
- if (timer_elapsed(this_timer) < TAPPING_TERM) {
- tap_code(code);
- } else {
- register_code(mod_code);
- tap_code(code);
- unregister_code(mod_code);
- }
- }
- return false;
- }
-
- bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
- if (pressed) {
- this_timer = timer_read();
- } else {
- if (timer_elapsed(this_timer) < TAPPING_TERM) {
- tap_code(code);
- } else {
- register_code(mod_code);
- tap_code(code);
- unregister_code(mod_code);
- }
- }
- return false;
- }
-
- // Add reconfigurable functions here, for keymap customization
- // This allows for a global, userspace functions, and continued
- // customization of the keymap. Use _keymap instead of _user
- // functions in the keymaps
- __attribute__ ((weak))
- void matrix_init_keymap(void) {}
-
- // Call user matrix init, set default RGB colors and then
- // call the keymap's init function
- void matrix_init_user(void) {
- userspace_config.raw = eeconfig_read_user();
-
- #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
- set_unicode_input_mode(YAD_UNICODE_MODE);
- get_unicode_input_mode();
- #endif //UNICODE_ENABLE
-
- matrix_init_keymap();
- }
-
- __attribute__((weak))
- void keyboard_post_init_keymap(void) {}
-
- void keyboard_post_init_user(void) {
- #ifdef RGBLIGHT_ENABLE
- keyboard_post_init_rgb();
- #endif
- keyboard_post_init_keymap();
- }
-
- __attribute__((weak))
- void suspend_power_down_keymap(void) {}
-
- void suspend_power_down_user(void) {
- suspend_power_down_keymap();
- }
-
- __attribute__((weak))
- void suspend_wakeup_init_keymap(void) {}
-
- void suspend_wakeup_init_user(void) {
- suspend_wakeup_init_keymap();
- }
-
- __attribute__((weak))
- void matrix_scan_keymap(void) {}
-
- __attribute__ ((weak))
- void matrix_scan_user(void){
-
- #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- // run_diablo_macro_check();
- #endif // TAP_DANCE_ENABLE
-
- #ifdef RGBLIGHT_ENABLE
- matrix_scan_rgb();
- #endif // RGBLIGHT_ENABLE
-
- matrix_scan_keymap();
- }
-
- __attribute__((weak))
- layer_state_t layer_state_set_keymap(layer_state_t state) {
- return state;
- }
-
- // on layer change, no matter where the change was initiated
- // Then runs keymap's layer change check
- layer_state_t layer_state_set_user(layer_state_t state) {
- state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
- #ifdef RGBLIGHT_ENABLE
- state = layer_state_set_rgb(state);
- #endif // RGBLIGHT_ENABLE
- return layer_state_set_keymap(state);
- }
-
- __attribute__((weak))
- layer_state_t default_layer_state_set_keymap(layer_state_t state) {
- return state;
- }
-
- // Runs state check and changes underglow color and animation
- layer_state_t default_layer_state_set_user(layer_state_t state) {
- state = default_layer_state_set_keymap(state);
- #if 0
- #ifdef RGBLIGHT_ENABLE
- state = default_layer_state_set_rgb(state);
- #endif // RGBLIGHT_ENABLE
- #endif
- return state;
- }
-
- __attribute__ ((weak))
- void led_set_keymap(uint8_t usb_led) {}
-
- // Any custom LED code goes here.
- // So far, I only have keyboard specific code,
- // So nothing goes here.
- void led_set_user(uint8_t usb_led) {
- led_set_keymap(usb_led);
- }
-
- __attribute__ ((weak))
- void eeconfig_init_keymap(void) {}
-
- void eeconfig_init_user(void) {
- userspace_config.raw = 0;
- userspace_config.rgb_layer_change = true;
- eeconfig_update_user(userspace_config.raw);
- #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
- set_unicode_input_mode(YAD_UNICODE_MODE);
- get_unicode_input_mode();
- #else
- eeprom_update_byte(EECONFIG_UNICODEMODE, YAD_UNICODE_MODE);
- #endif
- }
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