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  1. /* Copyright 2018 Christon DeWan (xton)
  2. * Copyright 2017 IslandMan93
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation, either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  19. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  20. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  21. // entirely and just use numbers.
  22. #define _QWERTY 0
  23. #define _COLEMAK 1
  24. #define _DVORAK 2
  25. #define _LOWER 3
  26. #define _RAISE 4
  27. #define _ADJUST 16
  28. enum custom_keycodes {
  29. QWERTY = SAFE_RANGE,
  30. COLEMAK,
  31. DVORAK
  32. };
  33. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  34. /* Qwerty
  35. * ,-----------------------------------------------------------------------------------.
  36. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  37. * |------+------+------+------+------+-------------+------+------+------+------+------|
  38. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  39. * |------+------+------+------+------+------|------+------+------+------+------+------|
  40. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  41. * |------+------+------+------+------+------+------+------+------+------+------+------|
  42. * | | Ctrl | Alt | GUI | Lower | Raise | Left | Down | Up |Right |
  43. * `-----------------------------------------------------------------------------------'
  44. */
  45. [_QWERTY] = LAYOUT_ortho_4x12_2x2u( \
  46. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  47. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  48. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  49. RESET, KC_LCTL, KC_LALT, KC_LGUI, LT(_LOWER, KC_SPC), LT(_RAISE,KC_SPC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  50. ),
  51. /* Colemak
  52. * ,-----------------------------------------------------------------------------------.
  53. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  54. * |------+------+------+------+------+-------------+------+------+------+------+------|
  55. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  56. * |------+------+------+------+------+------|------+------+------+------+------+------|
  57. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * | | Ctrl | Alt | GUI | Lower | Raise | Left | Down | Up |Right |
  60. * `-----------------------------------------------------------------------------------'
  61. */
  62. [_COLEMAK] = LAYOUT_ortho_4x12_2x2u( \
  63. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  64. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  65. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  66. KC_NO, KC_LCTL, KC_LALT, KC_LGUI, LT(_LOWER, KC_SPC), LT(_RAISE,KC_SPC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  67. ),
  68. /* Dvorak
  69. * ,-----------------------------------------------------------------------------------.
  70. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  71. * |------+------+------+------+------+-------------+------+------+------+------+------|
  72. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  73. * |------+------+------+------+------+------|------+------+------+------+------+------|
  74. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  75. * |------+------+------+------+------+------+------+------+------+------+------+------|
  76. * | | Ctrl | Alt | GUI | Lower | Raise | Left | Down | Up |Right |
  77. * `-----------------------------------------------------------------------------------'
  78. */
  79. [_DVORAK] = LAYOUT_ortho_4x12_2x2u( \
  80. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  81. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  82. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  83. KC_NO, KC_LCTL, KC_LALT, KC_LGUI, LT(_LOWER, KC_SPC), LT(_RAISE,KC_SPC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  84. ),
  85. /* Lower
  86. * ,-----------------------------------------------------------------------------------.
  87. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  88. * |------+------+------+------+------+-------------+------+------+------+------+------|
  89. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
  90. * |------+------+------+------+------+------|------+------+------+------+------+------|
  91. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  92. * |------+------+------+------+------+------+------+------+------+------+------+------|
  93. * | | | | | | | Next | Vol- | Vol+ | Play |
  94. * `-----------------------------------------------------------------------------------'
  95. */
  96. [_LOWER] = LAYOUT_ortho_4x12_2x2u( \
  97. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  98. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  99. BL_STEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
  100. _______, _______, _______, _______, _______, MO(_RAISE), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  101. ),
  102. /* Raise
  103. * ,-----------------------------------------------------------------------------------.
  104. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  105. * |------+------+------+------+------+-------------+------+------+------+------+------|
  106. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  107. * |------+------+------+------+------+------|------+------+------+------+------+------|
  108. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | | | | | | | Next | Vol- | Vol+ | Play |
  111. * `-----------------------------------------------------------------------------------'
  112. */
  113. [_RAISE] = LAYOUT_ortho_4x12_2x2u( \
  114. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  115. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  116. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
  117. _______, _______, _______, _______, MO(_LOWER), _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  118. ),
  119. /* Adjust (Lower + Raise)
  120. * ,-----------------------------------------------------------------------------------.
  121. * | | Reset| | | | | | | | | | Del |
  122. * |------+------+------+------+------+-------------+------+------+------+------+------|
  123. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  124. * |------+------+------+------+------+------|------+------+------+------+------+------|
  125. * | | | | | | | | | | | | |
  126. * |------+------+------+------+------+------+------+------+------+------+------+------|
  127. * | | | | | | | | | | |
  128. * `-----------------------------------------------------------------------------------'
  129. */
  130. [_ADJUST] = LAYOUT_ortho_4x12_2x2u( \
  131. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  132. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  133. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  134. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  135. )
  136. };
  137. #ifdef AUDIO_ENABLE
  138. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  139. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  140. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  141. #endif
  142. #define SPACE_WAIT 100
  143. uint16_t rl_start_time = 0;
  144. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  145. if(rl_start_time && record->event.pressed) rl_start_time = 0;
  146. switch (keycode) {
  147. case QWERTY:
  148. if (record->event.pressed) {
  149. #ifdef AUDIO_ENABLE
  150. PLAY_SONG(tone_qwerty);
  151. #endif
  152. set_single_persistent_default_layer(1UL<<_QWERTY);
  153. }
  154. return false;
  155. break;
  156. case COLEMAK:
  157. if (record->event.pressed) {
  158. #ifdef AUDIO_ENABLE
  159. PLAY_SONG(tone_colemak);
  160. #endif
  161. set_single_persistent_default_layer(1UL<<_COLEMAK);
  162. }
  163. return false;
  164. break;
  165. case DVORAK:
  166. if (record->event.pressed) {
  167. #ifdef AUDIO_ENABLE
  168. PLAY_SONG(tone_dvorak);
  169. #endif
  170. set_single_persistent_default_layer(1UL<<_DVORAK);
  171. }
  172. return false;
  173. break;
  174. }
  175. return true;
  176. }
  177. layer_state_t layer_state_set_user(layer_state_t state) {
  178. return update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
  179. }