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Lets split eh (#3120) * Line ending stuff again * Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C) * Added personal keymap, updated some of the EH files * Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional * Added split code from lets_split, removed pro micro imports and LED code THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT * Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now * Updated eh.c * More rework of the I2C code, added global flags for split boards. * Introduced RGB over I2C, having weird edge case issues at the moment though * Fixed weird I2C edgecase with RGB, although still would like to track down route cause.. * Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C * Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed. - Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix - Split keyboard files placed into quantum/split_common/ - Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand - Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed * Updated documentation for the new makefile options and #defines specific to split keyboards * Added a bit more info to docs, so people aren't confused * Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder * Removed some debugging from eh.c * Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap). * Added a README file to the Let's Split Eh? * Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c * Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions. * Fixed lets_split_eh not having a default version * Removed "eh" references from lets_split folder for now * Took lets_split folder from master to fix travis build errors, weird my local was overriding. * Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others * Removed rules.mk from my lets_split keymap, not needed * Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
5 years ago
Lets split eh (#3120) * Line ending stuff again * Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C) * Added personal keymap, updated some of the EH files * Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional * Added split code from lets_split, removed pro micro imports and LED code THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT * Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now * Updated eh.c * More rework of the I2C code, added global flags for split boards. * Introduced RGB over I2C, having weird edge case issues at the moment though * Fixed weird I2C edgecase with RGB, although still would like to track down route cause.. * Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C * Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed. - Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix - Split keyboard files placed into quantum/split_common/ - Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand - Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed * Updated documentation for the new makefile options and #defines specific to split keyboards * Added a bit more info to docs, so people aren't confused * Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder * Removed some debugging from eh.c * Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap). * Added a README file to the Let's Split Eh? * Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c * Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions. * Fixed lets_split_eh not having a default version * Removed "eh" references from lets_split folder for now * Took lets_split folder from master to fix travis build errors, weird my local was overriding. * Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others * Removed rules.mk from my lets_split keymap, not needed * Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
5 years ago
  1. # Configuring QMK
  2. QMK is nearly infinitely configurable. Wherever possible we err on the side of allowing users to customize their keyboard, even at the expense of code size. That level of flexibility makes for a daunting configuration experience, however.
  3. There are two main types of configuration files in QMK- `config.h` and `rules.mk`. These files exist at various levels in QMK and all files of the same type are combined to build the final configuration. The levels, from lowest priority to highest priority, are:
  4. * QMK Default
  5. * Keyboard
  6. * Folders (Up to 5 levels deep)
  7. * Keymap
  8. ## QMK Default
  9. Every available setting in QMK has a default. If that setting is not set at the Keyboard, Folder, or Keymap level this is the setting that will be used.
  10. ## Keyboard
  11. This level contains config options that should apply to the whole keyboard. Some settings won't change in revisions, or most keymaps. Other settings are merely defaults for this keyboard and can be overridden by folders and/or keymaps.
  12. ## Folders
  13. Some keyboards have folders and sub-folders to allow for different hardware configurations. Most keyboards only go 1 folder deep, but QMK supports structures up to 5 folders deep. Each folder can have its own `config.h` and `rules.mk` files that are incorporated into the final configuration.
  14. ## Keymap
  15. This level contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
  16. # The `config.h` File
  17. This is a C header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere. The `config.h` file shouldn't be including other `config.h` files, or anything besides this:
  18. #include "config_common.h"
  19. ## Hardware Options
  20. * `#define VENDOR_ID 0x1234`
  21. * defines your VID, and for most DIY projects, can be whatever you want
  22. * `#define PRODUCT_ID 0x5678`
  23. * defines your PID, and for most DIY projects, can be whatever you want
  24. * `#define DEVICE_VER 0`
  25. * defines the device version (often used for revisions)
  26. * `#define MANUFACTURER Me`
  27. * generally who/whatever brand produced the board
  28. * `#define PRODUCT Board`
  29. * the name of the keyboard
  30. * `#define DESCRIPTION a keyboard`
  31. * a short description of what the keyboard is
  32. * `#define MATRIX_ROWS 5`
  33. * the number of rows in your keyboard's matrix
  34. * `#define MATRIX_COLS 15`
  35. * the number of columns in your keyboard's matrix
  36. * `#define MATRIX_ROW_PINS { D0, D5, B5, B6 }`
  37. * pins of the rows, from top to bottom
  38. * `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
  39. * pins of the columns, from left to right
  40. * `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
  41. * pins unused by the keyboard for reference
  42. * `#define MATRIX_HAS_GHOST`
  43. * define is matrix has ghost (unlikely)
  44. * `#define DIODE_DIRECTION COL2ROW`
  45. * COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
  46. * `#define AUDIO_VOICES`
  47. * turns on the alternate audio voices (to cycle through)
  48. * `#define C4_AUDIO`
  49. * enables audio on pin C4
  50. * `#define C5_AUDIO`
  51. * enables audio on pin C5
  52. * `#define C6_AUDIO`
  53. * enables audio on pin C6
  54. * `#define B5_AUDIO`
  55. * enables audio on pin B5 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
  56. * `#define B6_AUDIO`
  57. * enables audio on pin B6 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
  58. * `#define B7_AUDIO`
  59. * enables audio on pin B7 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
  60. * `#define BACKLIGHT_PIN B7`
  61. * pin of the backlight - B5, B6, B7 use PWM, others use softPWM
  62. * `#define BACKLIGHT_LEVELS 3`
  63. * number of levels your backlight will have (maximum 15 excluding off)
  64. * `#define BACKLIGHT_BREATHING`
  65. * enables backlight breathing (only works with backlight pins B5, B6 and B7)
  66. * `#define BREATHING_PERIOD 6`
  67. * the length of one backlight "breath" in seconds
  68. * `#define DEBOUNCING_DELAY 5`
  69. * the delay when reading the value of the pin (5 is default)
  70. * `#define LOCKING_SUPPORT_ENABLE`
  71. * mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
  72. * `#define LOCKING_RESYNC_ENABLE`
  73. * tries to keep switch state consistent with keyboard LED state
  74. * `#define IS_COMMAND() ( keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) )`
  75. * key combination that allows the use of magic commands (useful for debugging)
  76. * `#define USB_MAX_POWER_CONSUMPTION`
  77. * sets the maximum power (in mA) over USB for the device (default: 500)
  78. * `#define SCL_CLOCK 100000L`
  79. * sets the SCL_CLOCK speed for split keyboards. The default is `100000L` but some boards can be set to `400000L`.
  80. ## Features That Can Be Disabled
  81. If you define these options you will disable the associated feature, which can save on code size.
  82. * `#define NO_DEBUG`
  83. * disable debugging
  84. * `#define NO_PRINT`
  85. * disable printing/debugging using hid_listen
  86. * `#define NO_ACTION_LAYER`
  87. * disable layers
  88. * `#define NO_ACTION_TAPPING`
  89. * disable tap dance and other tapping features
  90. * `#define NO_ACTION_ONESHOT`
  91. * disable one-shot modifiers
  92. * `#define NO_ACTION_MACRO`
  93. * disable all macro handling
  94. * `#define NO_ACTION_FUNCTION`
  95. * disable the action function (deprecated)
  96. ## Features That Can Be Enabled
  97. If you define these options you will enable the associated feature, which may increase your code size.
  98. * `#define FORCE_NKRO`
  99. * NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
  100. * `#define STRICT_LAYER_RELEASE`
  101. * force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
  102. ## Behaviors That Can Be Configured
  103. * `#define TAPPING_TERM 200`
  104. * how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
  105. * `#define RETRO_TAPPING`
  106. * tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
  107. * See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
  108. * `#define TAPPING_TOGGLE 2`
  109. * how many taps before triggering the toggle
  110. * `#define PERMISSIVE_HOLD`
  111. * makes tap and hold keys work better for fast typers who don't want tapping term set above 500
  112. * See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
  113. * `#define IGNORE_MOD_TAP_INTERRUPT`
  114. * makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
  115. * See [Mod tap interrupt](feature_advanced_keycodes.md#mod-tap-interrupt) for details
  116. * `#define TAPPING_FORCE_HOLD`
  117. * makes it possible to use a dual role key as modifier shortly after having been tapped
  118. * See [Hold after tap](feature_advanced_keycodes.md#hold-after-tap)
  119. * `#define LEADER_TIMEOUT 300`
  120. * how long before the leader key times out
  121. * `#define ONESHOT_TIMEOUT 300`
  122. * how long before oneshot times out
  123. * `#define ONESHOT_TAP_TOGGLE 2`
  124. * how many taps before oneshot toggle is triggered
  125. * `#define QMK_KEYS_PER_SCAN 4`
  126. * Allows sending more than one key per scan. By default, only one key event gets
  127. sent via `process_record()` per scan. This has little impact on most typing, but
  128. if you're doing a lot of chords, or your scan rate is slow to begin with, you can
  129. have some delay in processing key events. Each press and release is a separate
  130. event. For a keyboard with 1ms or so scan times, even a very fast typist isn't
  131. going to produce the 500 keystrokes a second needed to actually get more than a
  132. few ms of delay from this. But if you're doing chording on something with 3-4ms
  133. scan times? You probably want this.
  134. ## RGB Light Configuration
  135. * `#define RGB_DI_PIN D7`
  136. * pin the DI on the ws2812 is hooked-up to
  137. * `#define RGBLIGHT_ANIMATIONS`
  138. * run RGB animations
  139. * `#define RGBLED_NUM 15`
  140. * number of LEDs
  141. * `#define RGBLIGHT_HUE_STEP 12`
  142. * units to step when in/decreasing hue
  143. * `#define RGBLIGHT_SAT_STEP 25`
  144. * units to step when in/decreasing saturation
  145. * `#define RGBLIGHT_VAL_STEP 12`
  146. * units to step when in/decreasing value (brightness)
  147. * `#define RGBW_BB_TWI`
  148. * bit-bangs TWI to EZ RGBW LEDs (only required for Ergodox EZ)
  149. ## Mouse Key Options
  150. * `#define MOUSEKEY_INTERVAL 20`
  151. * `#define MOUSEKEY_DELAY 0`
  152. * `#define MOUSEKEY_TIME_TO_MAX 60`
  153. * `#define MOUSEKEY_MAX_SPEED 7`
  154. * `#define MOUSEKEY_WHEEL_DELAY 0`
  155. ## Split Keyboard Options
  156. Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
  157. * `#define SPLIT_HAND_PIN B7`
  158. * For using high/low pin to determine handedness, low = right hand, high = left hand. Replace 'B7' with the pin you are using. This is optional and you can still use the EEHANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
  159. * `#define USE_I2C`
  160. * For using I2C instead of Serial (defaults to serial)
  161. # The `rules.mk` File
  162. This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
  163. ## Build Options
  164. * `DEFAULT_FOLDER`
  165. * Used to specify a default folder when a keyboard has more than one sub-folder.
  166. * `FIRMWARE_FORMAT`
  167. * Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
  168. * `SRC`
  169. * Used to add files to the compilation/linking list.
  170. * `LAYOUTS`
  171. * A list of [layouts](feature_layouts.md) this keyboard supports.
  172. ## AVR MCU Options
  173. * `MCU = atmega32u4`
  174. * `F_CPU = 16000000`
  175. * `ARCH = AVR8`
  176. * `F_USB = $(F_CPU)`
  177. * `OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT`
  178. * `BOOTLOADER = atmel-dfu` with the following options:
  179. * `atmel-dfu`
  180. * `lufa-dfu`
  181. * `qmk-dfu`
  182. * `halfkay`
  183. * `caterina`
  184. * `bootloadHID`
  185. ## Feature Options
  186. Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
  187. * `BOOTMAGIC_ENABLE`
  188. * Virtual DIP switch configuration(+1000)
  189. * `MOUSEKEY_ENABLE`
  190. * Mouse keys(+4700)
  191. * `EXTRAKEY_ENABLE`
  192. * Audio control and System control(+450)
  193. * `CONSOLE_ENABLE`
  194. * Console for debug(+400)
  195. * `COMMAND_ENABLE`
  196. * Commands for debug and configuration
  197. * `NKRO_ENABLE`
  198. * USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
  199. * `AUDIO_ENABLE`
  200. * Enable the audio subsystem.
  201. * `RGBLIGHT_ENABLE`
  202. * Enable keyboard underlight functionality
  203. * `MIDI_ENABLE`
  204. * MIDI controls
  205. * `UNICODE_ENABLE`
  206. * Unicode
  207. * `BLUETOOTH_ENABLE`
  208. * Enable Bluetooth with the Adafruit EZ-Key HID
  209. * `SPLIT_KEYBOARD`
  210. * Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
  211. * `WAIT_FOR_USB`
  212. * Forces the keyboard to wait for a USB connection to be established before it starts up
  213. * `NO_USB_STARTUP_CHECK`
  214. * Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.