- #include "quantum.h"
- #include "matrix.h"
- #include "debounce.h"
- #include "wait.h"
- #include "print.h"
- #include "debug.h"
- #ifdef SPLIT_KEYBOARD
- # include "split_common/split_util.h"
- # include "split_common/transactions.h"
- # include <string.h>
-
- # define ROWS_PER_HAND (MATRIX_ROWS / 2)
- #else
- # define ROWS_PER_HAND (MATRIX_ROWS)
- #endif
-
- #ifndef MATRIX_IO_DELAY
- # define MATRIX_IO_DELAY 30
- #endif
-
- /* matrix state(1:on, 0:off) */
- matrix_row_t raw_matrix[MATRIX_ROWS];
- matrix_row_t matrix[MATRIX_ROWS];
-
- #ifdef SPLIT_KEYBOARD
- // row offsets for each hand
- uint8_t thisHand, thatHand;
- #endif
-
- #ifdef MATRIX_MASKED
- extern const matrix_row_t matrix_mask[];
- #endif
-
- // user-defined overridable functions
-
- __attribute__((weak)) void matrix_init_kb(void) {
- matrix_init_user();
- }
-
- __attribute__((weak)) void matrix_scan_kb(void) {
- matrix_scan_user();
- }
-
- __attribute__((weak)) void matrix_init_user(void) {}
-
- __attribute__((weak)) void matrix_scan_user(void) {}
-
- // helper functions
-
- inline uint8_t matrix_rows(void) {
- return MATRIX_ROWS;
- }
-
- inline uint8_t matrix_cols(void) {
- return MATRIX_COLS;
- }
-
- inline bool matrix_is_on(uint8_t row, uint8_t col) {
- return (matrix[row] & ((matrix_row_t)1 << col));
- }
-
- inline matrix_row_t matrix_get_row(uint8_t row) {
- // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
- // switch blocker installed and the switch is always pressed.
- #ifdef MATRIX_MASKED
- return matrix[row] & matrix_mask[row];
- #else
- return matrix[row];
- #endif
- }
-
- #if (MATRIX_COLS <= 8)
- # define print_matrix_header() print("\nr/c 01234567\n")
- # define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
- #elif (MATRIX_COLS <= 16)
- # define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
- # define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
- #elif (MATRIX_COLS <= 32)
- # define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
- # define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
- #endif
-
- void matrix_print(void) {
- print_matrix_header();
-
- for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
- print_hex8(row);
- print(": ");
- print_matrix_row(row);
- print("\n");
- }
- }
-
- #ifdef SPLIT_KEYBOARD
- bool matrix_post_scan(void) {
- bool changed = false;
- if (is_keyboard_master()) {
- static bool last_connected = false;
- matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
- if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
- changed = memcmp(matrix + thatHand, slave_matrix, sizeof(slave_matrix)) != 0;
-
- last_connected = true;
- } else if (last_connected) {
- // reset other half when disconnected
- memset(slave_matrix, 0, sizeof(slave_matrix));
- changed = true;
-
- last_connected = false;
- }
-
- if (changed) memcpy(matrix + thatHand, slave_matrix, sizeof(slave_matrix));
-
- matrix_scan_quantum();
- } else {
- transport_slave(matrix + thatHand, matrix + thisHand);
-
- matrix_slave_scan_kb();
- }
-
- return changed;
- }
- #endif
-
- /* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
- __attribute__((weak)) void matrix_io_delay(void) {
- wait_us(MATRIX_IO_DELAY);
- }
- __attribute__((weak)) void matrix_output_select_delay(void) {
- waitInputPinDelay();
- }
- __attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
- matrix_io_delay();
- }
-
- // CUSTOM MATRIX 'LITE'
- __attribute__((weak)) void matrix_init_custom(void) {}
- __attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) {
- return true;
- }
-
- #ifdef SPLIT_KEYBOARD
- __attribute__((weak)) void matrix_slave_scan_kb(void) {
- matrix_slave_scan_user();
- }
- __attribute__((weak)) void matrix_slave_scan_user(void) {}
- #endif
-
- __attribute__((weak)) void matrix_init(void) {
- #ifdef SPLIT_KEYBOARD
- thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
- thatHand = ROWS_PER_HAND - thisHand;
- #endif
-
- matrix_init_custom();
-
- // initialize matrix state: all keys off
- for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
- raw_matrix[i] = 0;
- matrix[i] = 0;
- }
-
- debounce_init(ROWS_PER_HAND);
-
- matrix_init_quantum();
- }
-
- __attribute__((weak)) uint8_t matrix_scan(void) {
- bool changed = matrix_scan_custom(raw_matrix);
-
- #ifdef SPLIT_KEYBOARD
- debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
- changed = (changed || matrix_post_scan());
- #else
- debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
- matrix_scan_quantum();
- #endif
-
- return changed;
- }
-
- __attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) {
- return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index));
- }
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