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  1. #include "quantum.h"
  2. #include "matrix.h"
  3. #include "debounce.h"
  4. #include "wait.h"
  5. #include "print.h"
  6. #include "debug.h"
  7. #ifdef SPLIT_KEYBOARD
  8. # include "split_common/split_util.h"
  9. # include "split_common/transactions.h"
  10. # include <string.h>
  11. # define ROWS_PER_HAND (MATRIX_ROWS / 2)
  12. #else
  13. # define ROWS_PER_HAND (MATRIX_ROWS)
  14. #endif
  15. #ifndef MATRIX_IO_DELAY
  16. # define MATRIX_IO_DELAY 30
  17. #endif
  18. /* matrix state(1:on, 0:off) */
  19. matrix_row_t raw_matrix[MATRIX_ROWS];
  20. matrix_row_t matrix[MATRIX_ROWS];
  21. #ifdef SPLIT_KEYBOARD
  22. // row offsets for each hand
  23. uint8_t thisHand, thatHand;
  24. #endif
  25. #ifdef MATRIX_MASKED
  26. extern const matrix_row_t matrix_mask[];
  27. #endif
  28. // user-defined overridable functions
  29. __attribute__((weak)) void matrix_init_kb(void) {
  30. matrix_init_user();
  31. }
  32. __attribute__((weak)) void matrix_scan_kb(void) {
  33. matrix_scan_user();
  34. }
  35. __attribute__((weak)) void matrix_init_user(void) {}
  36. __attribute__((weak)) void matrix_scan_user(void) {}
  37. // helper functions
  38. inline uint8_t matrix_rows(void) {
  39. return MATRIX_ROWS;
  40. }
  41. inline uint8_t matrix_cols(void) {
  42. return MATRIX_COLS;
  43. }
  44. inline bool matrix_is_on(uint8_t row, uint8_t col) {
  45. return (matrix[row] & ((matrix_row_t)1 << col));
  46. }
  47. inline matrix_row_t matrix_get_row(uint8_t row) {
  48. // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
  49. // switch blocker installed and the switch is always pressed.
  50. #ifdef MATRIX_MASKED
  51. return matrix[row] & matrix_mask[row];
  52. #else
  53. return matrix[row];
  54. #endif
  55. }
  56. #if (MATRIX_COLS <= 8)
  57. # define print_matrix_header() print("\nr/c 01234567\n")
  58. # define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
  59. #elif (MATRIX_COLS <= 16)
  60. # define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
  61. # define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
  62. #elif (MATRIX_COLS <= 32)
  63. # define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
  64. # define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
  65. #endif
  66. void matrix_print(void) {
  67. print_matrix_header();
  68. for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
  69. print_hex8(row);
  70. print(": ");
  71. print_matrix_row(row);
  72. print("\n");
  73. }
  74. }
  75. #ifdef SPLIT_KEYBOARD
  76. bool matrix_post_scan(void) {
  77. bool changed = false;
  78. if (is_keyboard_master()) {
  79. static bool last_connected = false;
  80. matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
  81. if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
  82. changed = memcmp(matrix + thatHand, slave_matrix, sizeof(slave_matrix)) != 0;
  83. last_connected = true;
  84. } else if (last_connected) {
  85. // reset other half when disconnected
  86. memset(slave_matrix, 0, sizeof(slave_matrix));
  87. changed = true;
  88. last_connected = false;
  89. }
  90. if (changed) memcpy(matrix + thatHand, slave_matrix, sizeof(slave_matrix));
  91. matrix_scan_quantum();
  92. } else {
  93. transport_slave(matrix + thatHand, matrix + thisHand);
  94. matrix_slave_scan_kb();
  95. }
  96. return changed;
  97. }
  98. #endif
  99. /* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
  100. __attribute__((weak)) void matrix_io_delay(void) {
  101. wait_us(MATRIX_IO_DELAY);
  102. }
  103. __attribute__((weak)) void matrix_output_select_delay(void) {
  104. waitInputPinDelay();
  105. }
  106. __attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
  107. matrix_io_delay();
  108. }
  109. // CUSTOM MATRIX 'LITE'
  110. __attribute__((weak)) void matrix_init_custom(void) {}
  111. __attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) {
  112. return true;
  113. }
  114. #ifdef SPLIT_KEYBOARD
  115. __attribute__((weak)) void matrix_slave_scan_kb(void) {
  116. matrix_slave_scan_user();
  117. }
  118. __attribute__((weak)) void matrix_slave_scan_user(void) {}
  119. #endif
  120. __attribute__((weak)) void matrix_init(void) {
  121. #ifdef SPLIT_KEYBOARD
  122. thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
  123. thatHand = ROWS_PER_HAND - thisHand;
  124. #endif
  125. matrix_init_custom();
  126. // initialize matrix state: all keys off
  127. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  128. raw_matrix[i] = 0;
  129. matrix[i] = 0;
  130. }
  131. debounce_init(ROWS_PER_HAND);
  132. matrix_init_quantum();
  133. }
  134. __attribute__((weak)) uint8_t matrix_scan(void) {
  135. bool changed = matrix_scan_custom(raw_matrix);
  136. #ifdef SPLIT_KEYBOARD
  137. debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
  138. changed = (changed || matrix_post_scan());
  139. #else
  140. debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
  141. matrix_scan_quantum();
  142. #endif
  143. return changed;
  144. }
  145. __attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) {
  146. return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index));
  147. }