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  1. /* Copyright 2022 Olly Hayes (@ollyhayes)
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #define EE_HANDS
  18. #define TAPPING_FORCE_HOLD
  19. #define TAPPING_TERM 100
  20. #define NO_ACTION_ONESHOT
  21. #define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
  22. #define UNICODE_SELECTED_MODES UC_LNX
  23. #ifdef RGB_MATRIX_ENABLE
  24. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  25. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  26. // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  27. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  28. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  29. // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  30. // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  31. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  32. # define RGB_MATRIX_HUE_STEP 8
  33. # define RGB_MATRIX_SAT_STEP 8
  34. # define RGB_MATRIX_VAL_STEP 8
  35. # define RGB_MATRIX_SPD_STEP 10
  36. // RGB Matrix Animation modes. Explicitly enabled
  37. // For full list of effects, see:
  38. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  39. # define ENABLE_RGB_MATRIX_SOLID_COLOR
  40. // # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  41. // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  42. // # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  43. // # define ENABLE_RGB_MATRIX_BREATHING
  44. // # define ENABLE_RGB_MATRIX_BAND_SAT
  45. // # define ENABLE_RGB_MATRIX_BAND_VAL
  46. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  47. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  48. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  49. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  50. // # define ENABLE_RGB_MATRIX_CYCLE_ALL
  51. // # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  52. // # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  53. // # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  54. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  55. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  56. // # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  57. // # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  58. // # define ENABLE_RGB_MATRIX_DUAL_BEACON
  59. // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  60. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  61. // # define ENABLE_RGB_MATRIX_RAINDROPS
  62. // # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  63. // # define ENABLE_RGB_MATRIX_HUE_BREATHING
  64. // # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  65. // # define ENABLE_RGB_MATRIX_HUE_WAVE
  66. // # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  67. // # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  68. // # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  69. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  70. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  71. # define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 200
  72. // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  73. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  74. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  75. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  76. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  77. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  78. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  79. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  80. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  81. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  82. // # define ENABLE_RGB_MATRIX_SPLASH
  83. // # define ENABLE_RGB_MATRIX_MULTISPLASH
  84. // # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  85. // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  86. #endif