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- /*
- This is the c configuration file for the keymap
-
- Copyright 2012 Jun Wako <wakojun@gmail.com>
- Copyright 2015 Jack Humbert
- Copyright 2021 Dane Evans
-
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- //#define USE_MATRIX_I2C
-
- /* Select hand configuration */
-
- #define MASTER_LEFT
- // #define MASTER_RIGHT
- // #define EE_HANDS
-
- #define CUSTOM_FONT
-
- #define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
-
- #define TAPPING_FORCE_HOLD
- #define TAPPING_TERM 200
-
- #define RGBLIGHT_SLEEP
- //
- #define RGBLIGHT_LAYERS
-
- #ifdef RGBLIGHT_ENABLE
- #undef RGBLED_NUM
-
- //#define RGBLIGHT_ANIMATIONS
- #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- //#define RGBLIGHT_EFFECT_CHRISTMAS
- //#define RGBLIGHT_EFFECT_STATIC_GRADIENT
- //#define RGBLIGHT_EFFECT_RGB_TEST
- //#define RGBLIGHT_EFFECT_ALTERNATING
- //#define RGBLIGHT_EFFECT_TWINKLE
-
- //#define RGBLED_NUM 54
- //#define RGBLED_SPLIT 27
- //#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet
-
- #define RGBLED_NUM 27
- #define RGBLIGHT_LIMIT_VAL 120
- #define RGBLIGHT_HUE_STEP 10
- #define RGBLIGHT_SAT_STEP 17
- #define RGBLIGHT_VAL_STEP 17
- #endif
-
- #ifdef RGB_MATRIX_ENABLE
- # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
- // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
- # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
- // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
- # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
-
- #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
-
- # define RGB_MATRIX_HUE_STEP 8
- # define RGB_MATRIX_SAT_STEP 8
- # define RGB_MATRIX_VAL_STEP 8
- # define RGB_MATRIX_SPD_STEP 10
-
- /* Disable the animations you don't want/need. You will need to disable a good number of these *
- * because they take up a lot of space. Disable until you can successfully compile your firmware. */
- # define DISABLE_RGB_MATRIX_ALPHAS_MODS
- // # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- // # define DISABLE_RGB_MATRIX_BREATHING
- // # define DISABLE_RGB_MATRIX_CYCLE_ALL
- // # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- // # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
- // # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
- // # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- // # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- // # define DISABLE_RGB_MATRIX_DUAL_BEACON
- // # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
- // # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- // # define DISABLE_RGB_MATRIX_RAINDROPS
- // # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
- // # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
- // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
- // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- // # define DISABLE_RGB_MATRIX_SPLASH
- // # define DISABLE_RGB_MATRIX_MULTISPLASH
- // # define DISABLE_RGB_MATRIX_SOLID_SPLASH
- // # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
- #endif
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