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  1. /*
  2. This is the c configuration file for the keymap
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. This program is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 2 of the License, or
  8. (at your option) any later version.
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. //#define USE_MATRIX_I2C
  18. /* Select hand configuration */
  19. #define MASTER_LEFT
  20. // #define MASTER_RIGHT
  21. // #define EE_HANDS
  22. // #define SSD1306OLED
  23. #undef USE_I2C
  24. #undef SSD1306OLED
  25. #define USE_SERIAL_PD2
  26. // #define TAPPING_FORCE_HOLD
  27. #define TAPPING_TERM 150
  28. #define RETRO_TAPPING
  29. #define IGNORE_MOD_TAP_INTERRUPT
  30. #ifdef RGBLIGHT_ENABLE
  31. #undef RGBLED_NUM
  32. #define RGBLED_NUM 27
  33. #define RGBLIGHT_ANIMATIONS
  34. #define RGBLIGHT_SLEEP
  35. #define RGBLIGHT_SPLIT
  36. #define RGBLIGHT_LIMIT_VAL 120
  37. #define RGBLIGHT_HUE_STEP 10
  38. #define RGBLIGHT_SAT_STEP 17
  39. #define RGBLIGHT_VAL_STEP 17
  40. #endif
  41. #define OLED_FONT_H "keyboards/crkbd/keymaps/soundmonster/glcdfont.c"
  42. // #define OLED_FONT_WIDTH 5
  43. // #define OLED_FONT_HEIGHT 7
  44. #ifdef RGB_MATRIX_ENABLE
  45. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  46. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  47. // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  48. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  49. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  50. # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  51. # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  52. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  53. # define RGB_MATRIX_HUE_STEP 8
  54. # define RGB_MATRIX_SAT_STEP 8
  55. # define RGB_MATRIX_VAL_STEP 8
  56. # define RGB_MATRIX_SPD_STEP 10
  57. /* Disable the animations you don't want/need. You will need to disable a good number of these *
  58. * because they take up a lot of space. Disable until you can successfully compile your firmware. */
  59. // # define DISABLE_RGB_MATRIX_ALPHAS_MODS
  60. # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  61. # define DISABLE_RGB_MATRIX_BREATHING
  62. // # define DISABLE_RGB_MATRIX_BAND_SAT
  63. # define DISABLE_RGB_MATRIX_BAND_VAL
  64. # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  65. # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  66. # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  67. # define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  68. # define DISABLE_RGB_MATRIX_CYCLE_ALL
  69. # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  70. # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
  71. # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
  72. # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  73. // # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  74. # define DISABLE_RGB_MATRIX_DUAL_BEACON
  75. # define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
  76. # define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
  77. # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
  78. # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  79. // # define DISABLE_RGB_MATRIX_RAINDROPS
  80. # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  81. // # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
  82. // # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
  83. # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
  84. # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  85. # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  86. // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  87. # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  88. # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  89. # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  90. # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  91. # define DISABLE_RGB_MATRIX_SPLASH
  92. // # define DISABLE_RGB_MATRIX_MULTISPLASH
  93. # define DISABLE_RGB_MATRIX_SOLID_SPLASH
  94. # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
  95. #endif