- /*
- Copyright 2020 yushakobo
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- #include "config_common.h"
- #include <stdio.h>
-
- /* USB Device descriptor parameter */
- #define VENDOR_ID 0x3265 //yushakobo
- #define PRODUCT_ID 0x0004 //Helix rev3 4rows
- #define DEVICE_VER 0x0001
- #define MANUFACTURER yushakobo
- #define PRODUCT Helix rev3 4rows
-
- /* key matrix size */
- #define MATRIX_ROWS 8
- #define MATRIX_COLS 7
-
- /*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
- #define MATRIX_ROW_PINS { D4, C6, D7, E6 }
- #define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
- #define UNUSED_PINS
-
- /* COL2ROW, ROW2COL*/
- #define DIODE_DIRECTION COL2ROW
-
- /* Split hand configration */
- #define SPLIT_HAND_MATRIX_GRID D7,B2
- #define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
-
- /* Dip switch on matrix grid */
- #define DIP_SWITCH_MATRIX_GRID { {0,6}, {1,6}, {5,6}, {6,6} }
-
- /*
- * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
- */
- #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
-
- #define RGB_DI_PIN D3
- #define RGBLED_NUM 50 // Number of LEDs
-
- #ifdef RGB_MATRIX_ENABLE
- #define DRIVER_LED_TOTAL RGBLED_NUM
- # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
- // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
- # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
- // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
- # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
- # define RGB_MATRIX_HUE_STEP 8
- # define RGB_MATRIX_SAT_STEP 8
- # define RGB_MATRIX_VAL_STEP 8
- # define RGB_MATRIX_SPD_STEP 10
- #endif
-
- #ifdef RGBLIGHT_ENABLE
- #define RGBLIGHT_SPLIT
- #define RGBLED_SPLIT { 25, 25 }
- // #define RGBLIGHT_HUE_STEP 8
- // #define RGBLIGHT_SAT_STEP 8
- // #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
- // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
- // /*== all animations enable ==*/
- // #define RGBLIGHT_ANIMATIONS
- // /*== or choose animations ==*/
- // #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- // #define RGBLIGHT_EFFECT_SNAKE
- // #define RGBLIGHT_EFFECT_KNIGHT
- // #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- #define RGBLIGHT_EFFECT_RGB_TEST
- // #define RGBLIGHT_EFFECT_ALTERNATING
- #endif
-
- /* Custom font */
- #define OLED_FONT_H "keyboards/helix/common/glcdfont.c"
-
- /* Encorder */
- #define ENCODERS_PAD_A { B6 }
- #define ENCODERS_PAD_B { B5 }
-
- /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
- #define DEBOUNCE 5
-
- /* define if matrix has ghost (lacks anti-ghosting diodes) */
- //#define MATRIX_HAS_GHOST
-
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
-
- /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
- * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
- */
- // #define GRAVE_ESC_CTRL_OVERRIDE
-
- /*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
- //#define FORCE_NKRO
-
- /*
- * Magic Key Options
- *
- * Magic keys are hotkey commands that allow control over firmware functions of
- * the keyboard. They are best used in combination with the HID Listen program,
- * found here: https://www.pjrc.com/teensy/hid_listen.html
- *
- * The options below allow the magic key functionality to be changed. This is
- * useful if your keyboard/keypad is missing keys and you want magic key support.
- *
- */
-
- /* key combination for magic key command */
- /* defined by default; to change, uncomment and set to the combination you want */
- // #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
-
- /* control how magic key switches layers */
- //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
- //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
- //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
-
- /* override magic key keymap */
- //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
- //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
- //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
- //#define MAGIC_KEY_HELP H
- //#define MAGIC_KEY_HELP_ALT SLASH
- //#define MAGIC_KEY_DEBUG D
- //#define MAGIC_KEY_DEBUG_MATRIX X
- //#define MAGIC_KEY_DEBUG_KBD K
- //#define MAGIC_KEY_DEBUG_MOUSE M
- //#define MAGIC_KEY_VERSION V
- //#define MAGIC_KEY_STATUS S
- //#define MAGIC_KEY_CONSOLE C
- //#define MAGIC_KEY_LAYER0 0
- //#define MAGIC_KEY_LAYER0_ALT GRAVE
- //#define MAGIC_KEY_LAYER1 1
- //#define MAGIC_KEY_LAYER2 2
- //#define MAGIC_KEY_LAYER3 3
- //#define MAGIC_KEY_LAYER4 4
- //#define MAGIC_KEY_LAYER5 5
- //#define MAGIC_KEY_LAYER6 6
- //#define MAGIC_KEY_LAYER7 7
- //#define MAGIC_KEY_LAYER8 8
- //#define MAGIC_KEY_LAYER9 9
- //#define MAGIC_KEY_BOOTLOADER B
- //#define MAGIC_KEY_BOOTLOADER_ALT ESC
- //#define MAGIC_KEY_LOCK CAPS
- //#define MAGIC_KEY_EEPROM E
- //#define MAGIC_KEY_EEPROM_CLEAR BSPACE
- //#define MAGIC_KEY_NKRO N
- //#define MAGIC_KEY_SLEEP_LED Z
-
- /*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
- /* disable debug print */
- //#define NO_DEBUG
-
- /* disable print */
- //#define NO_PRINT
-
- /* disable action features */
- //#define NO_ACTION_LAYER
- //#define NO_ACTION_TAPPING
- //#define NO_ACTION_ONESHOT
-
- /* disable these deprecated features by default */
- #define NO_ACTION_MACRO
- #define NO_ACTION_FUNCTION
-
- /*
- * MIDI options
- */
-
- /* enable basic MIDI features:
- - MIDI notes can be sent when in Music mode is on
- */
- //#define MIDI_BASIC
-
- /* enable advanced MIDI features:
- - MIDI notes can be added to the keymap
- - Octave shift and transpose
- - Virtual sustain, portamento, and modulation wheel
- - etc.
- */
- //#define MIDI_ADVANCED
-
- /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
- //#define MIDI_TONE_KEYCODE_OCTAVES 1
-
- /* Bootmagic Lite key configuration */
- // #define BOOTMAGIC_LITE_ROW 0
- // #define BOOTMAGIC_LITE_COLUMN 0
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