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  1. #pragma once
  2. #define PRODUCT_ID 0xAEC2
  3. #define PRODUCT Adelais En Ciel Rev2
  4. #define MATRIX_ROW_PINS { B1, A0, C13, A1, A2}
  5. #define MATRIX_COL_PINS { A10, A9, A8, B15, B14, B13, B12, B11, B10, B8, B4, B5, B3, C14, A7 }
  6. #define RGB_DI_PIN A15
  7. #define RGBLED_NUM 23
  8. #define RGBLIGHT_ANIMATIONS
  9. #define RGBLIGHT_HUE_STEP 8
  10. #define RGBLIGHT_SAT_STEP 8
  11. #define RGBLIGHT_VAL_STEP 8
  12. //rgb matrix setting
  13. // This is a 7-bit address, that gets left-shifted and bit 0
  14. // set to 0 for write, 1 for read (as per I2C protocol)
  15. // The address will vary depending on your wiring:
  16. // 0b1110100 AD <-> GND
  17. // 0b1110111 AD <-> VCC
  18. // 0b1110101 AD <-> SCL
  19. // 0b1110110 AD <-> SDA
  20. #define DRIVER_ADDR_1 0b1110100
  21. #define DRIVER_ADDR_2 0b1110110
  22. #define DRIVER_COUNT 2
  23. #define DRIVER_1_LED_TOTAL 32
  24. #define DRIVER_2_LED_TOTAL 36
  25. #define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
  26. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  27. #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  28. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  29. #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  30. // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  31. #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  32. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
  33. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
  34. #define RGB_MATRIX_DISABLE_KEYCODES
  35. #define ENCODERS_PAD_A { A4 }
  36. #define ENCODERS_PAD_B { A3 }
  37. #define ENCODER_RESOLUTION 4
  38. #define TAP_CODE_DELAY 10