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- #pragma once
-
- #define PRODUCT_ID 0xAEC2
- #define PRODUCT Adelais En Ciel Rev2
-
- #define MATRIX_ROW_PINS { B1, A0, C13, A1, A2}
- #define MATRIX_COL_PINS { A10, A9, A8, B15, B14, B13, B12, B11, B10, B8, B4, B5, B3, C14, A7 }
-
- #define RGB_DI_PIN A15
- #define RGBLED_NUM 23
- #define RGBLIGHT_ANIMATIONS
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
-
- //rgb matrix setting
- // This is a 7-bit address, that gets left-shifted and bit 0
- // set to 0 for write, 1 for read (as per I2C protocol)
- // The address will vary depending on your wiring:
- // 0b1110100 AD <-> GND
- // 0b1110111 AD <-> VCC
- // 0b1110101 AD <-> SCL
- // 0b1110110 AD <-> SDA
- #define DRIVER_ADDR_1 0b1110100
- #define DRIVER_ADDR_2 0b1110110
- #define DRIVER_COUNT 2
- #define DRIVER_1_LED_TOTAL 32
- #define DRIVER_2_LED_TOTAL 36
- #define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
- // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
- #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
-
- #define RGB_MATRIX_DISABLE_KEYCODES
-
- #define ENCODERS_PAD_A { A4 }
- #define ENCODERS_PAD_B { A3 }
- #define ENCODER_RESOLUTION 4
-
- #define TAP_CODE_DELAY 10
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