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  1. /* Copyright 2020 Joseph Wasson
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "talljoe.h"
  18. #ifdef ZEAL_RGB
  19. #include "../../../keyboards/wilba_tech/wt_rgb_backlight.h"
  20. #endif
  21. #ifdef VISUALIZER_ENABLE
  22. const char layer_names[32][16] = {
  23. [_BASE] = "QWERTY",
  24. [_WORKMAN] = "Workman",
  25. [_NORMAN] = "Norman",
  26. [_DVORAK] = "Dvorak",
  27. [_COLMAK] = "Colmak",
  28. [_MALTROFF] = "Maltroff",
  29. [_NORTRON] = "Nortron",
  30. [_GAME] = "Game",
  31. [_NAV] = "Navigation",
  32. [_NUM] = "Numpad",
  33. [_ADJUST] = "Adjust",
  34. [_RESET] = "Reset",
  35. };
  36. #endif
  37. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  38. [_BASE] = TEMPLATE_TKL(
  39. US_LOCK, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PSCR, KC_SLCK, MO_ADJ ,
  40. US_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , US_BSLS, KC_INS , KC_HOME, KC_PGUP,
  41. US_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T , KC_Y, KC_U, KC_I, KC_O, KC_P , KC_LBRC, KC_RBRC, KC_BSPC, KC_DEL , KC_END , KC_PGDN,
  42. CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G , KC_H, KC_J, KC_K, KC_L, US_SCLN, KC_QUOT, US_ENT ,
  43. SH_LBRC, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SH_RBRC, KC_UP ,
  44. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC2, KC_SPC3, KC_SPC1, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT , KC_LEFT, KC_DOWN, KC_RGHT),
  45. [_WORKMAN] = TEMPLATE(
  46. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  47. _______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , US_SCLN, _______, _______, _______,
  48. _______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______,
  49. _______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  51. [_NORMAN] = TEMPLATE(
  52. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  53. _______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , US_SCLN, _______, _______, _______,
  54. _______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______,
  55. _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  57. [_DVORAK] = TEMPLATE(
  58. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
  59. _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y , KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL , _______,
  60. _______, KC_A, KC_O, KC_E, KC_U, KC_I , KC_D, KC_H, KC_T, KC_N, KC_S, US_MINS, _______,
  61. _______, US_SCLN, KC_Q, KC_J, KC_K, KC_X , KC_B, KC_M, KC_W, KC_V, KC_Z, _______, _______,
  62. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  63. [_COLMAK] = TEMPLATE(
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  65. _______, KC_Q, KC_W, KC_F, KC_P, KC_G , KC_J, KC_L, KC_U, KC_Y, US_SCLN, _______, _______, _______,
  66. _______, KC_A, KC_R, KC_S, KC_T, KC_D , KC_H, KC_N, KC_E, KC_I, KC_O , _______, _______,
  67. _______, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, _______,
  68. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  69. #if (SPACE_COUNT > 1)
  70. // A tweaked version of the Maltron layout
  71. [_MALTROFF] = TEMPLATE(
  72. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  73. _______, KC_Q, KC_P, KC_Y, KC_G, KC_B , KC_J, KC_M, KC_U, KC_K, KC_L, _______, _______, _______,
  74. _______, KC_A, KC_N, KC_I, KC_S, KC_F , KC_D, KC_T, KC_H, KC_O, KC_R , _______, _______,
  75. _______, KC_Z, KC_X, KC_C, KC_V, KC_SCLN, KC_BSPC, KC_W, KC_COMM, KC_DOT, KC_SLSH, _______, _______,
  76. _______, _______, _______, MLT_E , _______, _______, _______, _______, _______, _______),
  77. // It's Norman but like Maltron
  78. [_NORTRON] = TEMPLATE(
  79. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  80. _______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_BSPC, KC_L , US_SCLN, _______, _______, _______,
  81. _______, KC_A , KC_S , KC_I , KC_T , KC_G , KC_Y , KC_N , KC_R , KC_O , KC_H , _______, _______,
  82. _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
  83. _______, _______, _______, MLT_E , US_ENT , _______, _______, _______, _______, _______),
  84. #endif
  85. #ifdef ENABLE_GAME_LAYER
  86. [_GAME] = TEMPLATE(
  87. KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
  88. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
  89. MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
  90. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
  91. KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_SPC , KC_SPC , KC_RALT, KC_APP , KC_RCTL, KC_PTT ),
  92. #endif
  93. [_NAV] = TEMPLATE_NAV(
  94. KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , XXXXXXX, XXXXXXX,
  95. US_TAB , KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_INS , KC_PGUP, KC_UP , KC_PGDN, KC_BTN1, KC_BTN3, KC_BTN2, KC_DEL ,
  96. CTL_ESC, KC_LCBR, KC_RCBR, KC_LPRN, KC_RPRN, KC_AMPR, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , KC_BSPC, TG_ADJ ,
  97. KC_LSFT, KC_EQL, KC_PLUS, KC_MINS, KC_UNDS, KC_ASTR, KC_CALC, US_GRV , KC_WBAK, KC_WFWD, KC_WREF, KC_RSFT, KC_APP ,
  98. KC_LCTL, KC_LGUI, KC_LALT, NV_SPC2, NV_SPC3, NV_SPC1, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
  99. [_NUM] = TEMPLATE_NUM(
  100. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  101. KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_CIRC, KC_7, KC_8, KC_9, KC_PMNS, XXXXXXX, XXXXXXX, KC_DEL ,
  102. CTL_ESC, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_PENT, KC_4, KC_5, KC_6, KC_PPLS, KC_BSPC, KC_ENT ,
  103. KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_PIPE, KC_1, KC_2, KC_3, KC_PAST, KC_PSLS, TG_NUM ,
  104. KC_LCTL, KC_LGUI, KC_LALT, NM_SPC2, NM_SPC3, NM_SPC1, KC_PDOT, KC_PCMM, KC_RCTL, KC_PTT ),
  105. // Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
  106. [_ADJUST] = TEMPLATE_ADJUST(
  107. MO_RST , FX(1) , FX(2) , FX(3) , FX(4) , FX(5) , FX(6) , FX(7) , FX(8) , FX(9) , FX(10) , BR_DEC , BR_INC , XXXXXXX, MO_RST ,
  108. MO_RST , H1_INC , S1_INC , H2_INC , S2_INC , EF_INC , RGB_HUI, RGB_SAI, RGB_MOD, RGB_M_P, DFAULTS, RGB_VAD, RGB_VAI, MO_RST ,
  109. XXXXXXX, H1_DEC , S1_DEC , H2_DEC , S2_DEC , EF_DEC , RGB_HUD, RGB_SAD, RGB_RMOD,RGB_M_K, RGB_M_B, RGB_M_G, TG_ADJ ,
  110. TG_NKRO, LY_QWER, LY_WORK, LY_CLMK, LY_DVRK, LY_NTRN, LY_NRMN, LY_MALT, XXXXXXX, XXXXXXX, KC_MAKE, KC_CAPS, XXXXXXX,
  111. MO_RST , AG_SWAP, AG_NORM, XXXXXXX, XXXXXXX, BL_TOGG, RGB_TOG, XXXXXXX, XXXXXXX, TG_GAME),
  112. // To Reset hit FN + ` + Esc
  113. [_RESET] = TEMPLATE_RESET,
  114. };
  115. __attribute__((weak))
  116. void matrix_scan_keymap(void) {
  117. }
  118. void matrix_scan_user(void) {
  119. matrix_scan_keymap();
  120. #ifdef KEYBOARD_gh60
  121. if (IS_LAYER_ON(_GAME)) {
  122. gh60_wasd_leds_on();
  123. } else {
  124. gh60_wasd_leds_off();
  125. }
  126. #endif
  127. }
  128. void matrix_init_user(void) {
  129. if (!eeconfig_is_enabled()) {
  130. eeconfig_init();
  131. }
  132. }
  133. uint32_t default_layer_state_set_kb(uint32_t state) {
  134. // persist changes to default layers
  135. eeconfig_update_default_layer(state);
  136. return state;
  137. }
  138. __attribute__ ((weak))
  139. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  140. return true;
  141. }
  142. #ifdef ZEAL_RGB
  143. extern backlight_config g_config;
  144. #endif
  145. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  146. #ifdef ZEAL_RGB
  147. static uint8_t last_effect;
  148. #endif
  149. #ifdef RGBLIGHT_ENABLE
  150. static uint32_t savedRgbMode;
  151. static uint16_t savedHue;
  152. static uint8_t savedSat;
  153. static uint8_t savedVal;
  154. if (keycode == KC_ESC) {
  155. if (record->event.pressed) {
  156. savedRgbMode = rgblight_get_mode();
  157. savedHue = rgblight_get_hue();
  158. savedSat = rgblight_get_sat();
  159. savedVal = rgblight_get_val();
  160. rgblight_mode(1);
  161. rgblight_setrgb(255, 0, 0);
  162. } else {
  163. rgblight_mode(savedRgbMode);
  164. rgblight_sethsv(savedHue, savedSat, savedVal);
  165. }
  166. }
  167. #endif
  168. // If console is enabled, it will print the matrix position and status of each key pressed
  169. #ifdef CONSOLE_ENABLE
  170. xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
  171. #endif //CONSOLE_ENABLE
  172. switch (keycode) {
  173. case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
  174. if (!record->event.pressed) {
  175. uint8_t temp_mod = get_mods();
  176. uint8_t temp_osm = get_oneshot_mods();
  177. clear_mods(); clear_oneshot_mods();
  178. SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
  179. #ifndef FLASH_BOOTLOADER
  180. if ((temp_mod | temp_osm) & MOD_MASK_SHIFT)
  181. #endif
  182. {
  183. SEND_STRING(":flash");
  184. }
  185. if ((temp_mod | temp_osm) & MOD_MASK_CTRL) {
  186. SEND_STRING(" -j8 --output-sync");
  187. }
  188. tap_code(KC_ENT);
  189. set_mods(temp_mod);
  190. }
  191. return false;
  192. break;
  193. #ifdef ZEAL_RGB
  194. case BL_TOGG:
  195. if (IS_PRESSED(record->event)) {
  196. if (g_config.effect) {
  197. last_effect = g_config.effect;
  198. g_config.effect = 0;
  199. } else {
  200. g_config.effect = last_effect;
  201. }
  202. }
  203. return false;
  204. case EFFECT...EFFECT_END:
  205. if (IS_PRESSED(record->event)) {
  206. uint8_t effect = keycode - EFFECT;
  207. if(effect == g_config.effect)
  208. effect = 0; // Toggle effect on second press
  209. g_config.effect = effect;
  210. backlight_config_save();
  211. }
  212. return false;
  213. #endif
  214. }
  215. return process_record_keymap(keycode, record);
  216. }