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  1. /* Copyright 2021 jrfhoutx
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  18. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  19. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  20. // entirely and just use numbers.
  21. enum custom_layers {
  22. _BASE,
  23. _FN1,
  24. _FN2,
  25. _FN3,
  26. };
  27. enum custom_keycodes {
  28. QWERTY = SAFE_RANGE,
  29. };
  30. #define KC_FN1 MO(_FN1)
  31. #define KC_FN2 MO(_FN2)
  32. #define SPFN1 LT(_FN1, KC_SPACE)
  33. #define BSFN2 LT(_FN2, KC_BSPC)
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. [_BASE] = LAYOUT_all(
  36. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  37. MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
  38. MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
  39. _______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
  40. _______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
  41. ),
  42. [_FN1] = LAYOUT_all(
  43. _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  44. _______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
  45. _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
  46. _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
  47. _______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
  48. ),
  49. [_FN2] = LAYOUT_all(
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  51. _______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
  52. _______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
  53. _______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
  54. _______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
  55. ),
  56. [_FN3] = LAYOUT_all(
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
  58. MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
  59. MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
  60. _______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
  61. _______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
  62. )
  63. };
  64. void keyboard_pre_init_user(void) {
  65. setPinOutput(F5); // initialize F5 for LED
  66. setPinOutput(F6); // initialize F6 for LED
  67. setPinOutput(F7); // initialize F7 for LED
  68. }
  69. layer_state_t layer_state_set_user(layer_state_t state) {
  70. switch (get_highest_layer(state)) {
  71. case _FN1:
  72. writePinHigh(F5);
  73. writePinLow(F6);
  74. writePinLow(F7);
  75. break;
  76. case _FN2:
  77. writePinHigh(F6);
  78. writePinLow(F5);
  79. writePinLow(F7);
  80. break;
  81. case _FN3: // replace 'XXXX' with the layer or function name
  82. writePinHigh(F7);
  83. writePinLow(F5);
  84. writePinLow(F6);
  85. break;
  86. case KC_F24:
  87. writePinHigh(F7);
  88. writePinHigh(F5);
  89. writePinHigh(F6);
  90. break;
  91. default:
  92. writePinLow(F5);
  93. writePinLow(F6);
  94. writePinLow(F7);
  95. break;
  96. }
  97. return state;
  98. }
  99. bool spongebob_mode = false;
  100. bool spongebob_case = false;
  101. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  102. if (spongebob_mode) {
  103. switch(keycode) {
  104. case KC_A...KC_Z:
  105. if (record->event.pressed) {
  106. (spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
  107. return false; break;
  108. }
  109. }
  110. }
  111. switch(keycode) {
  112. case QK_KB_0:
  113. if (record->event.pressed) {
  114. spongebob_mode ^= 1;
  115. }
  116. return false; break;
  117. }
  118. return true;
  119. }