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  1. // Can't Remember Sh*t Keymap for Let's Split
  2. // Trying to fit as many characters as possible on the default layer
  3. // as its easier for me to remember logical functions than characters
  4. // Also, I like me some numpad
  5. #include "lets_split.h"
  6. #include "action_layer.h"
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #include "eeconfig.h"
  11. extern keymap_config_t keymap_config;
  12. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  13. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  14. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  15. // entirely and just use numbers.
  16. #define _QWERTY 0
  17. #define _GAME 1
  18. #define _LOWER 3
  19. #define _RAISE 4
  20. #define _ADJUST 16
  21. enum custom_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. GAME,
  24. LOWER,
  25. RAISE,
  26. BACKLIT,
  27. };
  28. // Fillers to make layering more clear
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwerty
  33. * ,-----------------------------------------------------------------------------------.
  34. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  35. * |------+------+------+------+------+-------------+------+------+------+------+------|
  36. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  37. * |------+------+------+------+------+------|------+------+------+------+------+------|
  38. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
  41. * `-----------------------------------------------------------------------------------'
  42. */
  43. [_QWERTY] = KEYMAP( \
  44. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  45. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  46. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  47. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
  48. ),
  49. /* Game
  50. * ,-----------------------------------------------------------------------------------.
  51. * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  52. * |------+------+------+------+------+-------------+------+------+------+------+------|
  53. * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
  54. * |------+------+------+------+------+------|------+------+------+------+------+------|
  55. * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
  58. * `-----------------------------------------------------------------------------------'
  59. */
  60. [_GAME] = KEYMAP( \
  61. KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  62. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  63. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
  64. KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  65. ),
  66. /* Lower (switched to # because KP# were weird in terminal emulators)
  67. * ,-----------------------------------------------------------------------------------.
  68. * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  69. * |------+------+------+------+------+-------------+------+------+------+------+------|
  70. * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  71. * |------+------+------+------+------+------+------+------+------+------+------+------|
  72. * | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
  73. * |------+------+------+------+------+------+------+------+------+------+------+------|
  74. * | Esc | | | | | | 0 | | | | KP_+ | |
  75. * `-----------------------------------------------------------------------------------'
  76. */
  77. [_LOWER] = KEYMAP( \
  78. KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
  79. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
  80. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
  81. KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
  82. ),
  83. /* Raise
  84. * ,-----------------------------------------------------------------------------------.
  85. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  86. * |------+------+------+------+------+-------------+------+------+------+------+------|
  87. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  88. * |------+------+------+------+------+------|------+------+------+------+------+------|
  89. * | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | |
  90. * |------+------+------+------+------+------+------+------+------+------+------+------|
  91. * | | App | | | | | Ins | | Home | PGDN | PGUP | End |
  92. * `-----------------------------------------------------------------------------------'
  93. */
  94. [_RAISE] = KEYMAP( \
  95. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  96. KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
  97. _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______, \
  98. _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
  99. ),
  100. /* Adjust (Lower + Raise)
  101. * ,-----------------------------------------------------------------------------------.
  102. * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
  103. * |------+------+------+------+------+-------------+------+------+------+------+------|
  104. * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
  105. * |------+------+------+------+------+------|------+------+------+------+------+------|
  106. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
  109. * `-----------------------------------------------------------------------------------'
  110. */
  111. [_ADJUST] = KEYMAP( \
  112. LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \
  113. _______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \
  114. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
  115. BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
  116. )
  117. };
  118. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  119. {
  120. switch(id) {
  121. case 0: // this would trigger when you hit a key mapped as M(0)
  122. if (record->event.pressed) {
  123. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  124. }
  125. break;
  126. }
  127. return MACRO_NONE;
  128. };
  129. #ifdef AUDIO_ENABLE
  130. float tone_startup[][2] = SONG(STARTUP_SOUND);
  131. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  132. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  133. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  134. #endif
  135. void persistant_default_layer_set(uint16_t default_layer) {
  136. eeconfig_update_default_layer(default_layer);
  137. default_layer_set(default_layer);
  138. }
  139. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  140. switch (keycode) {
  141. case QWERTY:
  142. if (record->event.pressed) {
  143. #ifdef AUDIO_ENABLE
  144. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  145. #endif
  146. persistant_default_layer_set(1UL<<_QWERTY);
  147. }
  148. return false;
  149. break;
  150. case GAME:
  151. if (record->event.pressed) {
  152. #ifdef AUDIO_ENABLE
  153. PLAY_NOTE_ARRAY(music_scale, false, 0);
  154. #endif
  155. persistant_default_layer_set(1UL<<_GAME);
  156. }
  157. return false;
  158. break;
  159. case LOWER:
  160. if (record->event.pressed) {
  161. layer_on(_LOWER);
  162. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  163. } else {
  164. layer_off(_LOWER);
  165. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  166. }
  167. return false;
  168. break;
  169. case RAISE:
  170. if (record->event.pressed) {
  171. layer_on(_RAISE);
  172. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  173. } else {
  174. layer_off(_RAISE);
  175. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  176. }
  177. return false;
  178. break;
  179. case BACKLIT:
  180. if (record->event.pressed) {
  181. register_code(KC_RSFT);
  182. #ifdef BACKLIGHT_ENABLE
  183. backlight_step();
  184. #endif
  185. } else {
  186. unregister_code(KC_RSFT);
  187. }
  188. return false;
  189. break;
  190. }
  191. return true;
  192. }
  193. void matrix_init_user(void) {
  194. #ifdef AUDIO_ENABLE
  195. startup_user();
  196. #endif
  197. }
  198. #ifdef AUDIO_ENABLE
  199. void startup_user()
  200. {
  201. _delay_ms(20); // gets rid of tick
  202. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  203. }
  204. void shutdown_user()
  205. {
  206. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  207. _delay_ms(150);
  208. stop_all_notes();
  209. }
  210. void music_on_user(void)
  211. {
  212. music_scale_user();
  213. }
  214. void music_scale_user(void)
  215. {
  216. PLAY_NOTE_ARRAY(music_scale, false, 0);
  217. }
  218. #endif