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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. enum preonic_layers {
  12. _QWERTY,
  13. _COLEMAK,
  14. _DVORAK,
  15. _LOWER,
  16. _RAISE,
  17. _ADJUST
  18. };
  19. enum preonic_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. COLEMAK,
  22. DVORAK,
  23. LOWER,
  24. RAISE,
  25. BACKLIT
  26. };
  27. // Fillers to make layering more clear
  28. #define _______ KC_TRNS
  29. #define XXXXXXX KC_NO
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Qwerty
  32. * ,-----------------------------------------------------------------------------------.
  33. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  34. * |------+------+------+------+------+------+------+------+------+------+------+------|
  35. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  36. * |------+------+------+------+------+-------------+------+------+------+------+------|
  37. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  38. * |------+------+------+------+------+------|------+------+------+------+------+------|
  39. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | Ctrl | GUI | \ | Alt |Lower | Space |Raise | [ | - | = | ] |
  42. * `-----------------------------------------------------------------------------------'
  43. */
  44. [_QWERTY] = {
  45. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  46. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  47. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  48. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
  49. {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)}
  50. },
  51. /* Colemak
  52. * ,-----------------------------------------------------------------------------------.
  53. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  54. * |------+------+------+------+------+------+------+------+------+------+------+------|
  55. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  56. * |------+------+------+------+------+-------------+------+------+------+------+------|
  57. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  58. * |------+------+------+------+------+------|------+------+------+------+------+------|
  59. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  62. * `-----------------------------------------------------------------------------------'
  63. */
  64. [_COLEMAK] = {
  65. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  66. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  67. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  68. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  69. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  70. },
  71. /* Dvorak
  72. * ,-----------------------------------------------------------------------------------.
  73. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  76. * |------+------+------+------+------+-------------+------+------+------+------+------|
  77. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  78. * |------+------+------+------+------+------|------+------+------+------+------+------|
  79. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  82. * `-----------------------------------------------------------------------------------'
  83. */
  84. [_DVORAK] = {
  85. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  86. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  87. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  88. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  89. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  90. },
  91. /* Lower
  92. * ,-----------------------------------------------------------------------------------.
  93. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  94. * |------+------+------+------+------+------+------+------+------+------+------+------|
  95. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  96. * |------+------+------+------+------+-------------+------+------+------+------+------|
  97. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  98. * |------+------+------+------+------+------|------+------+------+------+------+------|
  99. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / | Ent |
  100. * |------+------+------+------+------+------+------+------+------+------+------+------|
  101. * | | | | | | 0 | | [ | - | + | ] |
  102. * `-----------------------------------------------------------------------------------'
  103. */
  104. [_LOWER] = {
  105. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  106. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  107. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR},
  108. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
  109. {_______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______}
  110. },
  111. /* Raise
  112. * ,-----------------------------------------------------------------------------------.
  113. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  114. * |------+------+------+------+------+-------------+------+------+------+------+------|
  115. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  116. * |------+------+------+------+------+-------------+------+------+------+------+------|
  117. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  118. * |------+------+------+------+------+------|------+------+------+------+------+------|
  119. * | | Wh Dn| M-L | M-Dn | M-R | PrScr| Sc Lk| Break| | | \ | |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | | App | | | | Ins | | Home | PGDN | PGUP | End |
  122. * `-----------------------------------------------------------------------------------'
  123. */
  124. [_RAISE] = {
  125. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  126. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  127. { KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV},
  128. {_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, KC_BSLASH, _______},
  129. {_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  130. },
  131. /* Adjust (Lower + Raise)
  132. * ,-----------------------------------------------------------------------------------.
  133. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  134. * |------+------+------+------+------+------+------+------+------+------+------+------|
  135. * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
  136. * |------+------+------+------+------+-------------+------+------+------+------+------|
  137. * | | | |Aud on|Audoff| |AGswap|AGnorm| | | | |
  138. * |------+------+------+------+------+------|------+------+------+------+------+------|
  139. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  140. * |------+------+------+------+------+------+------+------+------+------+------+------|
  141. * | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
  142. * `-----------------------------------------------------------------------------------'
  143. */
  144. [_ADJUST] = {
  145. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  146. {LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))},
  147. {_______, _______, _______, AU_ON, AU_OFF, _______, AG_SWAP, AG_NORM, _______, _______, _______, _______},
  148. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  149. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
  150. }
  151. };
  152. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  153. {
  154. switch(id) {
  155. case 0: // this would trigger when you hit a key mapped as M(0)
  156. if (record->event.pressed) {
  157. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  158. }
  159. break;
  160. }
  161. return MACRO_NONE;
  162. };
  163. #ifdef AUDIO_ENABLE
  164. float tone_startup[][2] = {
  165. {NOTE_B5, 20},
  166. {NOTE_B6, 8},
  167. {NOTE_DS6, 20},
  168. {NOTE_B6, 8}
  169. };
  170. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  171. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  172. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  173. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  174. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  175. #endif
  176. void persistent_default_layer_set(uint16_t default_layer) {
  177. eeconfig_update_default_layer(default_layer);
  178. default_layer_set(default_layer);
  179. }
  180. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  181. switch (keycode) {
  182. case QWERTY:
  183. if (record->event.pressed) {
  184. #ifdef AUDIO_ENABLE
  185. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  186. #endif
  187. persistent_default_layer_set(1UL<<_QWERTY);
  188. }
  189. return false;
  190. break;
  191. case COLEMAK:
  192. if (record->event.pressed) {
  193. #ifdef AUDIO_ENABLE
  194. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  195. #endif
  196. persistent_default_layer_set(1UL<<_COLEMAK);
  197. }
  198. return false;
  199. break;
  200. case DVORAK:
  201. if (record->event.pressed) {
  202. #ifdef AUDIO_ENABLE
  203. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  204. #endif
  205. persistent_default_layer_set(1UL<<_DVORAK);
  206. }
  207. return false;
  208. break;
  209. case LOWER:
  210. if (record->event.pressed) {
  211. layer_on(_LOWER);
  212. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  213. } else {
  214. layer_off(_LOWER);
  215. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  216. }
  217. return false;
  218. break;
  219. case RAISE:
  220. if (record->event.pressed) {
  221. layer_on(_RAISE);
  222. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  223. } else {
  224. layer_off(_RAISE);
  225. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  226. }
  227. return false;
  228. break;
  229. case BACKLIT:
  230. if (record->event.pressed) {
  231. register_code(KC_RSFT);
  232. #ifdef BACKLIGHT_ENABLE
  233. backlight_step();
  234. #endif
  235. } else {
  236. unregister_code(KC_RSFT);
  237. }
  238. return false;
  239. break;
  240. }
  241. return true;
  242. };
  243. void matrix_init_user(void) {
  244. #ifdef AUDIO_ENABLE
  245. startup_user();
  246. #endif
  247. }
  248. #ifdef AUDIO_ENABLE
  249. void startup_user()
  250. {
  251. _delay_ms(20); // gets rid of tick
  252. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  253. }
  254. void shutdown_user()
  255. {
  256. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  257. _delay_ms(150);
  258. stop_all_notes();
  259. }
  260. void music_on_user(void)
  261. {
  262. music_scale_user();
  263. }
  264. void music_scale_user(void)
  265. {
  266. PLAY_NOTE_ARRAY(music_scale, false, 0);
  267. }
  268. #endif