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  1. /* Copyright 2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "process_unicodemap.h"
  17. #include "process_unicode_common.h"
  18. __attribute__((weak))
  19. const uint32_t PROGMEM unicode_map[] = {
  20. };
  21. void register_hex32(uint32_t hex) {
  22. bool onzerostart = true;
  23. for(int i = 7; i >= 0; i--) {
  24. if (i <= 3) {
  25. onzerostart = false;
  26. }
  27. uint8_t digit = ((hex >> (i*4)) & 0xF);
  28. if (digit == 0) {
  29. if (!onzerostart) {
  30. register_code(hex_to_keycode(digit));
  31. unregister_code(hex_to_keycode(digit));
  32. }
  33. } else {
  34. register_code(hex_to_keycode(digit));
  35. unregister_code(hex_to_keycode(digit));
  36. onzerostart = false;
  37. }
  38. }
  39. }
  40. __attribute__((weak))
  41. void unicode_map_input_error() {}
  42. bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
  43. uint8_t input_mode = get_unicode_input_mode();
  44. if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) {
  45. const uint32_t* map = unicode_map;
  46. uint16_t index = keycode - QK_UNICODE_MAP;
  47. uint32_t code = pgm_read_dword(&map[index]);
  48. if (code > 0xFFFF && code <= 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) {
  49. // Convert to UTF-16 surrogate pair
  50. code -= 0x10000;
  51. uint32_t lo = code & 0x3ff;
  52. uint32_t hi = (code & 0xffc00) >> 10;
  53. unicode_input_start();
  54. register_hex32(hi + 0xd800);
  55. register_hex32(lo + 0xdc00);
  56. unicode_input_finish();
  57. } else if ((code > 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) || (code > 0xFFFFF && input_mode == UC_LNX)) {
  58. // when character is out of range supported by the OS
  59. unicode_map_input_error();
  60. } else {
  61. unicode_input_start();
  62. register_hex32(code);
  63. unicode_input_finish();
  64. }
  65. }
  66. return true;
  67. }