- #include "tap_dances.h"
-
-
- //define diablo macro timer variables
- uint16_t diablo_timer[4];
- uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
- uint8_t diablo_key_time[4];
-
- // has the correct number of seconds elapsed (as defined by diablo_times)
- bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
-
- // Cycle through the times for the macro, starting at 0, for disabled.
- // Max of six values, so don't exceed
- void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- } else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
- }
-
- // Would rather have one function for all of this, but no idea how to do that...
- void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
- void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
- void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
- void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
-
- //Tap Dance Definitions
- qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
- };
-
- // Sends the key press to system, but only if on the Diablo layer
- void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- tap(KC_1); break;
- case 1:
- tap(KC_2); break;
- case 2:
- tap(KC_3); break;
- case 3:
- tap(KC_4); break;
- }
- }
- }
-
- // Checks each of the 4 timers/keys to see if enough time has elapsed
- // Runs the "send string" command if enough time has passed, and resets the timer.
- void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
- }
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