- /*
- Copyright 2017 Alex Ong<the.onga@gmail.com>
- Copyright 2021 Simon Arlott
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- /*
- Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
- When no state changes have occured for DEBOUNCE milliseconds, we push the state.
- */
- #include "matrix.h"
- #include "timer.h"
- #include "quantum.h"
- #ifndef DEBOUNCE
- # define DEBOUNCE 5
- #endif
-
- #if DEBOUNCE > 0
- static bool debouncing = false;
- static fast_timer_t debouncing_time;
-
- void debounce_init(uint8_t num_rows) {}
-
- void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
- if (changed) {
- debouncing = true;
- debouncing_time = timer_read_fast();
- }
-
- if (debouncing && timer_elapsed_fast(debouncing_time) >= DEBOUNCE) {
- for (int i = 0; i < num_rows; i++) {
- cooked[i] = raw[i];
- }
- debouncing = false;
- }
- }
-
- bool debounce_active(void) { return debouncing; }
-
- void debounce_free(void) {}
- #else // no debouncing.
- # include "none.c"
- #endif
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