You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

379 lines
18 KiB

  1. #ifndef LOSINGGENERATION_KEYMAP_H
  2. #define LOSINGGENERATION_KEYMAP_H
  3. #include "action_layer.h"
  4. #include "eeconfig.h"
  5. #include "losinggeneration-common.h"
  6. /* Tap dance keycodes */
  7. enum tap_dance_keycodes {
  8. TD_CTL_CTLALT = 0,
  9. TD_LGUI_RGUI,
  10. TD_LALT_RALT,
  11. TD_ADJUST,
  12. };
  13. /*
  14. Used to indicate a CTRL should be pressed on one press, or CTRL+ALT on
  15. a double tap
  16. */
  17. void dance_ctl_ctlalt_each(qk_tap_dance_state_t *state, void *user_data) {
  18. register_code(KC_LCTL);
  19. if(state->count > 1) {
  20. register_code(KC_LALT);
  21. }
  22. }
  23. /* Used to release CTRL or the double tapped variant CTRL+ALT */
  24. void dance_ctl_ctlalt_reset(qk_tap_dance_state_t *state, void *user_data) {
  25. unregister_code(KC_LCTL);
  26. if(state->count > 1) {
  27. unregister_code(KC_LALT);
  28. }
  29. }
  30. /*
  31. Set ADJUST layer on the first press and off after that.
  32. Each is used to make sure ADJUST activates as soon as it's pressed the first
  33. time.
  34. */
  35. void dance_adj_each(qk_tap_dance_state_t *state, void *user_data) {
  36. if(state->count == 1) {
  37. layer_on(_ADJUST);
  38. } else {
  39. layer_off(_ADJUST);
  40. }
  41. }
  42. /* Set NUMPAD layer on second tap and MOUSE layer on 3rd */
  43. void dance_adj_finish(qk_tap_dance_state_t *state, void *user_data) {
  44. switch(state->count) {
  45. case 1: break;
  46. case 2:
  47. layer_on(_NUMPAD);
  48. break;
  49. case 3:
  50. layer_on(_MOUSE);
  51. break;
  52. default:
  53. reset_tap_dance(state);
  54. break;
  55. }
  56. }
  57. /* Turn off any layer that may have been tapped on */
  58. void dance_adj_reset(qk_tap_dance_state_t *state, void *user_data) {
  59. switch(state->count) {
  60. case 1:
  61. layer_off(_ADJUST);
  62. break;
  63. case 2:
  64. layer_off(_NUMPAD);
  65. break;
  66. case 3:
  67. layer_off(_MOUSE);
  68. break;
  69. }
  70. }
  71. qk_tap_dance_action_t tap_dance_actions[] = {
  72. [TD_CTL_CTLALT] = ACTION_TAP_DANCE_FN_ADVANCED(dance_ctl_ctlalt_each, NULL, dance_ctl_ctlalt_reset),
  73. [TD_LGUI_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_RGUI),
  74. [TD_LALT_RALT] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_RALT),
  75. [TD_ADJUST] = ACTION_TAP_DANCE_FN_ADVANCED(dance_adj_each, dance_adj_finish, dance_adj_reset),
  76. };
  77. /*
  78. * ,-----------------------------------------..-----------------------------------------.
  79. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  80. * `-----------------------------------------'`-----------------------------------------'
  81. */
  82. #define BOTTOM_GRID_ROW \
  83. TD_ADJ ,TD_CTL , TD_ALT , TD_GUI , LOWER , KC_DEL , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
  84. /*
  85. * ,-----------------------------------------..-----------------------------------------.
  86. * |Adjust| Ctrl | Alt | GUI |Lower |Space ||Space |Raise | Left | Down | Up |Right |
  87. * `-----------------------------------------'`-----------------------------------------'
  88. */
  89. #define BOTTOM_MIT_ROW \
  90. TD_ADJ ,TD_CTL , TD_ALT , TD_GUI , LOWER , KC_SPC , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
  91. #ifdef USE_MIT_LAYOUT
  92. #define BOTTOM_ROW BOTTOM_MIT_ROW
  93. /*
  94. * ,-----------------------------------------..-----------------------------------------.
  95. * | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | |
  96. * |------+------+------+------+------+------||------+------+------+------+------+------|
  97. * | | | | | | || | | Mute | Vol- | Vol+ | |
  98. * `-----------------------------------------'`-----------------------------------------'
  99. */
  100. #define BOTTOM_RAISE_LOWER_ROWS \
  101. _______, KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PGUP, KC_PGDN, KC_HOME, KC_END , KC_MSTP, \
  102. _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
  103. #else
  104. #define BOTTOM_ROW BOTTOM_GRID_ROW
  105. /*
  106. * ,-----------------------------------------..-----------------------------------------.
  107. * | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | |
  108. * |------+------+------+------+------+------||------+------+------+------+------+------|
  109. * | | | | | | || Bksp | | Mute | Vol- | Vol+ | |
  110. * `-----------------------------------------'`-----------------------------------------'
  111. */
  112. #define BOTTOM_RAISE_LOWER_ROWS \
  113. _______, KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PGUP, KC_PGDN, KC_HOME, KC_END , KC_MSTP, \
  114. _______, _______, _______, _______, _______, KC_BSPC, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
  115. #endif
  116. /*
  117. * ,-----------------------------------------..-----------------------------------------.
  118. * | Tab | || | Bksp |
  119. * `-----------------------------------------'`-----------------------------------------'
  120. */
  121. #define STD_TAB_ROW(...) KC_TAB, __VA_ARGS__, KC_BSPC
  122. /*
  123. * ,-----------------------------------------..-----------------------------------------.
  124. * | Esc | || |
  125. * `-----------------------------------------'`-----------------------------------------'
  126. */
  127. #define STD_ESC_ROW(...) MT_ESC, __VA_ARGS__
  128. /*
  129. * ,-----------------------------------------..-----------------------------------------.
  130. * | Shift| || |Enter |
  131. * `-----------------------------------------'`-----------------------------------------'
  132. */
  133. #define STD_LSFT_ROW(...) OSM_LSFT, __VA_ARGS__, MT_ENT
  134. /* Qwerty
  135. * ,-----------------------------------------..-----------------------------------------.
  136. * | Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
  137. * |------+------+------+------+------+------||------+------+------+------+------+------|
  138. * | Esc | A | S | D | F | G || H | J | K | L | ; | " |
  139. * |------+------+------+------+------+------||------+------+------+------+------+------|
  140. * | Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
  141. * |------+------+------+------+------+------||------+------+------+------+------+------|
  142. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  143. * `-----------------------------------------'`-----------------------------------------'
  144. */
  145. #define QWERTY_LAYER \
  146. STD_TAB_ROW( KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ), \
  147. STD_ESC_ROW( KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT), \
  148. STD_LSFT_ROW(KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH), \
  149. BOTTOM_ROW
  150. /* Colemak
  151. * ,-----------------------------------------.,-----------------------------------------.
  152. * | Tab | Q | W | F | P | G || J | L | U | Y | ; | Bksp |
  153. * |------+------+------+------+------+------||------+------+------+------+------+------|
  154. * | Esc | A | R | S | T | D || H | N | E | I | O | " |
  155. * |------+------+------+------+------+------||------+------+------+------+------+------|
  156. * | Shift| Z | X | C | V | B || K | M | , | . | / |Enter |
  157. * |------+------+------+------+------+------||------+------+------+------+------+------|
  158. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  159. * `-----------------------------------------'`-----------------------------------------'
  160. */
  161. #define COLEMAK_LAYER \
  162. STD_TAB_ROW( KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN), \
  163. STD_ESC_ROW( KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT), \
  164. STD_LSFT_ROW(KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH), \
  165. BOTTOM_ROW
  166. /* Workman
  167. * ,-----------------------------------------..-----------------------------------------.
  168. * | Tab | Q | D | R | W | B || J | F | U | P | ; | Bksp |
  169. * |------+------+------+------+------+------||------+------+------+------+------+------|
  170. * | Esc | A | S | H | T | G || Y | N | E | O | I | " |
  171. * |------+------+------+------+------+------||------+------+------+------+------+------|
  172. * | Shift| Z | X | M | C | V || K | L | , | . | / |Enter |
  173. * |------+------+------+------+------+------||------+------+------+------+------+------|
  174. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  175. * `-----------------------------------------'`-----------------------------------------'
  176. */
  177. #define WORKMAN_LAYER \
  178. STD_TAB_ROW( KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN), \
  179. STD_ESC_ROW( KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_QUOT), \
  180. STD_LSFT_ROW(KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH), \
  181. BOTTOM_ROW
  182. /* Dvorak
  183. * ,-----------------------------------------..-----------------------------------------.
  184. * | Tab | " | , | . | P | Y || F | G | C | R | L | Bksp |
  185. * |------+------+------+------+------+------||------+------+------+------+------+------|
  186. * | Esc | A | O | E | U | I || D | H | T | N | S | / |
  187. * |------+------+------+------+------+------||------+------+------+------+------+------|
  188. * | Shift| ; | Q | J | K | X || B | M | W | V | Z |Enter |
  189. * |------+------+------+------+------+------||------+------+------+------+------+------|
  190. * |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
  191. * `-----------------------------------------'`-----------------------------------------'
  192. */
  193. #define DVORAK_LAYER \
  194. STD_TAB_ROW( KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L), \
  195. STD_ESC_ROW( KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_SLSH), \
  196. STD_LSFT_ROW(KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z), \
  197. BOTTOM_ROW
  198. /* Game (Qwerty without one shot modifiers & tap dancing)
  199. * ,-----------------------------------------..-----------------------------------------.
  200. * | Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
  201. * |------+------+------+------+------+------||------+------+------+------+------+------|
  202. * | Esc | A | S | D | F | G || H | J | K | L | ; | " |
  203. * |------+------+------+------+------+------||------+------+------+------+------+------|
  204. * | Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
  205. * |------+------+------+------+------+------||------+------+------+------+------+------|
  206. * |Adjust| Ctrl | Alt | GUI |Lower |Space ||Space |Raise | Left | Down | Up |Right |
  207. * `-----------------------------------------'`-----------------------------------------'
  208. */
  209. #define GAME_LAYER \
  210. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC, \
  211. KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, \
  212. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_ENT , \
  213. MO_ADJ , KC_LCTL, KC_LALT, KC_LGUI, LOWER , KC_SPC , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
  214. /* Number pad
  215. * ,-----------------------------------------..-----------------------------------------.
  216. * | Tab | XXX | XXX | XXX | XXX | XXX || NLCK | 7 | 8 | 9 | - | BKSP |
  217. * |------+------+------+------+------+------||------+------+------+------+------+------|
  218. * | Esc | XXX | XXX | XXX | XXX | XXX || * | 4 | 5 | 6 | + | BKSP |
  219. * |------+------+------+------+------+------||------+------+------+------+------+------|
  220. * |Shift | XXX | XXX | XXX | XXX | XXX || / | 1 | 2 | 3 | ENT | XXX |
  221. * |------+------+------+------+------+------||------+------+------+------+------+------|
  222. * |Adjust| Ctrl | Alt | GUI | XXX |Space ||Space | 0 | 0 | . | ENT | XXX |
  223. * `-----------------------------------------''-----------------------------------------'
  224. */
  225. #define NUMPAD_LAYER \
  226. KC_TAB , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_P7 , KC_P8 , KC_P9 , KC_PMNS, KC_BSPC, \
  227. KC_ESC , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PAST, KC_P4 , KC_P5 , KC_P6 , KC_PPLS, KC_BSPC, \
  228. KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSLS, KC_P1 , KC_P2 , KC_P3 , KC_PENT, XXXXXXX, \
  229. TD_ADJ , TD_CTL , TD_ALT , TD_GUI , XXXXXXX, KC_SPC , KC_SPC , KC_P0 , KC_P0 , KC_PDOT, KC_PENT, XXXXXXX
  230. /* Mouse movement
  231. * ,-----------------------------------------..-----------------------------------------.
  232. * | Tab | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 || MA_0 | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 |
  233. * |------+------+------+------+------+------||------+------+------+------+------+------|
  234. * | Esc | MW_L | MW_U | MW_D | MW_R | XXX || MA_1 | M_LT | M_UP | M_DN | M_RT | XXX |
  235. * |------+------+------+------+------+------||------+------+------+------+------+------|
  236. * |Shift | MA_0 | MA_1 | MA_2 | XXX | XXX || MA_2 | MW_L | MW_U | MW_D | MW_R | XXX |
  237. * |------+------+------+------+------+------||------+------+------+------+------+------|
  238. * |Adjust| Ctrl | Alt | GUI | XXX |Space || XXX | XXX | XXX | XXX | XXX | XXX |
  239. * `-----------------------------------------''-----------------------------------------'
  240. */
  241. #define MOUSE_LAYER \
  242. KC_TAB , MS_BTN1, MS_BTN3, MS_BTN2, MS_BTN4, MS_BTN5, MS_ACL0, MS_BTN1, MS_BTN3, MS_BTN2, MS_BTN4, MS_BTN5, \
  243. KC_ESC , MW_LEFT, MW_DOWN, MW_UP , MW_RGHT, XXXXXXX, MS_ACL1, MS_LEFT, MS_DOWN, MS_UP , MS_RGHT, XXXXXXX, \
  244. KC_LSFT, MS_ACL0, MS_ACL1, MS_ACL2, XXXXXXX, XXXXXXX, MS_ACL2, MW_LEFT, MW_DOWN, MW_UP , MW_RGHT, XXXXXXX, \
  245. TD_ADJ , TD_CTL , TD_ALT , TD_GUI , XXXXXXX, KC_SPC , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  246. /* Lower
  247. * ,-----------------------------------------..-----------------------------------------.
  248. * | ~ | ! | @ | # | $ | % || ^ | & | * | ( | ) | Bksp |
  249. * |------+------+------+------+------+------||------+------+------+------+------+------|
  250. * | Del | F1 | F2 | F3 | F4 | F5 || F6 | _ | + | | \ | | |
  251. * |------+------+------+------+------+------||------+------+------+------+------+------|
  252. * | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | |
  253. * |------+------+------+------+------+------||------+------+------+------+------+------|
  254. * | | | | | | || | | Mute | Vol- | Vol+ | |
  255. * `-----------------------------------------'`-----------------------------------------'
  256. */
  257. #define LOWER_LAYER \
  258. KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  259. KC_DEL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  260. BOTTOM_RAISE_LOWER_ROWS
  261. /* Raise
  262. * ,-----------------------------------------..-----------------------------------------.
  263. * | ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Bksp |
  264. * |------+------+------+------+------+------||------+------+------+------+------+------|
  265. * | Del | F1 | F2 | F3 | F4 | F5 || F6 | - | = | [ | ] | \ |
  266. * |------+------+------+------+------+------||------+------+------+------+------+------|
  267. * | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | |
  268. * |------+------+------+------+------+------||------+------+------+------+------+------|
  269. * | | | | | | || | | Mute | Vol- | Vol+ | |
  270. * `-----------------------------------------''-----------------------------------------'
  271. */
  272. #define RAISE_LAYER \
  273. KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC, \
  274. KC_DEL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_MINS, KC_EQL , KC_LBRC, KC_RBRC, KC_BSLS, \
  275. BOTTOM_RAISE_LOWER_ROWS
  276. #ifdef AUDIO_ENABLE
  277. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  278. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  279. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  280. float tone_workman[][2] = SONG(PLOVER_SOUND);
  281. #else
  282. float tone_qwerty;
  283. float tone_dvorak;
  284. float tone_colemak;
  285. float tone_workman;
  286. #define PLAY_SONG(tone)
  287. #endif
  288. void persistent_default_layer_set(uint16_t default_layer) {
  289. layer_state_set(default_layer);
  290. eeconfig_update_default_layer(default_layer);
  291. default_layer_set(default_layer);
  292. }
  293. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  294. switch (keycode) {
  295. case QWERTY:
  296. if (record->event.pressed) {
  297. PLAY_SONG(tone_qwerty);
  298. persistent_default_layer_set(1UL<<_QWERTY);
  299. }
  300. return false;
  301. break;
  302. case COLEMAK:
  303. if (record->event.pressed) {
  304. PLAY_SONG(tone_colemak);
  305. persistent_default_layer_set(1UL<<_COLEMAK);
  306. }
  307. return false;
  308. break;
  309. case WORKMAN:
  310. if (record->event.pressed) {
  311. PLAY_SONG(tone_workman);
  312. persistent_default_layer_set(1UL<<_WORKMAN);
  313. }
  314. return false;
  315. break;
  316. case DVORAK:
  317. if (record->event.pressed) {
  318. PLAY_SONG(tone_dvorak);
  319. persistent_default_layer_set(1UL<<_DVORAK);
  320. }
  321. return false;
  322. break;
  323. case LOWER:
  324. if (record->event.pressed) {
  325. layer_on(_LOWER);
  326. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  327. } else {
  328. layer_off(_LOWER);
  329. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  330. }
  331. return false;
  332. break;
  333. case RAISE:
  334. if (record->event.pressed) {
  335. layer_on(_RAISE);
  336. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  337. } else {
  338. layer_off(_RAISE);
  339. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  340. }
  341. return false;
  342. break;
  343. }
  344. return true;
  345. }
  346. #endif