|
|
- /*
- Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "keymap.h"
- #include "report.h"
- #include "keycode.h"
- #include "action_layer.h"
- #include "action.h"
- #include "debug.h"
- #include "quantum.h"
-
- #ifdef BACKLIGHT_ENABLE
- # include "backlight.h"
- #endif
-
- #ifdef MIDI_ENABLE
- # include "process_midi.h"
- #endif
-
- extern keymap_config_t keymap_config;
-
- #include <inttypes.h>
-
- /* converts key to action */
- action_t action_for_key(uint8_t layer, keypos_t key) {
- // 16bit keycodes - important
- uint16_t keycode = keymap_key_to_keycode(layer, key);
- return action_for_keycode(keycode);
- };
-
- action_t action_for_keycode(uint16_t keycode) {
- // keycode remapping
- keycode = keycode_config(keycode);
-
- action_t action = {};
- uint8_t action_layer, when, mod;
-
- (void)action_layer;
- (void)when;
- (void)mod;
-
- switch (keycode) {
- case KC_A ... KC_EXSEL:
- case KC_LEFT_CTRL ... KC_RIGHT_GUI:
- action.code = ACTION_KEY(keycode);
- break;
- #ifdef EXTRAKEY_ENABLE
- case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
- action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
- break;
- case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
- action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
- break;
- #endif
- #ifdef MOUSEKEY_ENABLE
- case KC_MS_UP ... KC_MS_ACCEL2:
- action.code = ACTION_MOUSEKEY(keycode);
- break;
- #endif
- case KC_TRANSPARENT:
- action.code = ACTION_TRANSPARENT;
- break;
- case QK_MODS ... QK_MODS_MAX:;
- // Has a modifier
- // Split it up
- action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
- break;
- #ifndef NO_ACTION_LAYER
- case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
- action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
- break;
- case QK_TO ... QK_TO_MAX:;
- // Layer set "GOTO"
- when = (keycode >> 0x4) & 0x3;
- action_layer = keycode & 0xF;
- action.code = ACTION_LAYER_SET(action_layer, when);
- break;
- case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
- // Momentary action_layer
- action_layer = keycode & 0xFF;
- action.code = ACTION_LAYER_MOMENTARY(action_layer);
- break;
- case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
- // Set default action_layer
- action_layer = keycode & 0xFF;
- action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
- break;
- case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
- // Set toggle
- action_layer = keycode & 0xFF;
- action.code = ACTION_LAYER_TOGGLE(action_layer);
- break;
- #endif
- #ifndef NO_ACTION_ONESHOT
- case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
- // OSL(action_layer) - One-shot action_layer
- action_layer = keycode & 0xFF;
- action.code = ACTION_LAYER_ONESHOT(action_layer);
- break;
- case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
- // OSM(mod) - One-shot mod
- mod = mod_config(keycode & 0xFF);
- action.code = ACTION_MODS_ONESHOT(mod);
- break;
- #endif
- #ifndef NO_ACTION_LAYER
- case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
- action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
- break;
- case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
- mod = mod_config(keycode & 0xF);
- action_layer = (keycode >> 4) & 0xF;
- action.code = ACTION_LAYER_MODS(action_layer, mod);
- break;
- #endif
- #ifndef NO_ACTION_TAPPING
- case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- mod = mod_config((keycode >> 0x8) & 0x1F);
- action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
- break;
- #endif
- #ifdef SWAP_HANDS_ENABLE
- case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
- action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
- break;
- #endif
-
- default:
- action.code = ACTION_NO;
- break;
- }
- return action;
- }
-
- // translates key to keycode
- __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
- if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
- return pgm_read_word(&keymaps[layer][key.row][key.col]);
- }
- #ifdef ENCODER_MAP_ENABLE
- else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
- return pgm_read_word(&encoder_map[layer][key.col][0]);
- } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
- return pgm_read_word(&encoder_map[layer][key.col][1]);
- }
- #endif // ENCODER_MAP_ENABLE
- return KC_NO;
- }
|