You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

72 lines
4.8 KiB

  1. /* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
  2. This program is free software: you can redistribute it and/or modify
  3. it under the terms of the GNU General Public License as published by
  4. the Free Software Foundation, either version 2 of the License, or
  5. (at your option) any later version.
  6. This program is distributed in the hope that it will be useful,
  7. but WITHOUT ANY WARRANTY; without even the implied warranty of
  8. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  9. GNU General Public License for more details.
  10. You should have received a copy of the GNU General Public License
  11. along with this program. If not, see <http://www.gnu.org/licenses/>.
  12. */
  13. #include QMK_KEYBOARD_H
  14. // clang-format off
  15. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  16. // ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
  17. // ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
  18. // Tab Q W E R T Y U I O P [ ] PgUp
  19. // Caps A S D F G H J K L ; " # Enter PgDn
  20. // Sh_L / Z X C V B N M , . ? Sh_R Up End
  21. // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
  22. // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
  23. // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
  24. // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
  25. // if that's your preference.
  26. //
  27. // To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
  28. // it'll be back to normal when you plug it back in.
  29. //
  30. // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
  31. // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
  32. // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
  33. [0] = LAYOUT(
  34. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MPLY,
  35. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
  36. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
  37. MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
  38. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
  39. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
  40. ),
  41. [1] = LAYOUT(
  42. _______, KC_BRID, KC_BRIU, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, KC_MSTP, KC_MNXT,
  43. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
  44. _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  45. _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  46. _______, _______, RGB_VAD, RGB_TOG, RGB_VAI, RGB_HUI, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
  47. _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
  48. ),
  49. };
  50. // clang-format on
  51. #ifdef ENCODER_ENABLE
  52. bool encoder_update_user(uint8_t index, bool clockwise) {
  53. if (clockwise) {
  54. tap_code(KC_VOLU);
  55. } else {
  56. tap_code(KC_VOLD);
  57. }
  58. return false;
  59. }
  60. #endif