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  1. /*
  2. Copyright 2018 Yiancar
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  16. #define LOCKING_SUPPORT_ENABLE
  17. /* Locking resynchronize hack */
  18. #define LOCKING_RESYNC_ENABLE
  19. /*
  20. * Feature disable options
  21. * These options are also useful to firmware size reduction.
  22. */
  23. /* disable debug print */
  24. //#define NO_DEBUG
  25. /* disable print */
  26. //#define NO_PRINT
  27. /* Backlight options */
  28. //This is experimental do not enable yet
  29. //#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
  30. // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  31. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 215
  32. #define DRIVER_ADDR_1 IS31FL3731_I2C_ADDRESS_GND
  33. #define DRIVER_ADDR_2 IS31FL3731_I2C_ADDRESS_SCL
  34. #define IS31FL3731_DRIVER_COUNT 2
  35. #define DRIVER_1_LED_TOTAL 30
  36. #ifdef HS60_ANSI
  37. #define DRIVER_2_LED_TOTAL 31
  38. #else
  39. #define DRIVER_2_LED_TOTAL 32
  40. #endif
  41. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
  42. // RGB Matrix Animation modes. Explicitly enabled
  43. // For full list of effects, see:
  44. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  45. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  46. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  47. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  48. #define ENABLE_RGB_MATRIX_BREATHING
  49. #define ENABLE_RGB_MATRIX_BAND_SAT
  50. #define ENABLE_RGB_MATRIX_BAND_VAL
  51. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  52. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  53. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  54. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  55. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  56. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  57. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  58. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  59. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  60. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  61. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  62. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  63. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  64. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  65. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  66. #define ENABLE_RGB_MATRIX_RAINDROPS
  67. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  68. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  69. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  70. #define ENABLE_RGB_MATRIX_HUE_WAVE
  71. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  72. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  73. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  74. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  75. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  76. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  77. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  78. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  79. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  80. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  81. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  82. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  83. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  84. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  85. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  86. #define ENABLE_RGB_MATRIX_SPLASH
  87. #define ENABLE_RGB_MATRIX_MULTISPLASH
  88. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  89. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH