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  1. #include QMK_KEYBOARD_H
  2. #include <LUFA/Drivers/Peripheral/TWI.h>
  3. #ifdef SSD1306OLED
  4. #include "ssd1306.h"
  5. #endif
  6. extern keymap_config_t keymap_config;
  7. //Following line allows macro to read current RGB settings
  8. extern rgblight_config_t rgblight_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. #define _QWERTY 0
  14. #define _COLEMAK 1
  15. #define _DVORAK 2
  16. #define _LOWER 3
  17. #define _RAISE 4
  18. #define _ADJUST 16
  19. enum custom_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. COLEMAK,
  22. DVORAK,
  23. LOWER,
  24. RAISE,
  25. ADJUST,
  26. BACKLIT,
  27. RGBLED_TOGGLE,
  28. RGBLED_STEP_MODE,
  29. RGBLED_INCREASE_HUE,
  30. RGBLED_DECREASE_HUE,
  31. RGBLED_INCREASE_SAT,
  32. RGBLED_DECREASE_SAT,
  33. RGBLED_INCREASE_VAL,
  34. RGBLED_DECREASE_VAL,
  35. M_SAMPLE
  36. };
  37. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  38. /* Qwerty
  39. * ,-----------------------------------------------------------------------------------.
  40. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  41. * |------+------+------+------+------+-------------+------+------+------+------+------|
  42. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  43. * |------+------+------+------+------+------|------+------+------+------+------+------|
  44. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  45. * |------+------+------+------+------+------+------+------+------+------+------+------|
  46. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  47. * `-----------------------------------------------------------------------------------'
  48. */
  49. [_QWERTY] = LAYOUT( \
  50. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  51. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  52. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  53. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  54. ),
  55. /* Colemak
  56. * ,-----------------------------------------------------------------------------------.
  57. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  58. * |------+------+------+------+------+-------------+------+------+------+------+------|
  59. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  60. * |------+------+------+------+------+------|------+------+------+------+------+------|
  61. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  62. * |------+------+------+------+------+------+------+------+------+------+------+------|
  63. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  64. * `-----------------------------------------------------------------------------------'
  65. */
  66. [_COLEMAK] = LAYOUT( \
  67. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  68. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  69. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  70. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  71. ),
  72. /* Dvorak
  73. * ,-----------------------------------------------------------------------------------.
  74. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  75. * |------+------+------+------+------+-------------+------+------+------+------+------|
  76. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  77. * |------+------+------+------+------+------|------+------+------+------+------+------|
  78. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  79. * |------+------+------+------+------+------+------+------+------+------+------+------|
  80. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  81. * `-----------------------------------------------------------------------------------'
  82. */
  83. [_DVORAK] = LAYOUT( \
  84. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  85. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  86. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  87. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  88. ),
  89. /* Lower
  90. * ,-----------------------------------------------------------------------------------.
  91. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  92. * |------+------+------+------+------+-------------+------+------+------+------+------|
  93. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
  94. * |------+------+------+------+------+------|------+------+------+------+------+------|
  95. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  96. * |------+------+------+------+------+------+------+------+------+------+------+------|
  97. * | | | | | | | | Next | Vol- | Vol+ | Play |
  98. * `-----------------------------------------------------------------------------------'
  99. */
  100. [_LOWER] = LAYOUT( \
  101. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  102. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  103. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
  104. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  105. ),
  106. /* Raise
  107. * ,-----------------------------------------------------------------------------------.
  108. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  109. * |------+------+------+------+------+-------------+------+------+------+------+------|
  110. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  111. * |------+------+------+------+------+------|------+------+------+------+------+------|
  112. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  113. * |------+------+------+------+------+------+------+------+------+------+------+------|
  114. * | | | | | | | | Next | Vol- | Vol+ | Play |
  115. * `-----------------------------------------------------------------------------------'
  116. */
  117. [_RAISE] = LAYOUT( \
  118. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  119. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  120. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
  121. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  122. ),
  123. /* Adjust (Lower + Raise)
  124. * ,-----------------------------------------------------------------------------------.
  125. * | | Reset| | | | | | | | | | Del |
  126. * |------+------+------+------+------+-------------+------+------+------+------+------|
  127. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  128. * |------+------+------+------+------+------|------+------+------+------+------+------|
  129. * | | | | | | | | | | | | |
  130. * |------+------+------+------+------+------+------+------+------+------+------+------|
  131. * | | | | | | | | | | | |
  132. * `-----------------------------------------------------------------------------------'
  133. */
  134. [_ADJUST] = LAYOUT( \
  135. _______, RESET, _______, M_SAMPLE, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  136. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  137. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  138. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  139. )
  140. };
  141. #ifdef AUDIO_ENABLE
  142. float tone_startup[][2] = SONG(STARTUP_SOUND);
  143. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  144. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  145. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  146. float tone_plover[][2] = SONG(PLOVER_SOUND);
  147. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  148. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  149. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  150. #endif
  151. // define variables for reactive RGB
  152. bool TOG_STATUS = false;
  153. int RGB_current_mode;
  154. void persistent_default_layer_set(uint16_t default_layer) {
  155. eeconfig_update_default_layer(default_layer);
  156. default_layer_set(default_layer);
  157. }
  158. // Setting ADJUST layer RGB back to default
  159. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  160. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  161. rgblight_mode(RGB_current_mode);
  162. layer_on(layer3);
  163. } else {
  164. layer_off(layer3);
  165. }
  166. }
  167. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  168. switch (keycode) {
  169. case QWERTY:
  170. if (record->event.pressed) {
  171. #ifdef AUDIO_ENABLE
  172. PLAY_SONG(tone_qwerty);
  173. #endif
  174. persistent_default_layer_set(1UL<<_QWERTY);
  175. }
  176. return false;
  177. break;
  178. case COLEMAK:
  179. if (record->event.pressed) {
  180. #ifdef AUDIO_ENABLE
  181. PLAY_SONG(tone_colemak);
  182. #endif
  183. persistent_default_layer_set(1UL<<_COLEMAK);
  184. }
  185. return false;
  186. break;
  187. case DVORAK:
  188. if (record->event.pressed) {
  189. #ifdef AUDIO_ENABLE
  190. PLAY_SONG(tone_dvorak);
  191. #endif
  192. persistent_default_layer_set(1UL<<_DVORAK);
  193. }
  194. return false;
  195. break;
  196. case LOWER:
  197. if (record->event.pressed) {
  198. //not sure how to have keyboard check mode and set it to a variable, so my work around
  199. //uses another variable that would be set to true after the first time a reactive key is pressed.
  200. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  201. } else {
  202. TOG_STATUS = !TOG_STATUS;
  203. rgblight_mode(16);
  204. }
  205. layer_on(_LOWER);
  206. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  207. } else {
  208. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  209. TOG_STATUS = false;
  210. layer_off(_LOWER);
  211. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  212. }
  213. return false;
  214. break;
  215. case RAISE:
  216. if (record->event.pressed) {
  217. //not sure how to have keyboard check mode and set it to a variable, so my work around
  218. //uses another variable that would be set to true after the first time a reactive key is pressed.
  219. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  220. } else {
  221. TOG_STATUS = !TOG_STATUS;
  222. rgblight_mode(15);
  223. }
  224. layer_on(_RAISE);
  225. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  226. } else {
  227. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  228. layer_off(_RAISE);
  229. TOG_STATUS = false;
  230. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  231. }
  232. return false;
  233. break;
  234. case BACKLIT:
  235. if (record->event.pressed) {
  236. register_code(KC_RSFT);
  237. #ifdef BACKLIGHT_ENABLE
  238. backlight_step();
  239. #endif
  240. } else {
  241. unregister_code(KC_RSFT);
  242. }
  243. return false;
  244. break;
  245. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  246. case RGB_MOD:
  247. if (record->event.pressed) {
  248. rgblight_mode(RGB_current_mode);
  249. rgblight_step();
  250. RGB_current_mode = rgblight_config.mode;
  251. }
  252. return false;
  253. break;
  254. case M_SAMPLE:
  255. if (record->event.pressed){
  256. SEND_STRING("hello world");
  257. }
  258. return false;
  259. }
  260. return true;
  261. }
  262. void matrix_init_user(void) {
  263. #ifdef AUDIO_ENABLE
  264. startup_user();
  265. #endif
  266. RGB_current_mode = rgblight_config.mode;
  267. }
  268. //SSD1306 OLED init and update loop, make sure to add #define SSD1306OLED in config.h
  269. #ifdef SSD1306OLED
  270. void matrix_master_OLED_init (void) {
  271. TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
  272. iota_gfx_init(); // turns on the display
  273. }
  274. void matrix_scan_user(void) {
  275. iota_gfx_task(); // this is what updates the display continuously
  276. }
  277. #endif
  278. #ifdef AUDIO_ENABLE
  279. void startup_user()
  280. {
  281. _delay_ms(20); // gets rid of tick
  282. PLAY_SONG(tone_startup);
  283. }
  284. void shutdown_user()
  285. {
  286. PLAY_SONG(tone_goodbye);
  287. _delay_ms(150);
  288. stop_all_notes();
  289. }
  290. void music_on_user(void)
  291. {
  292. music_scale_user();
  293. }
  294. void music_scale_user(void)
  295. {
  296. PLAY_SONG(music_scale);
  297. }
  298. #endif
  299. void matrix_update(struct CharacterMatrix *dest,
  300. const struct CharacterMatrix *source) {
  301. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  302. memcpy(dest->display, source->display, sizeof(dest->display));
  303. dest->dirty = true;
  304. }
  305. }
  306. //assign the right code to your layers for OLED display
  307. #define L_BASE 0
  308. #define L_LOWER 8
  309. #define L_RAISE 16
  310. #define L_FNLAYER 64
  311. #define L_NUMLAY 128
  312. #define L_NLOWER 136
  313. #define L_NFNLAYER 192
  314. #define L_MOUSECURSOR 256
  315. #define L_ADJUST 65560
  316. void iota_gfx_task_user(void) {
  317. #if DEBUG_TO_SCREEN
  318. if (debug_enable) {
  319. return;
  320. }
  321. #endif
  322. struct CharacterMatrix matrix;
  323. matrix_clear(&matrix);
  324. matrix_write_P(&matrix, PSTR("USB: "));
  325. #ifdef PROTOCOL_LUFA
  326. switch (USB_DeviceState) {
  327. case DEVICE_STATE_Unattached:
  328. matrix_write_P(&matrix, PSTR("Unattached"));
  329. break;
  330. case DEVICE_STATE_Suspended:
  331. matrix_write_P(&matrix, PSTR("Suspended"));
  332. break;
  333. case DEVICE_STATE_Configured:
  334. matrix_write_P(&matrix, PSTR("Connected"));
  335. break;
  336. case DEVICE_STATE_Powered:
  337. matrix_write_P(&matrix, PSTR("Powered"));
  338. break;
  339. case DEVICE_STATE_Default:
  340. matrix_write_P(&matrix, PSTR("Default"));
  341. break;
  342. case DEVICE_STATE_Addressed:
  343. matrix_write_P(&matrix, PSTR("Addressed"));
  344. break;
  345. default:
  346. matrix_write_P(&matrix, PSTR("Invalid"));
  347. }
  348. #endif
  349. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  350. char buf[40];
  351. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  352. matrix_write_P(&matrix, PSTR("\n\nLayer: "));
  353. switch (layer_state) {
  354. case L_BASE:
  355. matrix_write_P(&matrix, PSTR("Default"));
  356. break;
  357. case L_RAISE:
  358. matrix_write_P(&matrix, PSTR("Raise"));
  359. break;
  360. case L_LOWER:
  361. matrix_write_P(&matrix, PSTR("Lower"));
  362. break;
  363. case L_ADJUST:
  364. matrix_write_P(&matrix, PSTR("ADJUST"));
  365. break;
  366. default:
  367. matrix_write(&matrix, buf);
  368. }
  369. // Host Keyboard LED Status
  370. char led[40];
  371. snprintf(led, sizeof(led), "\n%s %s %s",
  372. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  373. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  374. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  375. matrix_write(&matrix, led);
  376. matrix_update(&display, &matrix);
  377. }