- // Copyright 2022 Ulrich Spörlein (@uqs)
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
-
- #ifdef RGBLIGHT_ENABLE
- # define RGBLIGHT_SLEEP
- # define RGBLIGHT_LAYERS
- # define RGBLIGHT_MAX_LAYERS 8 // default is 16
- # define RGBLIGHT_DISABLE_KEYCODES // RGB_foo keys no longer work, saves 600 bytes
- # define RGBLIGHT_DEFAULT_HUE 15
- #endif
-
- #define DYNAMIC_KEYMAP_LAYER_COUNT 6 // default is 4 for VIA builds
-
- #define TAPPING_TOGGLE 2 // number of taps for a toggle-on-tap
- #define TAPPING_TERM 170 // ms to trigger tap
- // https://precondition.github.io/home-row-mods
- #define QUICK_TAP_TERM 0 // make tap-then-hold _not_ do key auto repeat
- #define PERMISSIVE_HOLD // I don't think this works for me, hence I rolled my own implementation.
-
- #define LEADER_TIMEOUT 400
- #define LEADER_PER_KEY_TIMING
-
- #define UNICODE_SELECTED_MODES UNICODE_MODE_LINUX
-
- // make KC_ACL0 et al work when held.
- #define MK_COMBINED
- #define MOUSEKEY_WHEEL_INTERVAL 40 // default is 50, lower means more scroll events, 40 works ok.
-
- // From https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/
- #define USB_POLLING_INTERVAL_MS 1
-
- #ifdef KEYBOARD_preonic_rev3
- // Some games seem to not register Esc otherwise when tapped, maybe try with this delay?
- # define TAP_CODE_DELAY 30
- #else
- # define TAP_CODE_DELAY 10
- #endif
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