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- /* Copyright 2021 BB-66
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- #include "config_common.h"
-
- /* USB Device descriptor parameter */
- #define VENDOR_ID 0x4D52
- #define PRODUCT_ID 0x0001
- #define DEVICE_VER 0x0001
- #define MANUFACTURER BB-66
- #define PRODUCT Minshara Marauder
-
- /* key matrix size */
- #define MATRIX_ROWS 12
- #define MATRIX_COLS 9
-
- /*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
- #define MATRIX_ROW_PINS { D2, D4, C6, D7, E6, B4, B5, B7, D5, C7, F1, F0 }
- #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4, B0 }
- #define DIODE_DIRECTION COL2ROW
- #define LAYER_STATE_8BIT
- #define USB_POLLING_INTERVAL_MS 1 //1000Hz polling rate
- #define QMK_KEYS_PER_SCAN 12 // moar gaming code
- #define RGB_DI_PIN D3
- #ifdef RGB_DI_PIN
- #define RGBLED_NUM 7
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
- /*== all animations enable ==*/
- // #define RGBLIGHT_ANIMATIONS
- // /*== or choose animations ==*/
- // #define RGBLIGHT_EFFECT_BREATHING
- // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- // #define RGBLIGHT_EFFECT_SNAKE
- // #define RGBLIGHT_EFFECT_KNIGHT
- // #define RGBLIGHT_EFFECT_CHRISTMAS
- // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- // #define RGBLIGHT_EFFECT_RGB_TEST
- // #define RGBLIGHT_EFFECT_ALTERNATING
- #endif
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