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  1. /* Copyright 2021 BB-66
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "config_common.h"
  18. /* USB Device descriptor parameter */
  19. #define VENDOR_ID 0x4D52
  20. #define PRODUCT_ID 0x0001
  21. #define DEVICE_VER 0x0001
  22. #define MANUFACTURER BB-66
  23. #define PRODUCT Minshara Marauder
  24. /* key matrix size */
  25. #define MATRIX_ROWS 12
  26. #define MATRIX_COLS 9
  27. /*
  28. * Keyboard Matrix Assignments
  29. *
  30. * Change this to how you wired your keyboard
  31. * COLS: AVR pins used for columns, left to right
  32. * ROWS: AVR pins used for rows, top to bottom
  33. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  34. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  35. *
  36. */
  37. #define MATRIX_ROW_PINS { D2, D4, C6, D7, E6, B4, B5, B7, D5, C7, F1, F0 }
  38. #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4, B0 }
  39. #define DIODE_DIRECTION COL2ROW
  40. #define LAYER_STATE_8BIT
  41. #define USB_POLLING_INTERVAL_MS 1 //1000Hz polling rate
  42. #define QMK_KEYS_PER_SCAN 12 // moar gaming code
  43. #define RGB_DI_PIN D3
  44. #ifdef RGB_DI_PIN
  45. #define RGBLED_NUM 7
  46. #define RGBLIGHT_HUE_STEP 8
  47. #define RGBLIGHT_SAT_STEP 8
  48. #define RGBLIGHT_VAL_STEP 8
  49. #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  50. #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  51. /*== all animations enable ==*/
  52. // #define RGBLIGHT_ANIMATIONS
  53. // /*== or choose animations ==*/
  54. // #define RGBLIGHT_EFFECT_BREATHING
  55. // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  56. // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  57. // #define RGBLIGHT_EFFECT_SNAKE
  58. // #define RGBLIGHT_EFFECT_KNIGHT
  59. // #define RGBLIGHT_EFFECT_CHRISTMAS
  60. // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  61. // #define RGBLIGHT_EFFECT_RGB_TEST
  62. // #define RGBLIGHT_EFFECT_ALTERNATING
  63. #endif