- #include "ridingqwerty.h"
-
- __attribute__((weak))
- void matrix_init_keymap(void) {}
-
- void matrix_init_user(void) {
- matrix_init_keymap();
-
- #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE)
- set_unicode_input_mode(UC_LNX);
- #endif
-
- //set_single_persistent_default_layer(_QWERTY);
- default_layer_set(1U << _QWERTY);
- }
-
- __attribute__((weak))
- void matrix_scan_keymap(void) {
- }
-
- void matrix_scan_user(void) {
- // use for global event timers
- }
-
- __attribute__((weak))
- void keyboard_post_init_keymap(void) {}
-
- void keyboard_post_init_user(void) {
- #if defined(CONSOLE_ENABLE)
- debug_enable = true;
- debug_matrix = true;
- //debug_keyboard=true;
- //debug_mouse=true;
- #endif
- }
-
- __attribute__((weak))
- layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
-
- layer_state_t layer_state_set_user(layer_state_t state) {
- state = update_tri_layer_state(state, _EDITOR, _DEBUG, _SECRET);
- #ifdef CONSOLE_ENABLE
- uprintf("LAYER: %u\n", state);
- #endif
- return state;
- }
-
- uint16_t get_tapping_term(uint16_t keycode) {
- switch (keycode) {
- case RC(ENT):
- case ED(ESC):
- return 225;
- default:
- return TAPPING_TERM;
- }
- };
-
- bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case NM(SCLN):
- return true;
- default:
- return false;
- }
- }
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