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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "debug.h"
  19. #include "action_layer.h"
  20. #include "version.h"
  21. #include "keymap_german.h"
  22. #include "keymap_nordic.h"
  23. // Define layer names
  24. #define BASE 0
  25. #define COLEMAK 1
  26. #define DVORAK 2
  27. #define SYMB 3
  28. #define OVERWATCH 4
  29. #define DIABLO 5
  30. #define MOUS 6
  31. //define modifiers
  32. #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
  33. #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
  34. #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
  35. //define macro keycodes
  36. #define M_VERSION M(0)
  37. #define M_SYMM M(1)
  38. #define M_SALT M(2)
  39. #define M_HARD M(3)
  40. #define M_MAKE M(4)
  41. #define M_GOODGAME M(5)
  42. #define M_MORESALT M(6)
  43. #define M_DOOMFIST M(7)
  44. //define layer change stuff for underglow indicator
  45. bool skip_leds = false;
  46. //This is both for underglow, and Diablo 3 macros
  47. bool has_layer_changed = false;
  48. static uint8_t current_layer;
  49. //define diablo macro timer variables
  50. static uint16_t diablo_timer[4];
  51. static uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
  52. static uint8_t diablo_key_time[4];
  53. bool check_dtimer(uint8_t dtimer) {
  54. // has the correct number of seconds elapsed (as defined by diablo_times)
  55. return (timer_elapsed(diablo_timer[dtimer]) < ( diablo_key_time[dtimer] * 1000 ) ) ? false : true;
  56. };
  57. enum custom_keycodes {
  58. PLACEHOLDER = SAFE_RANGE, // can always be here
  59. EPRM,
  60. VRSN,
  61. RGB_SLD,
  62. RGB_0000FF,
  63. RGB_008000,
  64. RGB_FF0000,
  65. RGB_800080,
  66. RGB_00FF90,
  67. KC_DIABLO_CLEAR
  68. };
  69. #ifdef TAP_DANCE_ENABLE
  70. enum {
  71. TD_FLSH = 0,
  72. TD_DIABLO_1,
  73. TD_DIABLO_2,
  74. TD_DIABLO_3,
  75. TD_DIABLO_4
  76. };
  77. // on each tap, light up one led, from right to left
  78. // on the forth tap, turn them off from right to leftmake ergodox-ez-drashna-custom-teensy
  79. void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
  80. if (!skip_leds) {
  81. ergodox_board_led_off();
  82. ergodox_right_led_1_off();
  83. ergodox_right_led_2_off();
  84. ergodox_right_led_3_off();
  85. skip_leds = true;
  86. }
  87. switch (state->count) {
  88. case 1:
  89. ergodox_right_led_1_on();
  90. break;
  91. case 2:
  92. ergodox_right_led_2_on();
  93. break;
  94. case 3:
  95. ergodox_right_led_3_on();
  96. break;
  97. case 4:
  98. ergodox_right_led_1_off();
  99. _delay_ms(50);
  100. ergodox_right_led_2_off();
  101. _delay_ms(50);
  102. ergodox_right_led_3_off();
  103. }
  104. }
  105. // on the fourth tap, set the keyboard on flash state
  106. // and set the underglow to red, because red == bad
  107. void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
  108. if (state->count >= 4) {
  109. rgblight_enable();
  110. rgblight_mode(1);
  111. rgblight_setrgb(0xff,0x00,0x00);
  112. reset_keyboard();
  113. reset_tap_dance(state);
  114. }
  115. }
  116. // Cycle through the times for the macro, starting at 0, for disabled.
  117. // Max of six values, so don't exceed
  118. void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
  119. if (state->count >= 7) {
  120. diablo_key_time[diablo_key] = diablo_times[0];
  121. reset_tap_dance(state);
  122. } else {
  123. diablo_key_time[diablo_key] = diablo_times[state->count - 1];
  124. }
  125. }
  126. // Would rather have one function for all of this, but no idea how to do that...
  127. void diablo_tapdance1 (qk_tap_dance_state_t *state, void *user_data) {
  128. diablo_tapdance_master (state, user_data, 0);
  129. }
  130. void diablo_tapdance2 (qk_tap_dance_state_t *state, void *user_data) {
  131. diablo_tapdance_master (state, user_data, 1);
  132. }
  133. void diablo_tapdance3 (qk_tap_dance_state_t *state, void *user_data) {
  134. diablo_tapdance_master (state, user_data, 2);
  135. }
  136. void diablo_tapdance4 (qk_tap_dance_state_t *state, void *user_data) {
  137. diablo_tapdance_master (state, user_data, 3);
  138. }
  139. // if the flash state didnt happen, then turn off leds, left to right
  140. void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
  141. _delay_ms(200);
  142. ergodox_right_led_3_off();
  143. _delay_ms(200);
  144. ergodox_right_led_2_off();
  145. _delay_ms(200);
  146. ergodox_right_led_1_off();
  147. _delay_ms(500);
  148. skip_leds = false;
  149. }
  150. //Tap Dance Definitions
  151. qk_tap_dance_action_t tap_dance_actions[] = {
  152. //Once for Blue, Twice for Green, Thrice for Red, and four to flash
  153. [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
  154. // tap once to disable, and more to enable timed micros
  155. [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
  156. [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
  157. [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
  158. [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
  159. };
  160. #endif
  161. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  162. /* Keymap 0: Basic layer
  163. *
  164. *
  165. * ,--------------------------------------------------. ,--------------------------------------------------.
  166. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  167. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  168. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  169. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  170. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  171. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  172. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  173. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  174. * | `/SYM| ' " | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  175. * `----------------------------------' `----------------------------------'
  176. * ,--------------. ,--------------.
  177. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  178. * ,------|------|-------| |------+-------+------.
  179. * | | | Home | | PgUp | | |
  180. * | Space| Bksp |-------| |------| DEL |Enter |
  181. * | | | End | | PgDn | | |
  182. * `---------------------' `---------------------'
  183. */
  184. [BASE] = KEYMAP(
  185. KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
  186. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(DIABLO),
  187. KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
  188. KC_LSHIFT, CTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
  189. LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
  190. ALT_T(KC_APPLICATION), KC_LGUI,
  191. KC_HOME,
  192. KC_SPACE, KC_BSPACE, KC_END,
  193. TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
  194. TG(DVORAK), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
  195. KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
  196. TG(COLEMAK), KC_N, KC_M, KC_COMMA, KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
  197. KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
  198. KC_LALT, CTL_T(KC_ESCAPE),
  199. KC_PGUP,
  200. KC_PGDOWN, KC_DELETE, KC_ENTER
  201. ),
  202. /* Keymap 1: Basic layer
  203. *
  204. * ,--------------------------------------------------. ,--------------------------------------------------.
  205. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  206. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  207. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  208. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  209. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  210. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  211. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  212. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  213. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  214. * `----------------------------------' `----------------------------------'
  215. * ,-------------. ,-------------.
  216. * | App | LGui | | Alt |Ctrl/Esc|
  217. * ,------|------|------| |------+--------+------.
  218. * | | | Home | | PgUp | | |
  219. * | Space|Backsp|------| |------| Tab |Enter |
  220. * | |ace | End | | PgDn | | |
  221. * `--------------------' `----------------------'
  222. */
  223. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  224. // Otherwise, it needs KC_*
  225. [COLEMAK] = KEYMAP(
  226. // left hand
  227. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
  228. KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO),
  229. KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
  230. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
  231. LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
  232. ALT_T(KC_APP), KC_LGUI,
  233. KC_HOME,
  234. KC_SPC,KC_BSPC,KC_END,
  235. // right hand
  236. KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  237. KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
  238. KC_H, KC_N, KC_E, KC_I, LT(MOUS, KC_O), KC_QUOTE,
  239. KC_TRNS,KC_K,KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
  240. KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
  241. KC_LALT, CTL_T(KC_ESC),
  242. KC_PGUP,
  243. KC_PGDN,KC_TAB, KC_ENT
  244. ),
  245. /* Keymap 2: Basic layer
  246. *
  247. * ,--------------------------------------------------. ,--------------------------------------------------.
  248. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  249. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  250. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  251. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  252. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  253. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  254. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  255. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  256. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  257. * `----------------------------------' `----------------------------------'
  258. * ,-------------. ,-------------.
  259. * | App | LGui | | Alt |Ctrl/Esc|
  260. * ,------|------|------| |------+--------+------.
  261. * | | | Home | | PgUp | | |
  262. * | Space|Backsp|------| |------| Tab |Enter |
  263. * | |ace | End | | PgDn | | |
  264. * `--------------------' `----------------------'
  265. */
  266. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  267. // Otherwise, it needs KC_*
  268. [DVORAK] = KEYMAP(
  269. // left hand
  270. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
  271. KC_DELT, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO),
  272. KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
  273. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH),
  274. LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
  275. ALT_T(KC_APP), KC_LGUI,
  276. KC_HOME,
  277. KC_SPC,KC_BSPC,KC_END,
  278. // right hand
  279. KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
  280. KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
  281. KC_D, KC_H, KC_T, KC_N, LT(MOUS, KC_S), KC_MINS,
  282. KC_NO,KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
  283. KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
  284. KC_LALT, CTL_T(KC_ESC),
  285. KC_PGUP,
  286. KC_PGDN,KC_TAB, KC_ENT
  287. ),
  288. /* Keymap 3: Symbol Layer
  289. *
  290. * ,--------------------------------------------------. ,--------------------------------------------------.
  291. * | ESC | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  292. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  293. * | VERSION| ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
  294. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  295. * | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
  296. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  297. * | RESET | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
  298. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  299. * | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
  300. * `----------------------------------' `----------------------------------'
  301. * ,-------------. ,-------------.
  302. * | RGBM | RED | | OFF | SOLID|
  303. * ,------|------|------| |------+------+------.
  304. * | | | GREEN| | | | |
  305. * | RGB | RGB |------| |------| NUM0 | NUME |
  306. * | DARK |BRITE | BLUE | | | | |
  307. * `--------------------' `--------------------'
  308. */
  309. [SYMB] = KEYMAP(
  310. KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
  311. M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
  312. M_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
  313. TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_TRNS,
  314. KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
  315. KC_TRNS, KC_TRNS,
  316. KC_TRNS,
  317. KC_TRNS, KC_TRNS, KC_TRNS,
  318. KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  319. KC_TRNS, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
  320. KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH,KC_PSCREEN,
  321. KC_TRNS, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
  322. KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
  323. RGB_TOG, RGB_SLD,
  324. KC_NO,
  325. KC_KP_DOT, KC_KP_0, KC_KP_ENTER
  326. ),
  327. /* Keymap 4: Customized Overwatch Layout
  328. *
  329. * ,--------------------------------------------------. ,--------------------------------------------------.
  330. * | ESC | SALT | MORE | GG | SYMM | DOOM | HARD | | | F9 | F10 | F11 | F12 | | |
  331. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  332. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  333. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  334. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  335. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  336. * | LCTR | LSHFT| Z | X | C | M | | | | | | | | | |
  337. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  338. * | J | U | I | Y | T | | | | | | |
  339. * `----------------------------------' `----------------------------------'
  340. * ,-------------. ,-------------.
  341. * | O | P | | | |
  342. * ,------|------|------| |------+------+------.
  343. * | | | LGUI | | | | |
  344. * | V | SPACE|------ |------| | Enter|
  345. * | | | H | | | | |
  346. * `--------------------' `--------------------'
  347. */
  348. [OVERWATCH] = KEYMAP(
  349. KC_ESCAPE, M_SALT, M_MORESALT, M_GOODGAME, M_SYMM, M_DOOMFIST, M_HARD,
  350. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
  351. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
  352. KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRNS,
  353. KC_G, KC_U, KC_I, KC_Y, KC_T,
  354. KC_O, KC_P,
  355. KC_LGUI,
  356. KC_V, KC_SPACE, KC_H,
  357. KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  358. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  359. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  360. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  361. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  362. KC_NO, KC_NO,
  363. KC_NO,
  364. KC_NO, KC_NO, KC_ENTER
  365. ),
  366. /* Keymap 3:
  367. *
  368. * ,--------------------------------------------------. ,--------------------------------------------------.
  369. * | ESC | V | D | ALT | | | | | | | | | | | |
  370. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  371. * | TAB | S | I | F | M | T | | | | | | | | | |
  372. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  373. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  374. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  375. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  376. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  377. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  378. * `----------------------------------' `----------------------------------'
  379. * ,-------------. ,-------------.
  380. * | L | J | | | |
  381. * ,------|------|------| |------+------+------.
  382. * | | | G | | | | |
  383. * | SPACE| Q |------ |------| | |
  384. * | SHIFT| ALT | 0MAC | | | | |
  385. * `--------------------' `--------------------'
  386. */
  387. [DIABLO] = KEYMAP(
  388. KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
  389. KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
  390. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
  391. KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_NO,
  392. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  393. KC_L, KC_J,
  394. KC_F,
  395. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
  396. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  397. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  398. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  399. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  400. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  401. KC_NO, KC_NO,
  402. KC_NO,
  403. KC_NO, KC_NO, KC_NO
  404. ),
  405. /* Keymap 4: Media and mouse keys
  406. *
  407. * ,--------------------------------------------------. ,--------------------------------------------------.
  408. * | | | | | | | | | | | | | | | |
  409. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  410. * | | | MsUp | | | | | | | | | | | | |
  411. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  412. * | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
  413. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  414. * | | Acc0 | Acc1 | Acc2 | | | | | | Play | Stop | Mute |VolDn |VolUp | |
  415. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  416. * | | | | | | | | | | | |
  417. * `----------------------------------' `----------------------------------'
  418. * ,-------------. ,-------------.
  419. * | | | | | |
  420. * ,------|------|------| |------+------+------.
  421. * | | | MWUp | | | | |
  422. * | Lclk | Rclk |------| |------| MBn4 | MBn4 |
  423. * | | | MWDn | | Mclk | | |
  424. * `--------------------' `--------------------'
  425. */
  426. [MOUS] = KEYMAP(
  427. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
  428. KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRNS,
  429. KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT,KC_NO, KC_NO,
  430. KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRNS,
  431. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  432. KC_NO,KC_NO,
  433. KC_MS_WH_UP,
  434. KC_MS_BTN1,KC_MS_BTN2,KC_MS_WH_DOWN,
  435. KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
  436. KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
  437. KC_NO,KC_NO,KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO,KC_NO,
  438. KC_TRNS,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
  439. KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
  440. KC_NO,KC_NO,
  441. KC_NO,
  442. KC_MS_BTN3,KC_MS_BTN4,KC_MS_BTN5
  443. ),
  444. };
  445. const uint16_t PROGMEM fn_actions[] = {
  446. [1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
  447. // FN1 - Momentary Layer 1 (Symbols)
  448. };
  449. void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
  450. {
  451. }
  452. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  453. {
  454. switch(id) {
  455. case 0:
  456. if (record->event.pressed) {
  457. // Output Keyboard Firmware info
  458. SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
  459. return false;
  460. }
  461. case 1:
  462. if (record->event.pressed) {
  463. // Symmentra "Left Click to win" salt
  464. return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(L), U(LSFT), T(E), T(F), T(T), T(SPACE), T(C), T(L), T(I), T(C), T(K), T(SPACE), T(T), T(O), T(SPACE), T(W), T(I), T(N), D(LSFT), T(1), U(LSFT), T(ENTER), END );
  465. }
  466. case 2:
  467. if (record->event.pressed) {
  468. //salt salt salt
  469. return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(S), U(LSFT), T(A), T(L), T(T), T(COMMA), T(SPACE), T(S), T(A), T(L), T(T), T(COMMA), T(SPACE), T(S), T(A), T(L), T(T), T(DOT), T(DOT), T(DOT), T(ENTER), END );
  470. }
  471. case 3:
  472. if (record->event.pressed) {
  473. // your saltiness makes me hard
  474. return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(Y), U(LSFT), T(O), T(U), T(R), T(SPACE), T(S), T(A), T(L), T(T), T(SPACE), T(O), T(N), T(L), T(Y), T(SPACE), T(M), T(A), T(K), T(E), T(S), T(SPACE), T(M), T(Y), T(SPACE), T(P), T(E), T(N), T(I), T(S), T(SPACE), T(T), T(H), T(A), T(T), T(SPACE), T(M), T(U), T(C), T(H), T(SPACE), T(H), T(A), T(R), T(D), T(E), T(R), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), T(E), T(V), T(E), T(N), T(SPACE), T(M), T(O), T(R), T(E), T(SPACE), T(A), T(G), T(G), T(R), T(E), T(S), T(S), T(I), T(V), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
  475. }
  476. case 4:
  477. if (record->event.pressed) {
  478. // make ergodox-ez-drashna-custom-teensy
  479. return MACRO(I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), D(LSFT), T(MINUS), U(LSFT), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END);
  480. }
  481. case 5:
  482. if (record->event.pressed) {
  483. //gg
  484. return MACRO(I(50), T(ENTER), I(5), T(G), T(G), T(ENTER), END);
  485. }
  486. case 6:
  487. if (record->event.pressed) {
  488. // Please sir, can I have some more salt
  489. return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(P), U(LSFT), T(L), T(E), T(A), T(S), T(E), T(SPACE), T(S), T(I), T(R), T(COMMA), T(SPACE), T(C), T(A), T(N), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(H), T(A), T(V), T(E), T(SPACE), T(S), T(O), T(M), T(E), T(SPACE), T(M), T(O), T(R), T(E), T(SPACE), T(S), T(A), T(L), T(T), D(LSFT), T(SLASH), U(LSFT), D(LSFT), T(1), U(LSFT), T(ENTER), END );
  490. }
  491. break;
  492. case 7:
  493. if (record->event.pressed) {
  494. // DoomFisted
  495. // Hey, look at me. I'm Doomfist, and I'm overpowered!
  496. // All I do is spam punches all day! I'm DPS, tank and
  497. // defense, rolled into one! All I need is team healing to be complete!
  498. return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(H), U(LSFT), T(E), T(Y), T(COMMA), T(SPACE), T(L), T(O), T(O), T(K), T(SPACE), T(A), T(T), T(SPACE), T(M), T(E), T(DOT), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), T(O), T(O), T(M), T(F), T(I), T(S), T(T), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), T(O), T(V), T(E), T(R), T(P), T(O), T(W), T(E), T(R), T(E), T(D), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(D), T(O), T(SPACE), T(I), T(S), T(SPACE), T(S), T(P), T(A), T(M), T(SPACE), T(P), T(U), T(N), T(C), T(H), T(E), T(S), T(SPACE), T(A), T(L), T(L), T(SPACE), T(D), T(A), T(Y), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), D(LSFT), T(P), U(LSFT), D(LSFT), T(S), U(LSFT), T(COMMA), T(SPACE), T(T), T(A), T(N), T(K), T(SPACE), T(A), T(N), T(D), T(SPACE), T(D), T(E), T(F), T(E), T(N), T(S), T(E), T(COMMA), T(SPACE), T(R), T(O), T(L), T(L), T(E), T(D), T(SPACE), T(I), T(N), T(T), T(O), T(SPACE), T(O), T(N), T(E), D(LSFT), T(1), U(LSFT), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(N), T(E), T(E), T(D), T(SPACE), T(I), T(S), T(SPACE), T(T), T(E), T(A), T(M), T(SPACE), T(H), T(E), T(A), T(L), T(I), T(N), T(G), T(SPACE), T(T), T(O), T(SPACE), T(B), T(E), T(SPACE), T(C), T(O), T(M), T(P), T(L), T(E), T(T), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
  499. }
  500. break;
  501. }
  502. return MACRO_NONE;
  503. };
  504. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  505. switch (keycode) {
  506. // dynamically generate these.
  507. case EPRM:
  508. if (record->event.pressed) {
  509. eeconfig_init();
  510. }
  511. return false;
  512. break;
  513. case VRSN:
  514. if (record->event.pressed) {
  515. SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
  516. }
  517. return false;
  518. break;
  519. case RGB_SLD:
  520. if (record->event.pressed) {
  521. rgblight_mode(1);
  522. }
  523. return false;
  524. break;
  525. case RGB_0000FF:
  526. if (record->event.pressed) {
  527. #ifdef RGBLIGHT_ENABLE
  528. rgblight_enable();
  529. rgblight_mode(1);
  530. rgblight_setrgb(0x00,0x00,0xff);
  531. #endif
  532. }
  533. return false;
  534. break;
  535. case RGB_008000:
  536. if (record->event.pressed) {
  537. #ifdef RGBLIGHT_ENABLE
  538. rgblight_enable();
  539. rgblight_mode(1);
  540. rgblight_setrgb(0x00,0x80,0x00);
  541. #endif
  542. }
  543. return false;
  544. break;
  545. case RGB_FF0000:
  546. if (record->event.pressed) {
  547. #ifdef RGBLIGHT_ENABLE
  548. rgblight_enable();
  549. rgblight_mode(1);
  550. rgblight_setrgb(0xff,0x00,0x00);
  551. #endif
  552. }
  553. return false;
  554. break;
  555. case RGB_800080:
  556. if (record->event.pressed) {
  557. #ifdef RGBLIGHT_ENABLE
  558. rgblight_enable();
  559. rgblight_mode(1);
  560. rgblight_setrgb(0x80,0x00,0x80);
  561. #endif
  562. }
  563. return false;
  564. break;
  565. case RGB_00FF90:
  566. if (record->event.pressed) {
  567. #ifdef RGBLIGHT_ENABLE
  568. rgblight_enable();
  569. rgblight_mode(1);
  570. rgblight_setrgb(0x00,0xff,0x90);
  571. #endif
  572. }
  573. return false;
  574. break;
  575. case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
  576. if (record->event.pressed) {
  577. uint8_t dtime;
  578. for (dtime = 0; dtime < 4; dtime++) {
  579. diablo_key_time[dtime] = diablo_times[0];
  580. }
  581. }
  582. return false;
  583. break;
  584. }
  585. return true;
  586. }
  587. // Sends the key press to system, but only if on the Diablo layer
  588. void send_diablo_keystroke (uint8_t diablo_key) {
  589. if (current_layer == DIABLO) {
  590. switch (diablo_key) {
  591. case 0:
  592. SEND_STRING("1");
  593. break;
  594. case 1:
  595. SEND_STRING("2");
  596. break;
  597. case 2:
  598. SEND_STRING("3");
  599. break;
  600. case 3:
  601. SEND_STRING("4");
  602. break;
  603. }
  604. }
  605. }
  606. // Checks each of the 4 timers/keys to see if enough time has elapsed
  607. // Runs the "send string" command if enough time has passed, and resets the timer.
  608. void run_diablo_macro_check(void) {
  609. uint8_t dtime;
  610. for (dtime = 0; dtime < 4; dtime++) {
  611. if (check_dtimer(dtime) && diablo_key_time[dtime]) {
  612. diablo_timer[dtime] = timer_read();
  613. send_diablo_keystroke(dtime);
  614. }
  615. }
  616. }
  617. void matrix_init_user(void) { // Runs boot tasks for keyboard
  618. has_layer_changed = true;
  619. };
  620. void matrix_scan_user(void) { // runs frequently to update info
  621. uint8_t modifiders = get_mods();
  622. uint8_t layer = biton32(layer_state);
  623. if (!skip_leds) {
  624. ergodox_board_led_off();
  625. ergodox_right_led_1_off();
  626. ergodox_right_led_2_off();
  627. ergodox_right_led_3_off();
  628. // Since we're not using the LEDs here for layer indication anymore,
  629. // then lets use them for modifier indicators. Shame we don't have 4...
  630. // Also, no "else", since we want to know each, independantly.
  631. if ( modifiders & MODS_SHIFT_MASK) {
  632. ergodox_right_led_1_on();
  633. }
  634. if ( modifiders & MODS_CTRL_MASK) {
  635. ergodox_right_led_2_on();
  636. }
  637. if ( modifiders & MODS_ALT_MASK) {
  638. ergodox_right_led_3_on();
  639. }
  640. }
  641. // Check layer, and apply color if its changed since last check
  642. switch (layer) {
  643. case SYMB:
  644. if (has_layer_changed) {
  645. rgblight_sethsv (255,255,255);
  646. }
  647. break;
  648. case OVERWATCH:
  649. if (has_layer_changed) {
  650. rgblight_sethsv (30,255,255);
  651. }
  652. break;
  653. case DIABLO:
  654. if (has_layer_changed) {
  655. rgblight_sethsv (0,255,255);
  656. }
  657. break;
  658. case MOUS:
  659. if (has_layer_changed) {
  660. rgblight_sethsv (60,255,255);
  661. }
  662. break;
  663. case COLEMAK:
  664. if (has_layer_changed) {
  665. rgblight_sethsv (300,255,255);
  666. }
  667. break;
  668. case DVORAK:
  669. if (has_layer_changed) {
  670. rgblight_sethsv (120,255,255);
  671. }
  672. break;
  673. case 7:
  674. if (has_layer_changed) {
  675. rgblight_sethsv (255,255,255);
  676. }
  677. break;
  678. default:
  679. if (has_layer_changed) {
  680. rgblight_sethsv (195,255,255);
  681. }
  682. break;
  683. }
  684. // Update layer status at the end, so this sets the default color
  685. // rather than relying on the init, which was unreliably...
  686. // Probably due to a timing issue, but this requires no additional code
  687. if (current_layer == layer) {
  688. has_layer_changed = false;
  689. } else {
  690. has_layer_changed = true;
  691. current_layer = layer;
  692. }
  693. // Run Diablo 3 macro checking code.
  694. run_diablo_macro_check();
  695. };