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- /*
- Copyright 2012 Jun Wako <wakojun@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef CONFIG_H
- #define CONFIG_H
-
- #include "config_common.h"
-
- /* USB Device descriptor parameter */
- #define VENDOR_ID 0xFEED
- #define PRODUCT_ID 0x6060
- #define DEVICE_VER 0x0001
- #define MANUFACTURER geekhack
- #define PRODUCT jd40v2
-
- /* key matrix size */
- #define MATRIX_ROWS 4
- #define MATRIX_COLS 12
-
- /*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
- #define MATRIX_ROW_PINS { F0, F1, F5, B4 }
- #define MATRIX_COL_PINS { F4, D7, B5, B6, C6, C7, D4, D6, D5, D0, D1, D2 }
- #define UNUSED_PINS
-
- /* COL2ROW or ROW2COL */
- #define DIODE_DIRECTION COL2ROW
-
- /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
- #define DEBOUNCE 5
-
- /* define if matrix has ghost (lacks anti-ghosting diodes) */
- //#define MATRIX_HAS_GHOST
-
- /* number of backlight levels */
- #define BACKLIGHT_LEVELS 3
-
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
-
- #define RGB_DI_PIN D3
- #define RGBLIGHT_ANIMATIONS
- #define RGBLED_NUM 12 // Number of LEDs
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
-
- #endif
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