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- /* Copyright 2020 Brandon Schlack
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "tap_dances.h"
- #include "process_keycode/process_tap_dance.h"
-
- int cur_dance (qk_tap_dance_state_t *state) {
- if (state->count == 1) {
- if (state->interrupted || !state->pressed) return SINGLE_TAP;
- else return SINGLE_HOLD;
- } else if (state->count == 2) {
- if (state->interrupted) return DOUBLE_SINGLE_TAP;
- else if (state->pressed) return DOUBLE_HOLD;
- else return DOUBLE_TAP;
- }
- if (state->count == 3) {
- if (state->interrupted || !state->pressed) return TRIPLE_TAP;
- else return TRIPLE_HOLD;
- }
- else return 8;
- }
-
- __attribute__ ((weak))
- void process_tap_dance_keycode (bool reset, uint8_t toggle_layer) { };
-
- void td_trigger_layer_finished (qk_tap_dance_state_t *state, void *user_data) {
- qk_tap_dance_trigger_layer_t *data = (qk_tap_dance_trigger_layer_t *)user_data;
- data->state = cur_dance(state);
-
- if (data->state == data->trigger) {
- layer_on(data->layer);
- } else {
- process_tap_dance_keycode(false, data->layer);
- }
-
- }
- void td_trigger_layer_reset (qk_tap_dance_state_t *state, void *user_data) {
- qk_tap_dance_trigger_layer_t *data = (qk_tap_dance_trigger_layer_t *)user_data;
- if (data->state == data->trigger) {
- switch (data->trigger) {
- case SINGLE_HOLD:
- case DOUBLE_HOLD:
- case TRIPLE_HOLD:
- layer_off(data->layer);
- break;
- }
- } else {
- process_tap_dance_keycode(true, data->layer);
- }
- data->state = 0;
- }
-
- /* Tap Dance: Layer Mod. Toggles Layer when tapped, Mod when held. */
- void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
- qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
-
- // Single tap → toggle layer, Single hold → mod
- if (state->pressed) {
- register_code(data->kc);
- } else if (state->count == 1) {
- state->finished = true;
- }
- }
-
- void td_layer_mod_finished(qk_tap_dance_state_t *state, void *user_data) {
- qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
-
- if (state->count == 1 && !state->pressed) {
- layer_invert(data->layer);
- }
- }
-
- void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
- qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
-
- if (state->count == 1) {
- unregister_code(data->kc);
- }
- }
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