- #pragma once
- #include "quantum.h"
- #include "custom_tap_dance.h"
-
- enum layer_number {
- _QWERTY = 0,
- #ifndef GAMELAYER_DISABLE
- _GAME,
- #endif
- _LOWER,
- _RAISE,
- #ifdef TRILAYER_ENABLED
- _ADJUST
- #endif
- };
-
- bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
- bool process_record_encoder(uint16_t keycode, keyrecord_t *record);
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