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  1. /* Copyright 2020 MelGeek <melgeek001365@gmail.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "config_common.h"
  18. /* USB Device descriptor parameter */
  19. #define VENDOR_ID 0xEDED
  20. #define PRODUCT_ID 0x0068
  21. #define DEVICE_VER 0x0001
  22. #define MANUFACTURER MelGeek
  23. #define PRODUCT MoJo68
  24. /* key matrix size */
  25. #define MATRIX_ROWS 5
  26. #define MATRIX_COLS 15
  27. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  28. #define DEBOUNCE 3
  29. /* disable these deprecated features by default */
  30. #define NO_ACTION_MACRO
  31. #define NO_ACTION_FUNCTION
  32. #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  33. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  34. #define RGB_MATRIX_KEYPRESSES
  35. #define RGB_MATRIX_LED_PROCESS_LIMIT 4
  36. #define RGB_MATRIX_LED_FLUSH_LIMIT 26
  37. // RGB Matrix Animation modes. Explicitly enabled
  38. // For full list of effects, see:
  39. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  40. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  41. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  42. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  43. # define ENABLE_RGB_MATRIX_BREATHING
  44. # define ENABLE_RGB_MATRIX_BAND_SAT
  45. # define ENABLE_RGB_MATRIX_BAND_VAL
  46. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  47. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  48. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  49. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  50. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  51. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  52. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  53. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  54. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  55. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  56. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  57. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  58. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  59. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  60. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  61. # define ENABLE_RGB_MATRIX_RAINDROPS
  62. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  63. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  64. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  65. # define ENABLE_RGB_MATRIX_HUE_WAVE
  66. // # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  67. // # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  68. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  69. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  70. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  71. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  72. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  73. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  74. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  75. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  76. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  77. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  78. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  79. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  80. // # define ENABLE_RGB_MATRIX_SPLASH
  81. // # define ENABLE_RGB_MATRIX_MULTISPLASH
  82. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  83. // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  84. //#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
  85. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
  86. #define DRIVER_ADDR_1 0b0110000
  87. #define DRIVER_COUNT 1