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  1. #include <string.h>
  2. #include "oled.h"
  3. static void render_logo(struct CharacterMatrix *matrix) {
  4. static char logo[] = {
  5. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  6. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  7. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  8. 0};
  9. matrix_write(matrix, logo);
  10. }
  11. void matrix_update(struct CharacterMatrix *dest,
  12. const struct CharacterMatrix *source) {
  13. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  14. memcpy(dest->display, source->display, sizeof(dest->display));
  15. dest->dirty = true;
  16. }
  17. }
  18. void render_status(struct CharacterMatrix *matrix) {
  19. // Render to mode icon
  20. static char logo[][2][3] = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  21. int mode_number = get_enable_kc_lang() ? 0 : 1;
  22. matrix_write(matrix, logo[mode_number][0]);
  23. matrix_write(matrix, "\n");
  24. matrix_write(matrix, logo[mode_number][1]);
  25. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  26. char buf[40];
  27. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  28. matrix_write_P(matrix, PSTR("\nLayer: "));
  29. switch (biton32(layer_state)) {
  30. case L_BASE:
  31. matrix_write_P(matrix, PSTR("Default"));
  32. break;
  33. case _RAISE:
  34. matrix_write_P(matrix, PSTR("Raise"));
  35. break;
  36. case _LOWER:
  37. matrix_write_P(matrix, PSTR("Lower"));
  38. break;
  39. default:
  40. matrix_write(matrix, buf);
  41. }
  42. // Host Keyboard LED Status
  43. char led[40];
  44. snprintf(led, sizeof(led), "\n%s %s %s",
  45. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NMLK" : " ",
  46. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  47. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  48. matrix_write(matrix, led);
  49. }
  50. void iota_gfx_task_user(void) {
  51. struct CharacterMatrix matrix;
  52. #if DEBUG_TO_SCREEN
  53. if (debug_enable) { return; }
  54. #endif
  55. matrix_clear(&matrix);
  56. if (is_master) {
  57. render_status(&matrix);
  58. } else {
  59. render_logo(&matrix);
  60. }
  61. matrix_update(&display, &matrix);
  62. }