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  1. /*
  2. Copyright 2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /** \brief Action codes
  16. *
  17. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  18. *
  19. * Key Actions(00xx)
  20. * -----------------
  21. * ACT_MODS(000r):
  22. * 000r|0000|0000 0000 No action code
  23. * 000r|0000|0000 0001 Transparent code
  24. * 000r|0000| keycode Key
  25. * 000r|mods|0000 0000 Modifiers
  26. * 000r|mods| keycode Modifiers+Key(Modified key)
  27. * r: Left/Right flag(Left:0, Right:1)
  28. *
  29. * ACT_MODS_TAP(001r):
  30. * 001r|mods|0000 0000 Modifiers with OneShot
  31. * 001r|mods|0000 0001 Modifiers with tap toggle
  32. * 001r|mods|0000 00xx (reserved)
  33. * 001r|mods| keycode Modifiers with Tap Key(Dual role)
  34. *
  35. * Other Keys(01xx)
  36. * ----------------
  37. * ACT_USAGE(0100): TODO: Not needed?
  38. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  39. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  40. * 0100|10| usage(10) (reserved)
  41. * 0100|11| usage(10) (reserved)
  42. *
  43. * ACT_MOUSEKEY(0101): TODO: Merge these two actions to conserve space?
  44. * 0101|xxxx| keycode Mouse key
  45. *
  46. * ACT_SWAP_HANDS(0110):
  47. * 0110|xxxx| keycode Swap hands (keycode on tap, or options)
  48. *
  49. * 0111|xxxx xxxx xxxx (reserved)
  50. *
  51. * Layer Actions(10xx)
  52. * -------------------
  53. * ACT_LAYER(1000):
  54. * 1000|oo00|pppE BBBB Default Layer Bitwise operation
  55. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  56. * ppp: 4-bit chunk part(0-7)
  57. * EBBBB: bits and extra bit
  58. * 1000|ooee|pppE BBBB Layer Bitwise Operation
  59. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  60. * ppp: 4-bit chunk part(0-7)
  61. * EBBBB: bits and extra bit
  62. * ee: on event(01:press, 10:release, 11:both)
  63. *
  64. * ACT_LAYER_MODS(1001):
  65. * 1001|LLLL| mods Layer with modifiers held
  66. *
  67. * ACT_LAYER_TAP(101x):
  68. * 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
  69. * 101E|LLLL|1110 mods On/Off with modifiers (0xE0-EF)[NOT TAP]
  70. * 101E|LLLL|1111 0000 Invert with tap toggle (0xF0) [TAP]
  71. * 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP]
  72. * 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP]
  73. * 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP]
  74. * 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP]
  75. * 101E|LLLL|1111 xxxx Reserved (0xF5-FF)
  76. * ELLLL: layer 0-31(E: extra bit for layer 16-31)
  77. *
  78. * Extensions(11xx)
  79. * ----------------
  80. * ACT_MACRO(1100):
  81. * 1100|opt | id(8) Macro play?
  82. * 1100|1111| id(8) Macro record?
  83. *
  84. * 1101|xxxx xxxx xxxx (reserved)
  85. * 1110|xxxx xxxx xxxx (reserved)
  86. *
  87. * ACT_FUNCTION(1111):
  88. * 1111| address(12) Function?
  89. * 1111|opt | id(8) Function?
  90. */
  91. enum action_kind_id {
  92. /* Key Actions */
  93. ACT_MODS = 0b0000,
  94. ACT_LMODS = 0b0000,
  95. ACT_RMODS = 0b0001,
  96. ACT_MODS_TAP = 0b0010,
  97. ACT_LMODS_TAP = 0b0010,
  98. ACT_RMODS_TAP = 0b0011,
  99. /* Other Keys */
  100. ACT_USAGE = 0b0100,
  101. ACT_MOUSEKEY = 0b0101,
  102. /* One-hand Support */
  103. ACT_SWAP_HANDS = 0b0110,
  104. /* Layer Actions */
  105. ACT_LAYER = 0b1000,
  106. ACT_LAYER_MODS = 0b1001,
  107. ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
  108. ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
  109. /* Extensions */
  110. ACT_MACRO = 0b1100,
  111. ACT_FUNCTION = 0b1111
  112. };
  113. /** \brief Action Code Struct
  114. *
  115. * NOTE:
  116. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  117. * AVR looks like a little endian in avr-gcc.
  118. * Not portable across compiler/endianness?
  119. *
  120. * Byte order and bit order of 0x1234:
  121. * Big endian: Little endian:
  122. * -------------------- --------------------
  123. * FEDC BA98 7654 3210 0123 4567 89AB CDEF
  124. * 0001 0010 0011 0100 0010 1100 0100 1000
  125. * 0x12 0x34 0x34 0x12
  126. */
  127. typedef union {
  128. uint16_t code;
  129. struct action_kind {
  130. uint16_t param : 12;
  131. uint8_t id : 4;
  132. } kind;
  133. struct action_key {
  134. uint8_t code : 8;
  135. uint8_t mods : 4;
  136. uint8_t kind : 4;
  137. } key;
  138. struct action_layer_bitop {
  139. uint8_t bits : 4;
  140. uint8_t xbit : 1;
  141. uint8_t part : 3;
  142. uint8_t on : 2;
  143. uint8_t op : 2;
  144. uint8_t kind : 4;
  145. } layer_bitop;
  146. struct action_layer_mods {
  147. uint8_t mods : 8;
  148. uint8_t layer : 4;
  149. uint8_t kind : 4;
  150. } layer_mods;
  151. struct action_layer_tap {
  152. uint8_t code : 8;
  153. uint8_t val : 5;
  154. uint8_t kind : 3;
  155. } layer_tap;
  156. struct action_usage {
  157. uint16_t code : 10;
  158. uint8_t page : 2;
  159. uint8_t kind : 4;
  160. } usage;
  161. struct action_function {
  162. uint8_t id : 8;
  163. uint8_t opt : 4;
  164. uint8_t kind : 4;
  165. } func;
  166. struct action_swap {
  167. uint8_t code : 8;
  168. uint8_t opt : 4;
  169. uint8_t kind : 4;
  170. } swap;
  171. } action_t;
  172. /* action utility */
  173. #define ACTION_NO 0
  174. #define ACTION_TRANSPARENT 1
  175. #define ACTION(kind, param) ((kind) << 12 | (param))
  176. /** \brief Key Actions
  177. *
  178. * Mod bits: 43210
  179. * bit 0 ||||+- Control
  180. * bit 1 |||+-- Shift
  181. * bit 2 ||+--- Alt
  182. * bit 3 |+---- Gui
  183. * bit 4 +----- LR flag(Left:0, Right:1)
  184. */
  185. enum mods_bit {
  186. MOD_LCTL = 0x01,
  187. MOD_LSFT = 0x02,
  188. MOD_LALT = 0x04,
  189. MOD_LGUI = 0x08,
  190. MOD_RCTL = 0x11,
  191. MOD_RSFT = 0x12,
  192. MOD_RALT = 0x14,
  193. MOD_RGUI = 0x18,
  194. };
  195. enum mods_codes {
  196. MODS_ONESHOT = 0x00,
  197. MODS_TAP_TOGGLE = 0x01,
  198. };
  199. #define ACTION_KEY(key) ACTION(ACT_MODS, (key))
  200. #define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | 0)
  201. #define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | (key))
  202. #define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | (key))
  203. #define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_ONESHOT)
  204. #define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_TAP_TOGGLE)
  205. /** \brief Other Keys
  206. */
  207. enum usage_pages { PAGE_SYSTEM, PAGE_CONSUMER };
  208. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM << 10 | (id))
  209. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER << 10 | (id))
  210. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  211. /** \brief Layer Actions
  212. */
  213. enum layer_param_on {
  214. ON_PRESS = 1,
  215. ON_RELEASE = 2,
  216. ON_BOTH = 3,
  217. };
  218. /** \brief Layer Actions
  219. */
  220. enum layer_param_bit_op {
  221. OP_BIT_AND = 0,
  222. OP_BIT_OR = 1,
  223. OP_BIT_XOR = 2,
  224. OP_BIT_SET = 3,
  225. };
  226. /** \brief Layer Actions
  227. */
  228. enum layer_param_tap_op {
  229. OP_TAP_TOGGLE = 0xF0,
  230. OP_ON_OFF,
  231. OP_OFF_ON,
  232. OP_SET_CLEAR,
  233. OP_ONESHOT,
  234. };
  235. #define ACTION_LAYER_BITOP(op, part, bits, on) ACTION(ACT_LAYER, (op) << 10 | (on) << 8 | (part) << 5 | ((bits)&0x1f))
  236. #define ACTION_LAYER_TAP(layer, key) ACTION(ACT_LAYER_TAP, (layer) << 8 | (key))
  237. /* Default Layer */
  238. #define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4))
  239. /* Layer Operation */
  240. #define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
  241. #define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
  242. #define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
  243. #define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer) / 4, 1 << ((layer) % 4), (on))
  244. #define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR((layer) / 4, 1 << ((layer) % 4), (on))
  245. #define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer) / 4, ~(1 << ((layer) % 4)), (on))
  246. #define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4), (on))
  247. #define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
  248. #define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
  249. #define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
  250. #define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
  251. #define ACTION_LAYER_MODS(layer, mods) ACTION(ACT_LAYER_MODS, (layer) << 8 | (mods))
  252. /* With Tapping */
  253. #define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
  254. #define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
  255. /* Bitwise Operation */
  256. #define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
  257. #define ACTION_LAYER_BIT_OR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
  258. #define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
  259. #define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
  260. /* Default Layer Bitwise Operation */
  261. #define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
  262. #define ACTION_DEFAULT_LAYER_BIT_OR(part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
  263. #define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
  264. #define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
  265. /* Macro */
  266. #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
  267. #define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP << 8 | (id))
  268. #define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt) << 8 | (id))
  269. /* Function */
  270. enum function_opts {
  271. FUNC_TAP = 0x8, /* indciates function is tappable */
  272. };
  273. #define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
  274. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP << 8 | (id))
  275. #define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt) << 8 | (id))
  276. /* OneHand Support */
  277. enum swap_hands_param_tap_op {
  278. OP_SH_TOGGLE = 0xF0,
  279. OP_SH_TAP_TOGGLE,
  280. OP_SH_ON_OFF,
  281. OP_SH_OFF_ON,
  282. OP_SH_OFF,
  283. OP_SH_ON,
  284. OP_SH_ONESHOT,
  285. };
  286. #define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
  287. #define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
  288. #define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
  289. #define ACTION_SWAP_HANDS_ONESHOT() ACTION(ACT_SWAP_HANDS, OP_SH_ONESHOT)
  290. #define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
  291. #define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
  292. #define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
  293. #define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
  294. #define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)