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  1. #include "66.h"
  2. // Helpful defines
  3. #define _______ KC_TRNS
  4. #define xxxxxxx KC_NO
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _BL 0 // BASE Layer
  10. #define _FL 1 // Function Layer
  11. #define _ME 2 // Media Layer
  12. #define _CL 3 // Control Layer
  13. #define _ML 4 // Mouse Layer
  14. #if defined(MIDI_ENABLE)
  15. #define _MI 5 // MIDI Layer
  16. #define TO_MIDI TO(_MI)
  17. #else
  18. #define TO_MIDI _______
  19. #endif
  20. // go back to base layer
  21. #define TO_BASE TO(_BL)
  22. // switch to function layer while helde
  23. #define MO_FUNC MO(_FL)
  24. // switch to media layer while held
  25. #define MEDIA MO(_ME)
  26. // switch to Control layer while helde
  27. #define MO_CTL MO(_CL)
  28. // switch to mouse layer if held, else space
  29. #define L_MOUSE LT(_ML, KC_SPC)
  30. // Function key when held, else ESC
  31. #define ESC_FUN LT(_FL, KC_ESC)
  32. // Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
  33. #define HPR_TAB ALL_T(KC_TAB)
  34. // CTRL when held, ESC when tapped
  35. #define CTL_ESC CTL_T(KC_ESC)
  36. // Reset RGB mode to layer signalling
  37. #define RGB_RST F(0)
  38. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  39. /* Keymap _BL: Base Layer (Default Layer) */
  40. [_BL] = KEYMAP(
  41. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
  42. HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
  43. ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
  44. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
  45. KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
  46. /* Keymap _FL: Function layer */
  47. [_FL] = KEYMAP(
  48. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
  49. _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______, \
  50. _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, \
  51. KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP, \
  52. _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
  53. /* Keymap _ME: Media layer */
  54. [_ME] = KEYMAP(
  55. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, \
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  58. _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______, \
  59. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
  60. /* Keymap _CL: Control layer */
  61. [_CL] = KEYMAP(
  62. _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
  63. _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \
  64. _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
  66. _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
  67. /* Keymap _ML: Mouse layer */
  68. [_ML] = KEYMAP(
  69. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  70. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  71. _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______, \
  72. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, \
  73. _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
  74. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  75. /* Keymap _MI: MIDI layer (Advanced)*/
  76. [_MI] = KEYMAP(
  77. TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
  78. xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
  79. MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
  80. MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
  81. xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
  82. #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  83. /* Keymap _MI: MIDI layer (Basic)*/
  84. [_MI] = KEYMAP(
  85. TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
  86. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
  87. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
  88. xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
  89. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
  90. #endif
  91. };
  92. /* This is a list of user defined functions. F(N) corresponds to item N
  93. of this list.
  94. */
  95. const uint16_t PROGMEM fn_actions[] = {
  96. [0] = ACTION_FUNCTION(0), // Calls action_function()
  97. };
  98. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  99. switch (id) {
  100. case 0:
  101. if (record->event.pressed) {
  102. rgblight_mode(1);
  103. rgblight_sethsv(206, 255, 255);
  104. }
  105. }
  106. }
  107. enum layer_id {
  108. LAYER_BASE,
  109. LAYER_FUNCTION,
  110. LAYER_MEDIA,
  111. LAYER_CONTROL,
  112. LAYER_MOUSE,
  113. #if defined(MIDI_ENABLE)
  114. LAYER_MIDI
  115. #endif
  116. };
  117. void clueboard_set_led(uint8_t id, uint8_t val) {
  118. switch (id) {
  119. case LAYER_BASE:
  120. rgblight_sethsv_noeeprom(0, 0, val);
  121. break;
  122. case LAYER_FUNCTION:
  123. rgblight_sethsv_noeeprom(46, 255, val);
  124. break;
  125. case LAYER_MEDIA:
  126. rgblight_sethsv_noeeprom(86, 255, val);
  127. break;
  128. case LAYER_CONTROL:
  129. rgblight_sethsv_noeeprom(346, 255, val);
  130. break;
  131. case LAYER_MOUSE:
  132. rgblight_sethsv_noeeprom(206, 255, val);
  133. break;
  134. #if defined(MIDI_ENABLE)
  135. case LAYER_MIDI:
  136. rgblight_sethsv_noeeprom(316, 255, val);
  137. break;
  138. #endif
  139. }
  140. };
  141. const uint16_t oct_hues[10] = {
  142. 0,
  143. 30,
  144. 60,
  145. 90,
  146. 120,
  147. 150,
  148. 180,
  149. 210,
  150. 240,
  151. 300
  152. };
  153. #define MAX_OCT 9
  154. void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
  155. {
  156. uint8_t sat = 255;
  157. for (uint8_t i = 0; i < RGBLED_NUM; i++) {
  158. sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
  159. }
  160. uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
  161. uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
  162. uint8_t next_val = base_oct < MAX_OCT ? val : 0;
  163. uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
  164. for (uint8_t i = 0; i < 3; i++) {
  165. sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  166. }
  167. for (uint8_t i = 11; i < 14; i++) {
  168. sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  169. }
  170. rgblight_set();
  171. }
  172. void matrix_scan_user(void) {
  173. rgblight_config_t rgblight_config;
  174. rgblight_config.raw = eeconfig_read_rgblight();
  175. if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
  176. uint32_t layer = layer_state;
  177. uint8_t val = rgblight_config.val;
  178. if (layer & (1<<_FL)) {
  179. if (layer & (1<<_ME)) {
  180. clueboard_set_led(LAYER_MEDIA, val);
  181. } else if (layer & (1<<_CL)) {
  182. clueboard_set_led(LAYER_CONTROL, val);
  183. } else {
  184. clueboard_set_led(LAYER_FUNCTION, val);
  185. }
  186. } else if (layer & (1<<_ML)) {
  187. clueboard_set_led(LAYER_MOUSE, val);
  188. #if defined(MIDI_ENABLE)
  189. } else if (layer & (1<<_MI)) {
  190. clueboard_set_midi_led(midi_config.octave, val);
  191. #endif
  192. } else {
  193. clueboard_set_led(LAYER_BASE, val);
  194. }
  195. };