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  1. /*
  2. Copyright 2021 0xC7
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /* key matrix size */
  16. #define MATRIX_ROWS 5
  17. #define MATRIX_COLS 14
  18. /*
  19. * Keyboard Matrix Assignments
  20. *
  21. * Change this to how you wired your keyboard
  22. * COLS: AVR pins used for columns, left to right
  23. * ROWS: AVR pins used for rows, top to bottom
  24. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  25. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  26. *
  27. */
  28. #define MATRIX_ROW_PINS { B0, B1, B2, B3, B7 }
  29. #define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, F7, F6, F5, F4, F1, F0 }
  30. /* COL2ROW, ROW2COL */
  31. #define DIODE_DIRECTION COL2ROW
  32. /*
  33. * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
  34. */
  35. #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
  36. //#define LED_NUM_LOCK_PIN B0
  37. //#define LED_CAPS_LOCK_PIN B1
  38. //#define LED_SCROLL_LOCK_PIN B2
  39. //#define LED_COMPOSE_PIN B3
  40. //#define LED_KANA_PIN B4
  41. //#define RGB_DI_PIN E2
  42. //#ifdef RGB_DI_PIN
  43. //# define RGBLED_NUM 16
  44. //# define RGBLIGHT_HUE_STEP 8
  45. //# define RGBLIGHT_SAT_STEP 8
  46. //# define RGBLIGHT_VAL_STEP 8
  47. //# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  48. //# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  49. /*== choose animations ==*/
  50. //# define RGBLIGHT_EFFECT_BREATHING
  51. //# define RGBLIGHT_EFFECT_RAINBOW_MOOD
  52. //# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  53. //# define RGBLIGHT_EFFECT_SNAKE
  54. //# define RGBLIGHT_EFFECT_KNIGHT
  55. //# define RGBLIGHT_EFFECT_CHRISTMAS
  56. //# define RGBLIGHT_EFFECT_STATIC_GRADIENT
  57. //# define RGBLIGHT_EFFECT_RGB_TEST
  58. //# define RGBLIGHT_EFFECT_ALTERNATING
  59. /*== customize breathing effect ==*/
  60. /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  61. //# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
  62. /*==== use exp() and sin() ====*/
  63. //# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
  64. //# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
  65. //#endif
  66. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  67. #define LOCKING_SUPPORT_ENABLE
  68. /* Locking resynchronize hack */
  69. #define LOCKING_RESYNC_ENABLE
  70. /*
  71. * Feature disable options
  72. * These options are also useful to firmware size reduction.
  73. */
  74. /* disable debug print */
  75. //#define NO_DEBUG
  76. /* disable print */
  77. //#define NO_PRINT
  78. /* disable action features */
  79. //#define NO_ACTION_LAYER
  80. //#define NO_ACTION_TAPPING
  81. //#define NO_ACTION_ONESHOT
  82. /* Bootmagic Lite key configuration */
  83. //#define BOOTMAGIC_LITE_ROW 0
  84. //#define BOOTMAGIC_LITE_COLUMN 0