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- // Copyright 2022 rooski15 (@rooski15)
- // SPDX-License-Identifier: GPL-2.0-or-later
-
- #pragma once
-
- // RGB configuration
- #define RGB_DI_PIN B7
- // The number of LEDs connected
- #define RGB_MATRIX_LED_COUNT 81
- # define RGBLED_NUM 81
-
- #ifdef RGB_MATRIX_ENABLE
- //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
- # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- //# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
- // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
- # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
- # define RGB_MATRIX_HUE_STEP 8
- # define RGB_MATRIX_SAT_STEP 8
- # define RGB_MATRIX_VAL_STEP 8
- # define RGB_MATRIX_SPD_STEP 10
-
- /* Enable the animations you want/need. You may need to enable only a small number of these because *
- * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- # define ENABLE_RGB_MATRIX_ALPHAS_MODS
- # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- # define ENABLE_RGB_MATRIX_BREATHING
- # define ENABLE_RGB_MATRIX_BAND_SAT
- # define ENABLE_RGB_MATRIX_BAND_VAL
- # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- # define ENABLE_RGB_MATRIX_CYCLE_ALL
- # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- # define ENABLE_RGB_MATRIX_DUAL_BEACON
- # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- # define ENABLE_RGB_MATRIX_RAINDROPS
- # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- # define ENABLE_RGB_MATRIX_HUE_BREATHING
- # define ENABLE_RGB_MATRIX_HUE_PENDULUM
- # define ENABLE_RGB_MATRIX_HUE_WAVE
- # define ENABLE_RGB_MATRIX_PIXEL_RAIN
- # define ENABLE_RGB_MATRIX_PIXEL_FLOW
- # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- # define ENABLE_RGB_MATRIX_SPLASH
- # define ENABLE_RGB_MATRIX_MULTISPLASH
- # define ENABLE_RGB_MATRIX_SOLID_SPLASH
- # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
- #endif
-
- /*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
- /* disable debug print */
- //#define NO_DEBUG
-
- /* disable print */
- //#define NO_PRINT
-
- /* disable action features */
- //#define NO_ACTION_LAYER
- //#define NO_ACTION_TAPPING
- //#define NO_ACTION_ONESHOT
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