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  1. // Copyright 2022 rooski15 (@rooski15)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. // RGB configuration
  5. #define RGB_DI_PIN B7
  6. // The number of LEDs connected
  7. #define RGB_MATRIX_LED_COUNT 81
  8. # define RGBLED_NUM 81
  9. #ifdef RGB_MATRIX_ENABLE
  10. //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  11. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  12. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  13. //# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  14. // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  15. // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  16. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  17. # define RGB_MATRIX_HUE_STEP 8
  18. # define RGB_MATRIX_SAT_STEP 8
  19. # define RGB_MATRIX_VAL_STEP 8
  20. # define RGB_MATRIX_SPD_STEP 10
  21. /* Enable the animations you want/need. You may need to enable only a small number of these because *
  22. * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
  23. // RGB Matrix Animation modes. Explicitly enabled
  24. // For full list of effects, see:
  25. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  26. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  27. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  28. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  29. # define ENABLE_RGB_MATRIX_BREATHING
  30. # define ENABLE_RGB_MATRIX_BAND_SAT
  31. # define ENABLE_RGB_MATRIX_BAND_VAL
  32. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  33. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  34. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  35. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  36. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  37. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  38. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  39. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  40. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  41. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  42. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  43. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  44. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  45. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  46. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  47. # define ENABLE_RGB_MATRIX_RAINDROPS
  48. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  49. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  50. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  51. # define ENABLE_RGB_MATRIX_HUE_WAVE
  52. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  53. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  54. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  55. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  56. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  57. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  58. // enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  59. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  60. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  61. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  62. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  63. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  64. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  65. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  66. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  67. # define ENABLE_RGB_MATRIX_SPLASH
  68. # define ENABLE_RGB_MATRIX_MULTISPLASH
  69. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  70. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  71. #endif
  72. /*
  73. * Feature disable options
  74. * These options are also useful to firmware size reduction.
  75. */
  76. /* disable debug print */
  77. //#define NO_DEBUG
  78. /* disable print */
  79. //#define NO_PRINT
  80. /* disable action features */
  81. //#define NO_ACTION_LAYER
  82. //#define NO_ACTION_TAPPING
  83. //#define NO_ACTION_ONESHOT