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  1. // This is sgoodwin's layout file for the Quantum project.
  2. // It doesn't have Plover or Dvorak layers because he doesn't use that.
  3. // It Also doesn't allow for swapping alt with CMD because that only happens in error.
  4. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  5. #include "planck.h"
  6. #include "action_layer.h"
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #include "eeconfig.h"
  11. extern keymap_config_t keymap_config;
  12. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  13. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  14. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  15. // entirely and just use numbers.
  16. #define _QWERTY 1
  17. #define _COLEMAK 0
  18. #define _LOWER 3
  19. #define _RAISE 4
  20. #define _ADJUST 16
  21. enum planck_keycodes {
  22. COLEMAK = SAFE_RANGE,
  23. QWERTY,
  24. LOWER,
  25. RAISE,
  26. BACKLIT,
  27. };
  28. // Fillers to make layering more clear
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Colemak
  33. * ,-----------------------------------------------------------------------------------.
  34. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  35. * |------+------+------+------+------+-------------+------+------+------+------+------|
  36. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  37. * |------+------+------+------+------+------|------+------+------+------+------+------|
  38. * | Shift| Z | X | C | V | B | K | M | , | . | / |SHEnt |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Hyper| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  41. * `-----------------------------------------------------------------------------------'
  42. */
  43. [_COLEMAK] = {
  44. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  45. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  46. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
  47. {ALL_T(KC_NO), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  48. },
  49. /* Qwerty
  50. * ,-----------------------------------------------------------------------------------.
  51. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  52. * |------+------+------+------+------+-------------+------+------+------+------+------|
  53. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  54. * |------+------+------+------+------+------|------+------+------+------+------+------|
  55. * | Shift| Z | X | C | V | B | N | M | , | . | / |SHEnt |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | Hyper| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  58. * `-----------------------------------------------------------------------------------'
  59. */
  60. [_QWERTY] = {
  61. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  62. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  63. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
  64. {ALL_T(KC_NO), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  65. },
  66. /* Lower
  67. * ,-----------------------------------------------------------------------------------.
  68. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  69. * |------+------+------+------+------+-------------+------+------+------+------+------|
  70. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  71. * |------+------+------+------+------+------|------+------+------+------+------+------|
  72. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  73. * |------+------+------+------+------+------+------+------+------+------+------+------|
  74. * | | | | | | | | Next | Vol- | Vol+ | Play |
  75. * `-----------------------------------------------------------------------------------'
  76. */
  77. [_LOWER] = {
  78. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  79. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  80. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  81. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  82. },
  83. /* Raise
  84. * ,-----------------------------------------------------------------------------------.
  85. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  86. * |------+------+------+------+------+-------------+------+------+------+------+------|
  87. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  88. * |------+------+------+------+------+------|------+------+------+------+------+------|
  89. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  90. * |------+------+------+------+------+------+------+------+------+------+------+------|
  91. * | | | | | | | | Next | Vol- | Vol+ | Play |
  92. * `-----------------------------------------------------------------------------------'
  93. */
  94. [_RAISE] = {
  95. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  96. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  97. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
  98. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  99. },
  100. /* Adjust (Lower + Raise)
  101. * ,-----------------------------------------------------------------------------------.
  102. * | | Reset| | | | | | | | | | Del |
  103. * |------+------+------+------+------+-------------+------+------+------+------+------|
  104. * | | | |Aud on|Audoff| | |Qwerty|Colemk| | | |
  105. * |------+------+------+------+------+------|------+------+------+------+------+------|
  106. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | | | | | | | | | | | |
  109. * `-----------------------------------------------------------------------------------'
  110. */
  111. [_ADJUST] = {
  112. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  113. {_______, _______, _______, AU_ON, AU_OFF, _______, _______, QWERTY, COLEMAK, _______, _______, _______},
  114. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  115. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  116. }
  117. };
  118. #ifdef AUDIO_ENABLE
  119. float tone_startup[][2] = SONG(STARTUP_SOUND);
  120. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  121. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  122. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  123. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  124. #endif
  125. void persistent_default_layer_set(uint16_t default_layer) {
  126. eeconfig_update_default_layer(default_layer);
  127. default_layer_set(default_layer);
  128. }
  129. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  130. switch (keycode) {
  131. case QWERTY:
  132. if (record->event.pressed) {
  133. #ifdef AUDIO_ENABLE
  134. PLAY_SONG(tone_qwerty);
  135. #endif
  136. persistent_default_layer_set(1UL<<_QWERTY);
  137. }
  138. return false;
  139. break;
  140. case COLEMAK:
  141. if (record->event.pressed) {
  142. #ifdef AUDIO_ENABLE
  143. PLAY_SONG(tone_colemak);
  144. #endif
  145. persistent_default_layer_set(1UL<<_COLEMAK);
  146. }
  147. return false;
  148. break;
  149. case LOWER:
  150. if (record->event.pressed) {
  151. layer_on(_LOWER);
  152. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  153. } else {
  154. layer_off(_LOWER);
  155. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  156. }
  157. return false;
  158. break;
  159. case RAISE:
  160. if (record->event.pressed) {
  161. layer_on(_RAISE);
  162. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  163. } else {
  164. layer_off(_RAISE);
  165. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  166. }
  167. return false;
  168. break;
  169. case BACKLIT:
  170. if (record->event.pressed) {
  171. register_code(KC_RSFT);
  172. #ifdef BACKLIGHT_ENABLE
  173. backlight_step();
  174. #endif
  175. } else {
  176. unregister_code(KC_RSFT);
  177. }
  178. return false;
  179. break;
  180. }
  181. return true;
  182. }
  183. void matrix_init_user(void) {
  184. #ifdef AUDIO_ENABLE
  185. startup_user();
  186. #endif
  187. }
  188. #ifdef AUDIO_ENABLE
  189. void startup_user()
  190. {
  191. _delay_ms(20); // gets rid of tick
  192. PLAY_SONG(tone_startup);
  193. }
  194. void shutdown_user()
  195. {
  196. PLAY_SONG(tone_goodbye);
  197. _delay_ms(150);
  198. stop_all_notes();
  199. }
  200. void music_on_user(void)
  201. {
  202. music_scale_user();
  203. }
  204. void music_scale_user(void)
  205. {
  206. PLAY_SONG(music_scale);
  207. }
  208. #endif