You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

218 lines
9.1 KiB

  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  4. #include "planck.h"
  5. #include "action_layer.h"
  6. #ifdef AUDIO_ENABLE
  7. #include "audio.h"
  8. #endif
  9. #include "eeconfig.h"
  10. extern keymap_config_t keymap_config;
  11. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  12. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  13. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  14. // entirely and just use numbers.
  15. #define _QWERTY 0
  16. #define _LOWER 2
  17. #define _RAISE 3
  18. #define _FUNCTION 15
  19. #define _ADJUST 16
  20. enum planck_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. LOWER,
  23. RAISE
  24. };
  25. // Fillers to make layering more clear
  26. #define _______ KC_TRNS
  27. #define XXXXXXX KC_NO
  28. // Defines for task manager and such
  29. #define CALTDEL LCTL(LALT(KC_DEL))
  30. #define TSKMGR LCTL(LSFT(KC_ESC))
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwerty
  33. * ,-----------------------------------------------------------------------------------.
  34. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  35. * |------+------+------+------+------+-------------+------+------+------+------+------|
  36. * | Func | A | S | D | F | G | H | J | K | L | ; | Enter|
  37. * |------+------+------+------+------+------|------+------+------+------+------+------|
  38. * | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Ctrl | ` | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
  41. * `-----------------------------------------------------------------------------------'
  42. */
  43. [_QWERTY] = {
  44. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  45. {MO(_FUNCTION), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
  46. {OSM(MOD_LSFT), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT},
  47. {KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  48. },
  49. /* Lower
  50. * ,-----------------------------------------------------------------------------------.
  51. * | Esc | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  52. * |------+------+------+------+------+-------------+------+------+------+------+------|
  53. * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } |Enter |
  54. * |------+------+------+------+------+------|------+------+------+------+------+------|
  55. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | Mute | | | |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | | | | |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
  58. * `-----------------------------------------------------------------------------------'
  59. */
  60. [_LOWER] = {
  61. {KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  62. {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______},
  63. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE, _______, KC_PIPE},
  64. {_______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  65. },
  66. /* Raise
  67. * ,-----------------------------------------------------------------------------------.
  68. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  69. * |------+------+------+------+------+-------------+------+------+------+------+------|
  70. * | | 4 | 5 | 6 | + | F5 | F6 | - | = | [ | ] |Enter |
  71. * |------+------+------+------+------+------|------+------+------+------+------+------|
  72. * |Enter | 7 | 8 | 9 | - | F11 | F12 |ISO # |ISO / | Mute | | \ |
  73. * |------+------+------+------+------+------+------+------+------+------+------+------|
  74. * | | , | 0 | . |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
  75. * `-----------------------------------------------------------------------------------'
  76. */
  77. [_RAISE] = {
  78. {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  79. {_______, KC_4, KC_5, KC_6, KC_PLUS, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______},
  80. {KC_ENT, KC_7, KC_8, KC_9, KC_MINS, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_MUTE, _______, KC_BSLS},
  81. {_______, KC_COMM, KC_0, KC_DOT, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  82. },
  83. /* Adjust (Lower + Raise)
  84. * ,-----------------------------------------------------------------------------------.
  85. * |Taskmg| | | | | | | | | | |caltde|
  86. * |------+------+------+------+------+-------------+------+------+------+------+------|
  87. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
  88. * |------+------+------+------+------+------|------+------+------+------+------+------|
  89. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  90. * |------+------+------+------+------+------+------+------+------+------+------+------|
  91. * | | | | | | | | | | | | RESET|
  92. * `-----------------------------------------------------------------------------------'
  93. */
  94. [_ADJUST] = {
  95. {TSKMGR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CALTDEL},
  96. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
  97. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  98. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET}
  99. },
  100. /* Function
  101. * ,-----------------------------------------------------------------------------------.
  102. * | | | | | | | | | Up | | | |
  103. * |------+------+------+------+------+-------------+------+------+------+------+------|
  104. * | | | | | | | | Left | Down |Right | | |
  105. * |------+------+------+------+------+------|------+------+------+------+------+------|
  106. * | Caps | | | | | | | | | | | |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | | | | | | | | | | | |
  109. * `-----------------------------------------------------------------------------------'
  110. */
  111. [_FUNCTION] = {
  112. {_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______},
  113. {_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______},
  114. {KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  115. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  116. }
  117. };
  118. #ifdef AUDIO_ENABLE
  119. float tone_startup[][2] = SONG(STARTUP_SOUND);
  120. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  121. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  122. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  123. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  124. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  125. #endif
  126. void persistant_default_layer_set(uint16_t default_layer) {
  127. eeconfig_update_default_layer(default_layer);
  128. default_layer_set(default_layer);
  129. }
  130. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  131. switch (keycode) {
  132. case QWERTY:
  133. if (record->event.pressed) {
  134. #ifdef AUDIO_ENABLE
  135. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  136. #endif
  137. persistant_default_layer_set(1UL<<_QWERTY);
  138. }
  139. return false;
  140. break;
  141. case LOWER:
  142. if (record->event.pressed) {
  143. layer_on(_LOWER);
  144. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  145. } else {
  146. layer_off(_LOWER);
  147. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  148. }
  149. return false;
  150. break;
  151. case RAISE:
  152. if (record->event.pressed) {
  153. layer_on(_RAISE);
  154. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  155. } else {
  156. layer_off(_RAISE);
  157. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  158. }
  159. return false;
  160. break;
  161. }
  162. return true;
  163. }
  164. void matrix_init_user(void) {
  165. #ifdef AUDIO_ENABLE
  166. startup_user();
  167. #endif
  168. }
  169. #ifdef AUDIO_ENABLE
  170. void startup_user()
  171. {
  172. _delay_ms(20); // gets rid of tick
  173. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  174. }
  175. void shutdown_user()
  176. {
  177. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  178. _delay_ms(150);
  179. stop_all_notes();
  180. }
  181. void music_on_user(void)
  182. {
  183. music_scale_user();
  184. }
  185. void music_scale_user(void)
  186. {
  187. PLAY_NOTE_ARRAY(music_scale, false, 0);
  188. }
  189. #endif