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  1. #pragma once
  2. #include "quantum.h"
  3. /* This a shortcut to help you visually see your layout.
  4. *
  5. * The first section contains all of the arguments representing the physical
  6. * layout of the board and position of the keys.
  7. *
  8. * The second converts the arguments into a two-dimensional array which
  9. * represents the switch matrix.
  10. */
  11. #define LAYOUT_all( \
  12. K00, K01, K02, K03, K04, K14, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
  13. K10, K11, K12, K13, K24, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
  14. K20, K21, K22, K23, K34, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
  15. K31, K32, K33, K44, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3E, \
  16. K41, K43, K45, K46, K48, K4A, K4C, K4D, K4E \
  17. ) \
  18. { \
  19. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
  20. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
  21. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO }, \
  22. { KC_NO, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, KC_NO, K3E }, \
  23. { KC_NO, K41, KC_NO, K43, K44, K45, K46, KC_NO, K48, KC_NO, K4A, KC_NO, K4C, K4D, K4E }, \
  24. }