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- #ifndef LOSINGGENERATION_COMMON_H
- #define LOSINGGENERATION_COMMON_H
-
- /* Custom keys & combinations to be shorter for keymaps */
- #define KC_LCA LCA(KC_NO)
-
- #define OSM_LSFT OSM(MOD_LSFT)
- #define TD_CTL TD(TD_CTL_CTLALT)
- #define TD_GUI TD(TD_LGUI_RGUI)
- #define TD_ALT TD(TD_LALT_RALT)
- #define MT_ENT SFT_T(KC_ENT)
- #define MT_ESC CTL_T(KC_ESC)
-
- /* Custom layer movements for keymaps */
- #define TD_ADJ TD(TD_ADJUST)
- #define TO_GAME TO(_GAME)
- #define TO_MS TO(_MOUSE)
- #define TO_NUM TO(_NUMPAD)
- #define MO_ADJ MO(_ADJUST)
-
- /* Mouse keys */
- #define MS_BTN1 KC_MS_BTN1
- #define MS_BTN2 KC_MS_BTN2
- #define MS_BTN3 KC_MS_BTN3
- #define MS_BTN4 KC_MS_BTN4
- #define MS_BTN5 KC_MS_BTN5
- #define MS_LEFT KC_MS_LEFT
- #define MS_DOWN KC_MS_DOWN
- #define MS_UP KC_MS_UP
- #define MS_RGHT KC_MS_RIGHT
- #define MW_LEFT KC_MS_WH_LEFT
- #define MW_DOWN KC_MS_WH_DOWN
- #define MW_UP KC_MS_WH_UP
- #define MW_RGHT KC_MS_WH_RIGHT
- #define MS_ACL0 KC_MS_ACCEL0
- #define MS_ACL1 KC_MS_ACCEL1
- #define MS_ACL2 KC_MS_ACCEL2
-
- /*
- * This will expand values sent to it to send to the KEYMAP macro so defines
- * can be used by KEYMAP
- */
- #define CATMAP(...) LAYOUT(__VA_ARGS__)
-
- /*
- Each layer gets a name for readability, which is then used in the keymap matrix below.
- The underscores don't mean anything - you can have a layer called STUFF or any other name.
- Layer names don't all need to be of the same length, obviously, and you can also skip them
- entirely and just use numbers.
- */
- #define _QWERTY 0
- #define _COLEMAK 1
- #define _WORKMAN 2
- #define _DVORAK 3
- #define _GAME 4
- #define _NUMPAD 5
- #define _MOUSE 6
- #define _LOWER 14
- #define _RAISE 15
- #define _ADJUST 16
-
- enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- COLEMAK,
- WORKMAN,
- DVORAK,
- LOWER,
- RAISE,
- };
-
- #endif
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