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  1. #include QMK_KEYBOARD_H
  2. #include "muse.h"
  3. enum planck_layers {
  4. _QWERTY,
  5. _COLEMAK,
  6. _DVORAK,
  7. _LOWER,
  8. _RAISE,
  9. _PLOVER,
  10. _ADJUST,
  11. _FN1,
  12. _DPAD,
  13. _DPADNUM
  14. };
  15. enum planck_keycodes {
  16. QWERTY = SAFE_RANGE,
  17. COLEMAK,
  18. DVORAK,
  19. PLOVER,
  20. BACKLIT,
  21. EXT_PLV,
  22. DP_ON,
  23. DP_OFF
  24. };
  25. #define SHIFTEN RSFT_T(KC_ENT)
  26. #define LOWER MO(_LOWER)
  27. #define RAISE MO(_RAISE)
  28. #define SPACEFN LT(_FN1, KC_SPC)
  29. #define DPADNUM MO(_DPADNUM)
  30. #define CTRLTAB CTL_T(KC_TAB)
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. [_QWERTY] = LAYOUT_ortho_4x12(
  33. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  34. CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  35. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
  36. _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  37. ),
  38. [_COLEMAK] = LAYOUT_ortho_4x12(
  39. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  40. CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  41. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
  42. _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  43. ),
  44. [_DVORAK] = LAYOUT_ortho_4x12(
  45. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
  46. CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
  47. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
  48. _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  49. ),
  50. [_LOWER] = LAYOUT_ortho_4x12(
  51. KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
  52. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
  53. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
  54. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
  55. ),
  56. [_RAISE] = LAYOUT_ortho_4x12(
  57. KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
  58. _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
  59. _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, KC_ENT,
  60. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
  61. ),
  62. [_PLOVER] = LAYOUT_ortho_4x12(
  63. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
  64. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  65. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  66. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
  67. ),
  68. [_ADJUST] = LAYOUT_ortho_4x12(
  69. _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
  70. _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
  71. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
  72. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  73. ),
  74. [_FN1] = LAYOUT_ortho_4x12(
  75. KC_APP, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, KC_CAPS, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______,
  76. _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
  77. _______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
  78. _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
  79. ),
  80. // Slightly modified layer with inverted T-shaped directional pad
  81. [_DPAD] = LAYOUT_ortho_4x12(
  82. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  83. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  84. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
  85. XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC, KC_SPC, DPADNUM, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
  86. ),
  87. // Extended numeric layer for FPS weapon switching and StarCraft group control
  88. [_DPADNUM] = LAYOUT_ortho_4x12(
  89. KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX,
  90. KC_LCTL, _______, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, KC_F10, KC_F11, KC_F12, XXXXXXX,
  91. KC_LSFT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_SLSH, XXXXXXX,
  92. _______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  93. )
  94. };
  95. #ifdef AUDIO_ENABLE
  96. float plover_song[][2] = SONG(PLOVER_SOUND);
  97. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  98. float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  99. float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  100. // Custom songs for DPAD layer status
  101. float dpad_song_on[][2] = {
  102. HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4),
  103. QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4),
  104. QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4)
  105. };
  106. float dpad_song_off[][2] = {
  107. ED_NOTE(_C6), ED_NOTE(_C6),
  108. ED_NOTE(_C6), ED_NOTE(_C6),
  109. W__NOTE(_REST), QD_NOTE(_GS5),
  110. QD_NOTE(_AS5), Q__NOTE(_C6),
  111. Q__NOTE(_AS5), Q__NOTE(_C6)
  112. };
  113. #endif
  114. #ifndef BACKLIGHT_ENABLE
  115. layer_state_t layer_state_set_user(layer_state_t state) {
  116. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  117. }
  118. #else
  119. layer_state_t layer_state_set_user(layer_state_t state) {
  120. // LED control, lighting up when Fn layer is activated
  121. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  122. switch (get_highest_layer(state)) {
  123. case _QWERTY:
  124. backlight_set(0);
  125. break;
  126. case _FN1:
  127. backlight_set(3);
  128. break;
  129. case _DPAD:
  130. backlight_set(3);
  131. break;
  132. }
  133. return state;
  134. }
  135. #endif
  136. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  137. switch (keycode) {
  138. case QWERTY:
  139. if (record->event.pressed) {
  140. print("mode just switched to qwerty and this is a huge string\n");
  141. set_single_persistent_default_layer(_QWERTY);
  142. }
  143. return false;
  144. break;
  145. case COLEMAK:
  146. if (record->event.pressed) {
  147. set_single_persistent_default_layer(_COLEMAK);
  148. }
  149. return false;
  150. break;
  151. case DVORAK:
  152. if (record->event.pressed) {
  153. set_single_persistent_default_layer(_DVORAK);
  154. }
  155. return false;
  156. break;
  157. case BACKLIT:
  158. if (record->event.pressed) {
  159. register_code(KC_RSFT);
  160. #ifdef BACKLIGHT_ENABLE
  161. backlight_step();
  162. #endif
  163. #ifdef KEYBOARD_planck_rev5
  164. writePinLow(E6);
  165. #endif
  166. } else {
  167. unregister_code(KC_RSFT);
  168. #ifdef KEYBOARD_planck_rev5
  169. writePinHigh(E6);
  170. #endif
  171. }
  172. return false;
  173. break;
  174. case PLOVER:
  175. if (record->event.pressed) {
  176. #ifdef AUDIO_ENABLE
  177. stop_all_notes();
  178. PLAY_SONG(plover_song);
  179. #endif
  180. layer_off(_RAISE);
  181. layer_off(_LOWER);
  182. layer_off(_ADJUST);
  183. layer_on(_PLOVER);
  184. if (!eeconfig_is_enabled()) {
  185. eeconfig_init();
  186. }
  187. keymap_config.raw = eeconfig_read_keymap();
  188. keymap_config.nkro = 1;
  189. eeconfig_update_keymap(keymap_config.raw);
  190. }
  191. return false;
  192. break;
  193. case EXT_PLV:
  194. if (record->event.pressed) {
  195. #ifdef AUDIO_ENABLE
  196. PLAY_SONG(plover_gb_song);
  197. #endif
  198. layer_off(_PLOVER);
  199. }
  200. return false;
  201. break;
  202. // Play audio upon switching Caps Lock and custom layers
  203. case KC_CAPS:
  204. if (record->event.pressed) {
  205. #ifdef AUDIO_ENABLE
  206. if (host_keyboard_led_state().caps_lock) {
  207. PLAY_SONG(caps_song_off);
  208. } else {
  209. PLAY_SONG(caps_song_on);
  210. }
  211. #endif
  212. }
  213. return true;
  214. case DP_ON:
  215. if (record->event.pressed) {
  216. } else { // only actived upon key release
  217. #ifdef AUDIO_ENABLE
  218. PLAY_SONG(dpad_song_on);
  219. #endif
  220. layer_off(_FN1);
  221. layer_on(_DPAD);
  222. }
  223. case DP_OFF:
  224. if (record->event.pressed) {
  225. #ifdef AUDIO_ENABLE
  226. PLAY_SONG(dpad_song_off);
  227. #endif
  228. layer_off(_DPAD);
  229. }
  230. }
  231. return true;
  232. }
  233. bool muse_mode = false;
  234. uint8_t last_muse_note = 0;
  235. uint16_t muse_counter = 0;
  236. uint8_t muse_offset = 70;
  237. uint16_t muse_tempo = 50;
  238. bool encoder_update_user(uint8_t index, bool clockwise) {
  239. if (muse_mode) {
  240. if (IS_LAYER_ON(_RAISE)) {
  241. if (clockwise) {
  242. muse_offset++;
  243. } else {
  244. muse_offset--;
  245. }
  246. } else {
  247. if (clockwise) {
  248. muse_tempo += 1;
  249. } else {
  250. muse_tempo -= 1;
  251. }
  252. }
  253. } else {
  254. if (clockwise) {
  255. tap_code(KC_PGDN);
  256. } else {
  257. tap_code(KC_PGUP);
  258. }
  259. }
  260. return true;
  261. }
  262. bool dip_switch_update_user(uint8_t index, bool active) {
  263. switch (index) {
  264. case 0:
  265. if (active) {
  266. #ifdef AUDIO_ENABLE
  267. PLAY_SONG(plover_song);
  268. #endif
  269. layer_on(_ADJUST);
  270. } else {
  271. #ifdef AUDIO_ENABLE
  272. PLAY_SONG(plover_gb_song);
  273. #endif
  274. layer_off(_ADJUST);
  275. }
  276. break;
  277. case 1:
  278. if (active) {
  279. muse_mode = true;
  280. } else {
  281. muse_mode = false;
  282. #ifdef AUDIO_ENABLE
  283. stop_all_notes();
  284. #endif
  285. }
  286. }
  287. return true;
  288. }
  289. void matrix_scan_user(void) {
  290. #ifdef AUDIO_ENABLE
  291. if (muse_mode) {
  292. if (muse_counter == 0) {
  293. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  294. if (muse_note != last_muse_note) {
  295. stop_note(compute_freq_for_midi_note(last_muse_note));
  296. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  297. last_muse_note = muse_note;
  298. }
  299. }
  300. muse_counter = (muse_counter + 1) % muse_tempo;
  301. }
  302. #endif
  303. }
  304. bool music_mask_user(uint16_t keycode) {
  305. switch (keycode) {
  306. case RAISE:
  307. case LOWER:
  308. return false;
  309. default:
  310. return true;
  311. }
  312. }