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- //instanalize an instance of 'tap' for the U - Arrows - Gui tap dance.
- static tap u_arrows_gui_state = {
- .is_press_action = true,
- .state = 0
- };
-
- void u_arrows_gui_finished(tap_dance_state_t *state, void *user_data) {
- u_arrows_gui_state.state = current_dance(state);
- switch (u_arrows_gui_state.state) {
- case SINGLE_TAP:
- register_code(KC_U);
- break;
-
- case SINGLE_HOLD:
- layer_on(ARROWS);
- break;
-
- case DOUBLE_HOLD:
- register_code(KC_LGUI);
- break;
- }
- }
-
- void u_arrows_gui_reset(tap_dance_state_t *state, void *user_data) {
- switch (u_arrows_gui_state.state) {
- case SINGLE_TAP:
- unregister_code(KC_U);
- break;
-
- case SINGLE_HOLD:
- layer_off(ARROWS);
- break;
-
- case DOUBLE_HOLD:
- unregister_code(KC_LGUI);
- break;
- }
- u_arrows_gui_state.state = 0;
- }
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