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  1. /*
  2. Copyright 2012 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0xFEED
  18. #define PRODUCT_ID 0x6060
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER ckeys_handwire
  21. #define PRODUCT ckeys_handwire
  22. /* key matrix size */
  23. #define MATRIX_ROWS 4
  24. #define MATRIX_COLS 4
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. #define MATRIX_ROW_PINS { F4, F5, F6, F7 }
  36. #define MATRIX_COL_PINS { D4, C6, D7, E6 }
  37. /* COL2ROW, ROW2COL*/
  38. #define DIODE_DIRECTION COL2ROW
  39. //#define BACKLIGHT_PIN B7
  40. // #define BACKLIGHT_BREATHING
  41. //#define BACKLIGHT_LEVELS 3
  42. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  43. #define DEBOUNCE 5
  44. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  45. //#define MATRIX_HAS_GHOST
  46. /* number of backlight levels */
  47. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  48. #define LOCKING_SUPPORT_ENABLE
  49. /* Locking resynchronize hack */
  50. #define LOCKING_RESYNC_ENABLE
  51. /*
  52. * MIDI options
  53. */
  54. /* enable basic MIDI features:
  55. - MIDI notes can be sent when in Music mode is on
  56. */
  57. //#define MIDI_BASIC
  58. /* enable advanced MIDI features:
  59. - MIDI notes can be added to the keymap
  60. - Octave shift and transpose
  61. - Virtual sustain, portamento, and modulation wheel
  62. - etc.
  63. */
  64. #define MIDI_ADVANCED
  65. /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
  66. //#define MIDI_TONE_KEYCODE_OCTAVES 1
  67. /*
  68. * Force NKRO
  69. *
  70. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  71. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  72. * makefile for this to work.)
  73. *
  74. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  75. * until the next keyboard reset.
  76. *
  77. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  78. * fully operational during normal computer usage.
  79. *
  80. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  81. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  82. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  83. * power-up.
  84. *
  85. */
  86. //#define FORCE_NKRO
  87. /*
  88. * Magic Key Options
  89. *
  90. * Magic keys are hotkey commands that allow control over firmware functions of
  91. * the keyboard. They are best used in combination with the HID Listen program,
  92. * found here: https://www.pjrc.com/teensy/hid_listen.html
  93. *
  94. * The options below allow the magic key functionality to be changed. This is
  95. * useful if your keyboard/keypad is missing keys and you want magic key support.
  96. *
  97. */
  98. /* control how magic key switches layers */
  99. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
  100. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
  101. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
  102. /* override magic key keymap */
  103. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
  104. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
  105. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
  106. //#define MAGIC_KEY_HELP1 H
  107. //#define MAGIC_KEY_HELP2 SLASH
  108. //#define MAGIC_KEY_DEBUG D
  109. //#define MAGIC_KEY_DEBUG_MATRIX X
  110. //#define MAGIC_KEY_DEBUG_KBD K
  111. //#define MAGIC_KEY_DEBUG_MOUSE M
  112. //#define MAGIC_KEY_VERSION V
  113. //#define MAGIC_KEY_STATUS S
  114. //#define MAGIC_KEY_CONSOLE C
  115. //#define MAGIC_KEY_LAYER0_ALT1 ESC
  116. //#define MAGIC_KEY_LAYER0_ALT2 GRAVE
  117. //#define MAGIC_KEY_LAYER0 0
  118. //#define MAGIC_KEY_LAYER1 1
  119. //#define MAGIC_KEY_LAYER2 2
  120. //#define MAGIC_KEY_LAYER3 3
  121. //#define MAGIC_KEY_LAYER4 4
  122. //#define MAGIC_KEY_LAYER5 5
  123. //#define MAGIC_KEY_LAYER6 6
  124. //#define MAGIC_KEY_LAYER7 7
  125. //#define MAGIC_KEY_LAYER8 8
  126. //#define MAGIC_KEY_LAYER9 9
  127. //#define MAGIC_KEY_BOOTLOADER PAUSE
  128. //#define MAGIC_KEY_LOCK CAPS
  129. //#define MAGIC_KEY_EEPROM E
  130. //#define MAGIC_KEY_NKRO N
  131. //#define MAGIC_KEY_SLEEP_LED Z
  132. // Audio Click
  133. //#define AUDIO_CLICKY
  134. // Music Mode Polyphony
  135. // NOTE: Must change polyphony_rate to a number higher than 0 in voices.c
  136. //#define AUDIO_VOICES
  137. //#define PITCH_STANDARD_A 880.0f
  138. // Mouse keys
  139. #define MOUSEKEY_DELAY 0
  140. #define MOUSEKEY_INTERVAL 20
  141. #define MOUSEKEY_MAX_SPEED 2
  142. #define MOUSEKEY_TIME_TO_MAX 5
  143. #define MOUSEKEY_WHEEL_DELAY 0
  144. /*
  145. * Feature disable options
  146. * These options are also useful to firmware size reduction.
  147. */
  148. /* disable debug print */
  149. //#define NO_DEBUG
  150. /* disable print */
  151. //#define NO_PRINT
  152. /* disable action features */
  153. //#define NO_ACTION_LAYER
  154. //#define NO_ACTION_TAPPING
  155. //#define NO_ACTION_ONESHOT
  156. //#define NO_ACTION_MACRO
  157. //#define NO_ACTION_FUNCTION