You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

82 lines
6.0 KiB

  1. /* Copyright 2023 MATTMCCA (@MATTMCCA)
  2. * SPDX-License-Identifier: GPL-2.0-only
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License version 2 as
  6. * published by the Free Software Foundation.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #ifdef RGB_MATRIX_ENABLE
  18. #define WS2812_PWM_DRIVER PWMD1
  19. #define WS2812_PWM_CHANNEL 1
  20. #define WS2812_PWM_PAL_MODE 1 //TIM1_CH1N (AF1)
  21. #define WS2812_PWM_COMPLEMENTARY_OUTPUT
  22. #define WS2812_DMA_STREAM STM32_DMA1_STREAM6
  23. #define WS2812_DMA_CHANNEL 7 //7 works, CxS[3:0] 0111 = TIM1_UP on Channel 6? (RM0394.pdf pg.298)
  24. #define RGB_MATRIX_LED_COUNT 61 // The number of LEDs connected
  25. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  26. #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  27. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
  28. #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
  29. #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
  30. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
  31. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
  32. #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
  33. #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
  34. #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
  35. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
  36. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
  37. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
  38. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
  39. #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
  40. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
  41. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
  42. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
  43. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
  44. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
  45. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
  46. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
  47. #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
  48. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
  49. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
  50. #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
  51. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
  52. #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
  53. #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
  54. #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
  55. /* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
  56. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  57. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  58. /* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
  59. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
  60. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
  61. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
  62. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
  63. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
  64. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
  65. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
  66. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
  67. #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
  68. #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
  69. #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
  70. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
  71. #endif