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  1. #ifndef ATREUS_H
  2. #define ATREUS_H
  3. #include "quantum.h"
  4. #include "matrix.h"
  5. #include "backlight.h"
  6. #include <stddef.h>
  7. // This a shortcut to help you visually see your layout.
  8. // The first section contains all of the arguements
  9. // The second converts the arguments into a two-dimensional array
  10. #define LAYOUT( \
  11. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
  12. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
  13. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
  14. k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
  15. ) \
  16. { \
  17. { k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
  18. { k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
  19. { k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
  20. { k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
  21. }
  22. #endif