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  1. /*
  2. Copyright 2020 markva
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x4B50 // "KP"
  18. #define PRODUCT_ID 0xEF8C
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER KPRepublic
  21. #define PRODUCT BM60HSRGB_ISO
  22. /* key matrix size */
  23. #define MATRIX_ROWS 5
  24. #define MATRIX_COLS 14
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. // 0 1 2 3 4 5 6 7 8 9 A B C D
  36. #define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
  37. #define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7 }
  38. #define DIODE_DIRECTION COL2ROW
  39. #define RGB_DI_PIN E2
  40. #define DRIVER_LED_TOTAL 70
  41. #ifdef RGB_DI_PIN
  42. # define RGBLED_NUM 70
  43. # define RGB_MATRIX_KEYPRESSES
  44. // #define RGBLIGHT_HUE_STEP 8
  45. // #define RGBLIGHT_SAT_STEP 8
  46. // #define RGBLIGHT_VAL_STEP 8
  47. # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
  48. // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  49. /*== all animations enable ==*/
  50. // #define RGBLIGHT_ANIMATIONS
  51. // /*== or choose animations ==*/
  52. // #define RGBLIGHT_EFFECT_BREATHING
  53. // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  54. // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  55. // #define RGBLIGHT_EFFECT_SNAKE
  56. // #define RGBLIGHT_EFFECT_KNIGHT
  57. // #define RGBLIGHT_EFFECT_CHRISTMAS
  58. // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  59. // #define RGBLIGHT_EFFECT_RGB_TEST
  60. // #define RGBLIGHT_EFFECT_ALTERNATING
  61. #endif
  62. #ifdef RGB_MATRIX_ENABLE
  63. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
  64. // RGB Matrix Animation modes. Explicitly enabled
  65. // For full list of effects, see:
  66. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  67. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  68. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  69. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  70. # define ENABLE_RGB_MATRIX_BREATHING
  71. # define ENABLE_RGB_MATRIX_BAND_SAT
  72. # define ENABLE_RGB_MATRIX_BAND_VAL
  73. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  74. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  75. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  76. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  77. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  78. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  79. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  80. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  81. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  82. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  83. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  84. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  85. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  86. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  87. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  88. # define ENABLE_RGB_MATRIX_RAINDROPS
  89. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  90. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  91. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  92. # define ENABLE_RGB_MATRIX_HUE_WAVE
  93. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  94. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  95. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  96. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  97. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  98. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  99. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  100. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  101. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  102. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  103. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  104. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  105. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  106. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  107. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  108. # define ENABLE_RGB_MATRIX_SPLASH
  109. # define ENABLE_RGB_MATRIX_MULTISPLASH
  110. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  111. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  112. #endif