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- /* Copyright 2020 Guillaume Gérard
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "game.h"
-
- bool process_record_game(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case GAME:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_GAME);
- }
- return false;
- }
- return true;
- }
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