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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. //keycode shorthands
  4. #define KC____ KC_TRNS // three underscores "___" for transparent
  5. #define KC_SYM MO(3)
  6. #define KC_MAC TO(0)
  7. #define KC_PC TO(1)
  8. #define KC_GM TO(2)
  9. #define KC_NAVMAC LT(4, KC_TAB)
  10. #define KC_NAVPC LT(5, KC_TAB)
  11. //text editor shortcuts for NAV and NAVPC
  12. #define KC_AL LALT(KC_LEFT)
  13. #define KC_AR LALT(KC_RGHT)
  14. #define KC_CL LCTL(KC_LEFT)
  15. #define KC_CR LCTL(KC_RGHT)
  16. #define KC_ABSPC LALT(KC_BSPC)
  17. #define KC_CBSPC LCTL(KC_BSPC)
  18. //internet browser tab shortcuts and window swapping for Mac and Windows
  19. #define KC_GSL LGUI(S(KC_LEFT))
  20. #define KC_GSR LGUI(S(KC_RGHT))
  21. #define KC_CPGD LCTL(KC_PGDN)
  22. #define KC_CPGU LCTL(KC_PGUP)
  23. #define KC_CMBS GUI_T(KC_BSPC)
  24. #define KC_CTBS CTL_T(KC_BSPC)
  25. #define KC_C_TAB LCTL(KC_TAB)
  26. #define KC_G_TAB LGUI(KC_TAB)
  27. #define KC_A_TAB LALT(KC_TAB)
  28. //layer shorthands
  29. #define _COLEMAK 0
  30. #define _PC 1
  31. #define _GAME 2
  32. #define _SYMBOL 3
  33. #define _NAVMAC 4
  34. #define _NAVPC 5
  35. enum {
  36. // SFT_LCK //tapdance declarations
  37. COLEMAK = 0,
  38. PC,
  39. GAME,
  40. SYMBOL,
  41. NAV, //Navigation layer for Mac Colemak
  42. NAVPC, //Navigation layer for PC Colemak
  43. SFT_LCK //tapdance declaration
  44. };
  45. #define KC_SFLK TD(SFT_LCK) // alias for tapdance
  46. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  47. [_COLEMAK] = LAYOUT_kc(
  48. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  49. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
  50. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  51. GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
  52. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  53. NAVMAC, A , R , S , T , D , H , N , E , I , O ,QUOT,
  54. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  55. SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT,
  56. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  57. LCTL,LGUI,CMBS, SPC, SYM, LALT
  58. // `----+----+----' `----+----+----'
  59. ),
  60. [_PC] = LAYOUT_kc(
  61. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  62. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  63. NAVPC,___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  64. ___ , ___ , ___ , ___ , ___ , ___ , GM, ___, ___ , ___ , ___ , ___ , ___ , ___ ,
  65. LGUI , LCTL , CTBS , ___ , ___ , ___
  66. ),
  67. [_GAME] = LAYOUT_kc(
  68. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  69. B , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
  70. TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
  71. LALT, LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
  72. G , I , SPC, BSPC, MAC, ___
  73. ),
  74. [_SYMBOL] = LAYOUT_kc(
  75. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  76. LBRC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , RBRC,
  77. BSLS, EXLM, AT , HASH, DLR , PERC, CIRC, AMPR, ASTR, LPRN, RPRN, EQL ,
  78. ___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ ,
  79. ___ , ___ , ___, ___, ___ , ___
  80. ),
  81. [_NAVMAC] = LAYOUT_kc(
  82. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  83. ___ , ___ , ___ , ___ , ___ , ___ , C_TAB, AL , UP , AR , DEL , ___ ,
  84. ___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ ,
  85. ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB,ABSPC, ___ , ___ , ___ , ___ ,
  86. ___ , ___ , ___ , ___ , ___ , ___
  87. ),
  88. [_NAVPC] = LAYOUT_kc(
  89. ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
  90. ___ , ___ , ___ , ___ , ___ , ___ , C_TAB, CL , UP , CR , DEL , ___ ,
  91. ___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ ,
  92. ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB,CBSPC, ___ , ___ , ___ , ___ ,
  93. ___ , ___ , ___ , ___ , ___ , ___
  94. ),
  95. };
  96. // Shift vs. capslock function. From bbaserdem's Planck keymap.
  97. void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
  98. if (state->count == 1) {
  99. register_code (KC_LSFT);
  100. } else if (state->count == 2) {
  101. unregister_code (KC_LSFT);
  102. register_code (KC_CAPS);
  103. }
  104. }
  105. void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
  106. if (state->count == 1) {
  107. unregister_code (KC_LSFT);
  108. } else {
  109. unregister_code (KC_CAPS);
  110. }
  111. }
  112. qk_tap_dance_action_t tap_dance_actions[] = {
  113. //Tap once for Shift, twice for Caps Lock
  114. [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
  115. };