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  1. #include "iris.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. //Heavily modified keymap. Some features:
  6. //Multiple layouts, I use dvorak as main.
  7. //Nordic(swedish) signs
  8. //Symbols, numpad, arrows/navigation reachable under the alpas via the layers
  9. //Mirrored ctl, alt and shift to be able to use both hands when doing commands
  10. //Gaming layer, qwerty with space on left half.
  11. #define _QWERTY 2
  12. #define _DVORAK 0
  13. #define _COLEMAK 1
  14. #define _WORKMAN 3
  15. #define _GAMING 4
  16. #define _NUMPAD 5
  17. #define _LOWER 6
  18. #define _RAISE 7
  19. #define _ADJUST 16
  20. enum custom_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. DVORAK,
  23. COLEMAK,
  24. WORKMAN,
  25. GAMING,
  26. NUMPAD,
  27. LOWER,
  28. RAISE,
  29. ADJUST,
  30. };
  31. #define KC_ KC_TRNS
  32. #define KC_Sw2 RALT(KC_2) // Nordic @
  33. #define KC_Sw3 RALT(KC_3) // Nordic something
  34. #define KC_Sw4 RALT(KC_4) // Nordic something
  35. #define KC_Sw5 RALT(KC_5) // Nordic something
  36. #define KC_Sw6 RALT(KC_6) // ...
  37. #define KC_Sw7 RALT(KC_7)
  38. #define KC_Sw8 RALT(KC_8)
  39. #define KC_Sw9 RALT(KC_9)
  40. #define KC_Sw0 RALT(KC_0)
  41. #define KC_Tild RALT(KC_RBRC)
  42. #define KC_Bsls RALT(KC_MINS)
  43. #define KC_Bar RALT(KC_NUBS)
  44. #define KC_Less S(KC_NUBS)
  45. #define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
  46. #define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
  47. #define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in LAYOUT_kc
  48. #define KC_Close RALT(KC_F4) // Alt F4
  49. #define KC_Great S(KC_NUBS)
  50. #define KC_MEH1 MEH(KC_1)
  51. #define KC_MEH2 MEH(KC_2)
  52. #define KC_MEH3 MEH(KC_3)
  53. #define KC_MEH4 MEH(KC_4)
  54. #define KC_MEH5 MEH(KC_5)
  55. #define KC_LOWR LOWER
  56. #define KC_RASE RAISE
  57. #define KC_RST RESET
  58. #define KC_BL_S BL_STEP
  59. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  60. [_QWERTY] = LAYOUT_kc(
  61. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  62. DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
  63. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  64. TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,
  65. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  66. LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  67. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  68. LSFT, Z , X , C , V , B ,NUMP, ENT , N , M ,COMM,DOT ,SLSH,RSFT,
  69. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  70. LALT,LOWR,BSPC, SPC ,RASE,LALT
  71. // `----+----+----' `----+----+----'
  72. ),
  73. [_GAMING] = LAYOUT_kc(
  74. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  75. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,ESC ,
  76. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  77. TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL,
  78. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  79. LCTL, A , S , D , F , G , H , J , K , L ,SCLN,RCTL,
  80. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  81. LSFT, Z , X , C , V , B , Y , ENT , N , M ,COMM,DOT ,SLSH,RSFT,
  82. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  83. LALT,LOWR,SPC, BSPC ,RASE,LALT
  84. // `----+----+----' `----+----+----'
  85. ),
  86. [_DVORAK] = LAYOUT_kc(
  87. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  88. DEL ,APP ,VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
  89. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  90. TAB ,LBRC,QUOT,SCLN, P , Y , F , G , C , R , L ,DEL,
  91. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  92. LCTL, A , O , E , U , I , D , H , T , N , S ,RCTL,
  93. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  94. LSFT,DOT , Q , J , K , X ,NUMP, ENT , B , M , W , V , Z ,RSFT,
  95. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  96. LALT,LOWR,BSPC, SPC ,RASE,LALT
  97. // `----+----+----' `----+----+----'
  98. ),
  99. [_COLEMAK] = LAYOUT_kc(
  100. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  101. DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
  102. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  103. TAB , Q , W , F , P , G , J , L , U , Y ,LBRC,QUOT,
  104. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  105. LCTL, A , R , S , T , D , H , N , E , I , O ,SCLN,
  106. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  107. LSFT, Z , X , C , V , B ,NUMP, ENT , K , M ,COMM, DOT,SLSH,RSFT,
  108. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  109. LALT,LOWR,BSPC, SPC ,RASE,LALT
  110. // `----+----+----' `----+----+----'
  111. ),
  112. [_WORKMAN] = LAYOUT_kc(
  113. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  114. DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
  115. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  116. TAB , Q , W , R , W , B , J , F , U , P ,LBRC,SCLN,
  117. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  118. LCTL, A , S , H , T , G , Y , N , E , O , I ,RCTL,
  119. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  120. LSFT, Z , X , M , C , V ,NUMP, ENT , K , L ,QUOT, DOT,SLSH,RSFT,
  121. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  122. LALT,LOWR,BSPC, SPC ,RASE,LALT
  123. // `----+----+----' `----+----+----'
  124. ),
  125. [_NUMPAD] = LAYOUT_kc(
  126. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  127. F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
  128. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  129. ,MEH1,BTN2,MS_U,BTN1,CATDEL, PIPE, P7 , P8 , P9 ,SLSH, ,
  130. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  131. ,MEH4,MS_L,MS_D,MS_R,TSKMGR, COMM, P4 , P5 , P6 ,MINS, ,
  132. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  133. ,MEH5,ACL0,ACL1,ACL2,MEH3, , PENT,DOT , P1 , P2 , P3 , P0 , ,
  134. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  135. LALT,LOWR,BSPC, , P0 ,NLCK
  136. // `----+----+----' `----+----+----'
  137. ),
  138. [_LOWER] = LAYOUT_kc(
  139. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  140. F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
  141. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  142. ,CAPS,PGUP, UP ,PGDN, ESC, RCBR,EXLM,ASTR,LPRN,UNDS, ,
  143. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  144. ,HOME,LEFT,DOWN,RGHT, END, RPRN,QUES,Sw8 ,Sw9 ,LABK, ,
  145. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  146. , ENT, , , , DEL, , ,RABK,NUBS,Sw7 ,Sw0 ,Great, ,
  147. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  148. , , , , ,
  149. // `----+----+----' `----+----+----'
  150. ),
  151. [_RAISE] = LAYOUT_kc(
  152. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  153. TILD,EXLM,GRV ,EQL, DLR ,PERC, Sw3 ,Sw5 ,Sw6 ,Sw0 ,RPRN, ,
  154. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  155. ,Bar ,Sw2 ,HASH, AT ,PERC, PIPE, 7 , 8 , 9 ,PMNS,PSLS,
  156. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  157. ,Bsls,Tild,SLSH,AMPR,BSLS, COMM, 4 , 5 , 6 ,PPLS,PAST,
  158. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  159. ,PIPE,Sw4 ,PLUS,CIRC,TILD, , PENT,DOT , 1 , 2 , 3 , 0 ,PEQL,
  160. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  161. , ,DEL , , ,
  162. // `----+----+----' `----+----+----'
  163. ),
  164. [_ADJUST] = LAYOUT(
  165. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  166. GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
  167. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  168. _______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
  169. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  170. _______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
  171. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  172. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  173. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  174. _______, _______, _______, _______, _______, _______
  175. // `--------+--------+--------' `--------+--------+--------'
  176. )
  177. };
  178. #ifdef AUDIO_ENABLE
  179. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  180. #endif
  181. void persistent_default_layer_set(uint16_t default_layer) {
  182. eeconfig_update_default_layer(default_layer);
  183. default_layer_set(default_layer);
  184. }
  185. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  186. switch (keycode) {
  187. case QWERTY:
  188. if (record->event.pressed) {
  189. #ifdef AUDIO_ENABLE
  190. PLAY_SONG(tone_qwerty);
  191. #endif
  192. persistent_default_layer_set(1UL<<_QWERTY);
  193. }
  194. return false;
  195. break;
  196. case DVORAK:
  197. if (record->event.pressed) {
  198. #ifdef AUDIO_ENABLE
  199. // PLAY_SONG(tone_qwerty);
  200. #endif
  201. persistent_default_layer_set(1UL<<_DVORAK);
  202. }
  203. return false;
  204. break;
  205. case NUMPAD:
  206. if (record->event.pressed) {
  207. #ifdef AUDIO_ENABLE
  208. // PLAY_SONG(tone_qwerty);
  209. #endif
  210. persistent_default_layer_set(1UL<<_NUMPAD);
  211. }
  212. return false;
  213. break;
  214. case COLEMAK:
  215. if (record->event.pressed) {
  216. #ifdef AUDIO_ENABLE
  217. // PLAY_SONG(tone_qwerty);
  218. #endif
  219. persistent_default_layer_set(1UL<<_COLEMAK);
  220. }
  221. return false;
  222. break;
  223. case WORKMAN:
  224. if (record->event.pressed) {
  225. #ifdef AUDIO_ENABLE
  226. // PLAY_SONG(tone_qwerty);
  227. #endif
  228. persistent_default_layer_set(1UL<<_WORKMAN);
  229. }
  230. return false;
  231. break;
  232. case GAMING:
  233. if (record->event.pressed) {
  234. #ifdef AUDIO_ENABLE
  235. // PLAY_SONG(tone_qwerty);
  236. #endif
  237. persistent_default_layer_set(1UL<<_GAMING);
  238. }
  239. return false;
  240. break;
  241. case LOWER:
  242. if (record->event.pressed) {
  243. layer_on(_LOWER);
  244. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  245. } else {
  246. layer_off(_LOWER);
  247. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  248. }
  249. return false;
  250. break;
  251. case RAISE:
  252. if (record->event.pressed) {
  253. layer_on(_RAISE);
  254. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  255. } else {
  256. layer_off(_RAISE);
  257. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  258. }
  259. return false;
  260. break;
  261. case ADJUST:
  262. if (record->event.pressed) {
  263. layer_on(_ADJUST);
  264. } else {
  265. layer_off(_ADJUST);
  266. }
  267. return false;
  268. break;
  269. }
  270. return true;
  271. }